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Old 01 December 2021, 23:21   #101
malko
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[ Show youtube player ]
Looks good

Is the music an in game one or something only for the advertising video ?
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Old 02 December 2021, 12:31   #102
nikosidis
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Jump! is available in pre-orders. Boxed version: 45 euro, digital version: 29 euro. Availability: Spring 2022.
Looking forward to this one.

It is some bad history with pre-orders so I would not expect to many.

I will for sure buy the digital version when it is ready.

Keep on the great work.
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Old 03 December 2021, 10:40   #103
Kefir
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Looks good

Is the music an in game one or something only for the advertising video ?
Only for the ad.
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Old 03 December 2021, 11:41   #104
Silverstreak
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I've been bitten too many times with preorders now. I'll wait to see when it starts to ship, then put in an order.
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Old 03 December 2021, 19:52   #105
tomcat666
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Only for the ad.
Actually the music is PERFECT for the game, especially how it is in sync with the ball jumps... real shame if it wasn't in the game
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Old 04 December 2021, 17:29   #106
Kefir
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Actually the music is PERFECT for the game, especially how it is in sync with the ball jumps... real shame if it wasn't in the game
I have a different opinion. The music is too fitting, every ball movement is a beat. This is good to listen to but poor to play.
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Old 20 December 2021, 14:39   #107
Kefir
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Another video of the game.

[ Show youtube player ]

http://www.amigajump.com
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Old 21 December 2021, 15:05   #108
zero
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Would be nice to get an official explanation of how the effect works.

Looking at it, my guess is that it uses a pre-rendered set of bitplanes that provide the "texture", i.e. the lighting and the details at the edges of tiles. To create the tunnel a 2 bitplane mask is used, which covers where the tiles are shown and selects one of 4 colours - grey, brown, orange and transparent/black. To make the transparent/black parts seem hollow, the starfield is rendered in only those areas.

Drawing the tunnel is still going to be difficult, but on an A1200 with fast RAM you can copy data from fast to chip as fast as the blitter can fill it, so there is the possibility of doing a massive amount of pre-rendering.
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Old 22 December 2021, 10:27   #109
Kefir
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Would be nice to get an official explanation of how the effect works.

I will describe everything soon, at the moment I'm focusing on the work.
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Old 09 January 2022, 10:26   #110
Kefir
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Jump! Galaxy 2

[ Show youtube player ]


An hour long gameplay on a polish channel "retronagazie".

[ Show youtube player ]



The project page:

http://www.amigajump.com
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Old 09 January 2022, 15:44   #111
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Lovely! Looking a lot forward to this
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Old 15 January 2022, 10:01   #112
Kefir
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Jump! on UNITHOR gameplay. First force feedback joystick for Amiga from UNI-joy.
UNITHOR entirely controlled by the software. The effect is achieved by setting the appropriate pins 5 or 9, using one MOVE instruction to write POTGO register ($dff034).

[ Show youtube player ]
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Old 17 January 2022, 08:17   #113
Predseda
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Thats an interesting combo!
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