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#1 |
Just Leeching
Join Date: Apr 2002
Location: Italy
Age: 53
Posts: 416
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ST games that never made on Amiga...
Don't know if someone have already noticed this, but I ever guessed why some conversions were made only for ST and never ported on Amiga.
Strange, because graphics capabilities of these two machines were, in a certain way, extremely similar. And usually, when a conversion was planning for one of these machines, someone else was working on the other! Just some titles for example: Super Sprint, International Karate, Gauntlet, Hatris, Karateka, Oids, Game Over 2, Enduro Racer, Xevious... Not to mention other non-coversion titles...like "Where time stood still"... What's the reason about this "racism"? And I'm talking about their first years, where these two machines were solded in all their splendor, and anyone spend the day (well, almost!) to prove his computer was better than the one of his friend/rival. It should be great if someone can try to convert some of those titles on our machine... (a bit presumptuos, eh?) However, talking about the conversion titles, could someone post a complete list of these "amiga missing games"? |
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#2 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
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Galahad started work on a Super Sprint conversion. I am unsure how far he got though.
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#3 | |
Just Leeching
Join Date: Apr 2002
Location: Italy
Age: 53
Posts: 416
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#4 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,624
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I bet you find that the reason they never made it to the Amiga were economic ones.
just my opinion Alex |
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#5 |
Zone Friend
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also
Galahad mentioned that he would try and convert Oids too didn`t he ? this and the Super Sprint one was before his life changed etc.. so who knows whats going on with them now!
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#6 | |
Just Leeching
Join Date: Apr 2002
Location: Italy
Age: 53
Posts: 416
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#7 | |
Music lord
Join Date: Jun 2003
Location: Liverpool, UK
Age: 50
Posts: 630
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#8 | |
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Re: ST games that never made on Amiga...
Quote:
If selling to a smaller market wasn't a factor, then development costs and convenience probably were. I imagine it was more economically viable for a game to be published on the Amiga if it could be conveniently ported across by the ST coders without having to spend too much time doing so. For the publishers, this meant that a separate Amiga team of coders didn't have to be paid, and there was less financial risk involved if actual sales fell significantly short of projected sales in the smaller Amiga market. |
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#9 | |
Just Leeching
Join Date: Apr 2002
Location: Italy
Age: 53
Posts: 416
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Re: Re: ST games that never made on Amiga...
Quote:
BTW, I never noticed that there was already a thread listing some "unreleased" games... http://eab.abime.net/showthread.php?s=&threadid=9629 |
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