29 November 2020, 23:37 | #101 | |
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Damien, to apply this update to your HDF package i only have to copy over HeartOfDarkness floder or i need to install some other libraries? Thanks in advance |
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30 November 2020, 10:48 | #102 | ||
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Quote:
Quote:
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30 November 2020, 11:22 | #103 | |
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Thanks for the videos mate |
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30 November 2020, 20:49 | #105 | |
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I think I might stick with the IX version though; as the screen size is larger than any other version for me in WinUAE i.e: IX Version: NoIX Version: |
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01 December 2020, 08:14 | #106 |
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That's how both versions look for me with 800 and multipiler 3:
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01 December 2020, 11:21 | #107 |
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Hmmm, I can't use any multipliers with RTG as they are greyed out.
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01 December 2020, 12:53 | #108 |
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In hode.ini I mean.
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01 December 2020, 14:25 | #109 |
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01 December 2020, 15:01 | #110 |
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Heya arti,
I must be doing something wrong... I set these in the "hode.ini" file: Code:
scale_factor=3 width=800 |
01 December 2020, 15:25 | #111 |
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With 800 and Multipiler 3 the image is better centered, with WinUAE RTG option "Always center" much better, see the second part of the video. The only problem is that with 800 and Multipiler 3 the game on WinUAE is slower. http://eab.abime.net/zone/HeartOfDar...ultipiler3.avi |
01 December 2020, 16:54 | #113 |
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Damiano will have modified some other parameters, take the original "hode.ini" file and modify only:
scale_factor=3 width=800 |
01 December 2020, 19:04 | #114 | |
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I've also ticked "Always centre" from under "RTG boards". Anyway, looks like the game is too slow with these settings so no big deal... Best to leave how it is, uncentred which running very well |
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01 December 2020, 19:27 | #115 |
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LOL, maybe the game is a little too fast...
Problem is you need "JIT" and "Fastest possible" ticked or it crawls. Try playing the start of "Level 4 - Space Island"... I can't get past the initial 2 x screens Watched the PS1 playthrough and it's runs at a slower speed making it simple. |
01 December 2020, 19:32 | #116 |
Longplayer
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Check this in your hode.ini file.
frame duration in milliseconds (original is 80ms, eg. 12.5hz) frame_duration=80 At 50 that it comes with, it is unplayable fast in UAE, but helps a little on my slow ass amiga. |
01 December 2020, 19:37 | #117 | |
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80 definitely makes this part easier, but it's a little too slow. Guess I just need to find that sweat spot between 50 and 80, so I'll try 65 first |
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01 December 2020, 20:09 | #118 |
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So have tried 60, 65, 70 and 80.
To me "70" seems best, and at similar speed to what I viewed the PSX version walkhrough at (47:50) [ Show youtube player ] |
03 December 2020, 16:21 | #119 |
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One last little niggle.
This is quite evident when you have the magic rock power i.e. can shoot green fireballs. The issue is that when quickly pressing <Fire> button, more often than not, it charges; as if you've held down the <Fire> button. It's especially bad when playing from keyboard; but slightly better when using a joypad. It makes the game quite hard... Just wondering if the code for the "charge fireball" could be made a second longer; as this would probably address the issue? Last edited by DamienD; 04 December 2020 at 12:35. |
16 February 2021, 21:29 | #120 |
Puttymoon inhabitant
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I am completely lost in all those configurations and files needed from original CD. Could anyone who is able to run this game, grab few screenshots for me to put on Lemon? Without scanlines please. You will be credited there.
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