07 January 2022, 20:19 | #1 |
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Location: Italy
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TheNamec Retrogaming Packs - Retroarch Mega Bezel and FS-UAE themes
This thread is about my collections of original overlays and ready-to-go CRT presets for RetroArch and FS-UAE emulators.
I'm an italian graphic artist and these projects are my love letter to Commodore devices and Amiga in particular, as it was my first real gaming platform as a teenager. I'll be updating this thread with future updates and releases. THENAMEC MEGA BEZEL COMMODORE PACK Mega Bezel Commodore Pack is powered by HyperspaceMadness Mega Bezel Reflection Shader and focuses on famous Commodore hardware, including Commodore Amiga, Commodore64, Commodore Vic-20, Commodore16 and Commodore Monitors. Mega Bezel Commodore Pack RC 3 (April 16th, 2022) Download on the Official DevBlog THENAMEC FS-UAE THEMES FS-UAE themes relies on Frode Solheim emulator unique features to achive dynamic overlays with real-time animated led for drive activity, media presence, power and audio connection and more. At the moment this includes an original design for a futuristic A1200 inspired by a retrosynth design. FS-UAE Amiga Themes v1.0 (January 7th, 2021) Download on the Official DevBlog Devblog & download | Libretro thread | Mega Bezel Commodore Pack Github Repo | FS-UAE Amiga Themes Github Repo Facebook Page | YouTube Channel | E-mail Last edited by TheNamec; 26 April 2022 at 00:46. Reason: UPDATE |
08 January 2022, 02:57 | #2 |
Also known as GarethQ
Join Date: May 2019
Location: Twickenham / U.K.
Posts: 715
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Looks very interesting. Will give them a try this weekend. Thanks
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10 January 2022, 05:36 | #3 |
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Location: Zagreb, Croatia
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Very nice. Thank you so much!
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26 April 2022, 00:52 | #4 |
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Join Date: Oct 2021
Location: Italy
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Heya pixel lovers! I dropped some EASTER EGGS and dutiful hotfixes. Without further esitations, let me introduce…
Mega Bezel Commodore Pack RC3 (April 16th, 2022) Download link New release for public testing, adding lots of blocky memories with Commodore64 and VIC20 packs. HAPPY EASTER BONUS: Amiga 1000 ambient preset and c264-series Commodore16. Content:
Features:
Enhancements:
Fixes:
What’s cool about latest Release Candidate? Oh, lots of much anticipated Commodore goodies. Commodore 64 being one of the most requested features, I had to go deep in researches and build many regional and historical variants beyond the classic BREADBIN model. The same process went on for Datassette and VIC20, and the little Commodore16 from the x264 series. The share a pretty similiar chassis, speeding up the design process. But hey, this required lots of logos to be customized! I highly doubt anybody will ever emulate a VIC20 game in Retroarch, but that was a pretty interesting journey in memory preservation… and Commodore 16 being slick black is simply TOO COOL. I also added some features to enhance visuals: a more CRT-like color correction from my incoming custom shaders, NTSC variants from almighty guest.r, flat/curved variants for displays and integer scaling to reduce bad artifacts. Levels of zoom, being ‘near’ and ‘normal’, will let you decide how far from the simulated screen will your face be. Last edited by TheNamec; 26 April 2022 at 00:58. |
26 April 2022, 09:37 | #5 |
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Location: melbourne
Age: 55
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following.. thank you.
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27 April 2022, 10:21 | #6 |
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Join Date: Nov 2020
Location: Greece
Age: 50
Posts: 101
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Thank you!
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30 April 2022, 03:12 | #7 |
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Join Date: Oct 2021
Location: Italy
Posts: 10
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Here’s the blasting Amiga artwork Scarecrow by Made mangled thru Mega Bezel Reflection Shader.
Would you believe it’s just 64 colours? The level of detail is astonishing and brings some evidence that these artworks were not meant to shine on razor sharp pixels, but rather on smoothed, subtly glowing phosphors. I was so impressed by the CRT - A2080 - HiRes SmartRes Shader from guest.r included in WinUAE pack by Rincewind… I had to build my personal take leveraging on extra candies from Mega Bezel and Guest Advanced. |
02 May 2022, 17:12 | #8 |
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Location: UK
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wow incredible work.
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20 May 2022, 17:19 | #9 |
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Join Date: Oct 2021
Location: Italy
Posts: 10
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Heya brothers in pixels! Following experimentations with CRT shaders, I decided to release an intermediate RC to include a separate chain for slot-mask and aperture-grille.
This includes heavy modified versions of some really nice pixel shaders from the Libretro community: - Guest.R 1 & Rincewind for CRT-A2080-HiResSmartResShader - Cyber for CyberLab Death-to-Pixels Commodore displays are set to Slot-Mask. Procedural bezels make use of Aperture-grille. Note: screenshots are really high quality, save or open these in a new tab to see the Commodoresque CRT masking detail! Here we go with the changelog: Mega Bezel Commodore Pack RC3.1 (May 1st, 2022) Download link New release for public testing, added a new pixel shader chain to customize displays CRT visuals. BONUS: squashed some minor visual bug. Software requirements: - RetroArch v1.9.8 with aspect ratio set to ‘full’ - HSM_Bezel_Reflection_V_0.9.106_2022-03-24_Rev_1 Features: - Added CRT-TECH CHAIN to get pixel shaders customization according to actual IRL display technology Enhancements: - Added CRT-TECH SLOT-MASK COMMODORE for Commodore displays visuals (based off CRT-A2080-HiResSmartResShader by @Guest.R & @Rincewind) - Added CRT-TECH APERTURE-GRILLE SHARP for procedural bezels visuals (based off Death-to-Pixels by @Cyber) Fixes: - Fixed SCALE PRESETS for better visual coherence across curved, flat and integer (tnx @Ruysan) - Fixed SCENE PRESETS to fix tube reflections texture (tnx @HyperSpaceMadness) - Fixed GITHUB REPO STRUCTURE to ease out the updating process for advanced users (tnx @HyperSpaceMadness) |
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