01 April 2005, 12:00 | #1 |
Zone Friend
Join Date: Oct 2004
Location: Wales
Age: 53
Posts: 163
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Help me with this Settler's dialog
Right, after 11 years of playing I'm still trying to puzzle out the finer points of combat in The Settlers.
From the manual (LSD disc 46) ... 1. Proportion of settlers that become knights 2. Make available Settlers knights now 3. No idea 4. Strongest knights go out .. is that 'Strongest knights leave the castle for the guardhouses' or 'Strongest knights leave the guardhouses for battle'? 5. Send knights out for training. What's the difference between the upper (weak knight in) and lower (strong knight out) buttons --- or is it just one big icon (yes it is just one button isn't it?) 6. No idea Also, why are my stongest knights never happy? It seems to take me a long time to develop them and their happiness needle rarely gets off zero. Any more combat tips appreciated... Finally, what was the verdict on using two mice in WinUAE and having a two player game? I know there has been a thread on this. Cheers. |
01 April 2005, 12:58 | #2 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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Quote:
- Windows 9x/ME: two (or more) USB mice required. PS/2 or serial mouse can't work in multimouse configuration. - Windows 2000: not possible - Windows XP: all mice supported (Select "Raw Mouse [x]") |
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01 April 2005, 16:34 | #3 |
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Join Date: Mar 2005
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Age: 45
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2. How many settlers can be made into knights and how many you want to make into knights.
3. This is how aggressive your knights are. 5. This swaps knights on your front line for the better ones in your castle that train faster (I think) knights can still get better in their huts with gold and beer but it takes longer from memory. 6. From memory this is a number for how many knights you want inside your castle. The top being how many you want and the bottom being how many you have. Your castle won't let any knights out till this number is met. Think I got all that right. It's been a while since I played my Settlers game. (I'll go and check it later - I don't know much unless I'm playing the game for some silly reason) 'Lecia. |
01 April 2005, 18:32 | #4 |
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Join Date: Jul 2001
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4 is 'Strongest knights leave the Guardhouses to enter battle'.
The strongest knights will always leave the castle first to fill up spaces in the guardhouses. However, it is possible that relatively weak knights were sent out to your guardhouses because no stronger ones were available. Then after some time the knights in your castle have become stronger. By using (5) you can make one or two knights from each guard house return to the castle. This will create a 'pool' of knights - from this pool the strongest leave for the guardhouses and the weakest stay behind. |
08 April 2005, 23:14 | #5 | |||||||||
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And get lots of Gold... |
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10 April 2005, 15:51 | #6 | |
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14 April 2005, 10:04 | #7 |
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There is no beer in Settler 1. BTW did anybody figured out how the landscape generator (the one with the 4x4 field filled with numbers from 1-8) works? B.e. does a certain number change the amount of gold in the mountains etc.
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15 April 2005, 04:22 | #8 |
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You came all the way from the top of the thread to point out that minor error completely without a sense of humour! How embarrassing! If KillerGorilla was here he would be forced to spank you.
You should feel ashamed of yourself. That oppurtunity for a funny joke at my expense is now completely gone! I don't care if you're really tiny and from Timbuktu and it takes you three days to journey from one end of your house to the other, I think you should stand in the corner and feel ashamed of yourself. |
15 April 2005, 07:38 | #9 |
The Ancient One
Join Date: Feb 2002
Location: Kansas City/USA
Age: 69
Posts: 685
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If I had no beer, my sense of humor would be seriously impaired too - especially if I had no bourbon to console myself with.
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15 April 2005, 09:17 | #10 |
Posts: n/a
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Oh, come on, our timbuktian english ;-) doesn't understand this kind of humor (Feeling ashamed and standing in a corner).
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