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View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.58% | |
Gauntlet (Arcade) | 29 | 9.09% | |
Shinobi (Arcade) | 49 | 15.36% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.97% | |
Rastan (Arcade) | 30 | 9.40% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.08% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.45% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.42% | |
Axelay (SNES) | 9 | 2.82% | |
Double Dragon (Arcade) | 13 | 4.08% | |
None - Do my own game! | 37 | 11.60% | |
Voters: 319. You may not vote on this poll |
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20 August 2019, 13:31 | #61 | ||
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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Quote:
Both could be really nice on the Amiga [ Show youtube player ] Quote:
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20 August 2019, 13:31 | #62 |
Registered User
Join Date: Aug 2005
Location: Skarabörg, Sweden
Age: 44
Posts: 1,019
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I voted for Double Dragon, but Wonderboy would be nice to as isn't released for the Amiga.
I also like Final Fight and most other games to hard to vote |
20 August 2019, 13:37 | #63 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
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20 August 2019, 13:39 | #64 |
Registered User
Join Date: Oct 2012
Location: Italy
Age: 49
Posts: 2,942
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My vote is for Wonderboy, i loved the game on C64
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20 August 2019, 13:50 | #65 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
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No way man!
Gameplay has nothing to do with arcade version (or snes). No grab move, reduced combo moves, no way to avoid hits from few npc's around you. It's really, really bad. Graphics don't bother me (perfectly Ok as it is), but gameplay is so different then arcade, it feels like you play some other (awful) game, not FF. |
20 August 2019, 14:45 | #66 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
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to improve FF you'd need to get hold of the original code / reverse engineer it.
I understand that McGeezer didn't want to do that for Bombjack. It went well. Unsure how a fighting game would. Or Pacman (the Z80 disassembly of Pacman has been well documented and Ghost behaviour too, of course there's always the increasing difficulty depending on the levels, relative speeds, ...) |
20 August 2019, 14:48 | #67 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Quote:
I do agree with everything you guys have written though. Yes, it's not a spot on the arcade version or even the console versions. ...but compare to rubbish ports like "Shinobi" or "Rolling Thunder" on the Amiga that look and play poorly Last edited by DamienD; 20 August 2019 at 14:55. |
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20 August 2019, 14:58 | #68 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
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If something is going to be ported, a game like the original Wonderboy which never existed on the Amiga seems so much more worthwhile.
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20 August 2019, 15:34 | #69 |
Registered User
Join Date: Mar 2018
Location: Austria
Posts: 615
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Original Wonderboy would be cool. A perfect Pacman (like jotd sayd, including the AI) version too.
What I'd really love to see and also play on the Amiga would be a cool version of "Caveman Ugh Lympics". It's a fun game, but the C64 Version is a bit sluggish and the PC-Dos version only uses the ugly pc-beeper sound. Last edited by Nightshft; 20 August 2019 at 15:45. |
20 August 2019, 16:25 | #70 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
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what's great when remaking a game is including mods/extra content, so the game isn't 100% but 200%. I think mcgeezer did that with his remakes.
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20 August 2019, 16:30 | #71 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Totally agree, i really want to give people a reason to play my conversions over the arcade versions via mame, its what makes it an Amiga exclusive and will being people to the platform.
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20 August 2019, 16:36 | #72 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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20 August 2019, 16:39 | #73 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
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I voted for Gauntlet. Always loved that game and I'd be very interested to see what happens if it gets Geezer'd
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20 August 2019, 16:44 | #74 |
Long time Amiga Owner
Join Date: Jun 2017
Location: Uxbridge Canada
Age: 56
Posts: 182
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20 August 2019, 16:53 | #75 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 672
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Quote:
Interesting topic in itself for a thread. I'd like the weapons in FF being replaced with a chicken and a dildo(GTA reference) lol. You could have Dragon Ninja Beer Edition where the coke icon and sample is replaced with Beer! |
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20 August 2019, 18:01 | #76 |
CaptainM68K-SPS France
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i have worked out the wonderboy sprites, i m on the tiles for the levels, it will be a bit longer.
a cpc guy is interested to make an arcade perfect cpc version |
20 August 2019, 18:37 | #77 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 672
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20 August 2019, 18:56 | #78 |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
Posts: 608
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Well, like I said in the other thread, I've been working on that for exactly that reason - the theory of all the AI and the game in general is all well documented so "all" I had to worry about was how to do it on the Amiga. But it will take me a long time and isn't going so well just yet!
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20 August 2019, 22:37 | #79 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,893
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If I had my own personal choice then I'd go for Salamander - love this game and the C64 had a decent version so how amazing would this be on the Amiga???
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20 August 2019, 22:40 | #80 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,211
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