21 February 2013, 07:53 | #1 |
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Games with generated levelcodes
Do you know Amiga games that generate levelcodes depending on the player status ?
i remember following: Bubba'n'Stix Brian the Lion more interesting is to know the algorithm behind this games. |
21 February 2013, 08:07 | #2 |
HOL/FTP busy bee
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Chaos Engine also does that.
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21 February 2013, 09:42 | #3 |
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Powerdrive from Rage Software/US Gold also uses level codes. I keygenned the optimal codes for HOL to start on each level with maximum money and minimal damage.
From memory it used most of the alpha-numeric characters from the alphabet to represent values, so B might be 0, C might be 1, E might be 2 etc. Some keys were skipped (possibly to prevent O being typed as zero etc) and the name was also encoded that way. One of the characters was a checksum. The first block of characters was a value representing the damage for each part of the car in the game, hence why the codes all start with a string of B's then a C (for headlight damage). |
21 February 2013, 10:06 | #4 |
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good to know....
games that i can´t verify might be: Alien Breed 3D Alien Breed II Alien Breed Tower Assault Superfrog ???? |
21 February 2013, 10:31 | #5 |
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Lemmings is most likely another one!
Superfrog is hardcoded 6 digit level codes, they are not based on the player at all. |
21 February 2013, 10:48 | #6 |
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Virocop. It generated different codes on other Amigas!
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21 February 2013, 11:10 | #7 |
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Road Rash? I think I remember it generating codes.
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21 February 2013, 11:28 | #8 |
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PPHammer
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21 February 2013, 22:39 | #9 |
Puttymoon inhabitant
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Gods. Not based on players progress, but each copy of the game generates its own levelcodes afaik.
Roadkill |
21 February 2013, 22:46 | #10 |
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Is it true that Gods is harder when game can see your advanced skills?
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21 February 2013, 22:48 | #11 |
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I dont think so, but when you continue playing after you defeated the last guardian, the game is harder (monsters have more hitpoints).
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21 February 2013, 23:07 | #12 |
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In Lemmings, the player is not 'bringing' any stuff from one level to the next, so I guess they just depend on difficulty and maybe 1p/2p?
When I think of this topic, Sentinel on the C64 comes to mind. Quite advanced for a C64 game. I remember being amazed by all the levels it had (auto-generated from the level number in some way), and since I was about 8 years old at the time I had no idea at the time how to play the game. |
24 February 2013, 01:23 | #13 |
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Wiz'n'Liz
If I am not mistaken, the codes remember the number of lives, time left and finished levels (+ level of difficulty ofc). Fruits/vegetables owned are not taken into account it seems so they disappear if you restart and use the code. |
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