02 December 2021, 23:43 | #1 |
Registered User
Join Date: Dec 2021
Location: Sassari/Italy
Posts: 28
|
New member (and retrocoder)
Hi there!
I'm the geps, proud owner of an A500+ since 1991. Before the Amiga I had an MSX 8bit home computer, the one I am coding today... I'd already released (and sold) a vertical scrolling shot'em'up (with smooth pixel scrolling, on a machine wothout hardware scrolling capabilities) on cartridge (and digital version too) My favorite best game ever is Turrican2 (I know, it is the best game for a lot of people) Now (no laugh, please) I'm coding Turrican for MSX (we hadn't a port but better this way than a slow monochrome Spectrum port...) so I want to full this void... Julian Eggebrecht saw a video of my work and encouraged me to carry on... I was wondering if it was possible to find information on the starting positions and movement patterns of the enemies (and maybe about the way they are stored) Any technical info about the game is very welcome! Here's the link to the first video of this WIP. Set quality at 720p50 to avoid frame skipping and let me know your thoughts! (Gfx actually is ripped from C64 version, sprite excluded) [ Show youtube player ] |
02 December 2021, 23:48 | #2 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
Muzza is porting DOS version to AGA. He certainly has level maps to share.
Looks good for a 8 bit port! |
03 December 2021, 00:56 | #3 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Even though you are not going to use spectrum assets i tihnk you can still look for how data is stored in that version, maybe even borrow it and see how can be ported in my opinion - the fact that both machines are based on Z80 is helpful
|
03 December 2021, 02:00 | #4 |
Registered User
Join Date: Dec 2021
Location: Sassari/Italy
Posts: 28
|
I have level maps from C64 (found them on example folder of charpad).
For what I see Spectrum engine is slower than mine, so I prefere to code all by myself instead of porting stuff from other z80 versions (Speccy and Amstrad CPC). And looking at a disassembled code without comments coule (and usually is) a pain in the ass...maybe I'll take a look, anyway (just to see what they have done) |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
New member | enlighted17 | Member Introductions | 1 | 05 June 2015 16:47 |
New member | Kronos | Member Introductions | 3 | 19 April 2015 15:25 |
A new member.. ME! | Strobestar | Member Introductions | 9 | 03 July 2010 20:21 |
Hi new member | S0ulA55a551n | Retrogaming General Discussion | 20 | 21 November 2008 15:51 |
New Member (ex angels member) | Machfelon | Amiga scene | 12 | 18 June 2006 23:07 |
|
|