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Old 08 July 2019, 21:12   #341
James
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Quote:
Originally Posted by Cowcat View Post
Updated version:
Fixed shadow interpolation: Big time eater code there, but not really an issue with gcc version.
Thanks Cowcat.

Not had as much time as I would like to test this new version, but it solved the problem with the previous version of shadows going haywire on some maps. Not noticed any new issues yet.
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Old 21 August 2019, 22:57   #342
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I still used the old version, but this version is fast and has many improvements (beauty water etc)

Is somone use colored lighting option and .lit files?
In my opinion it not work correct, I don't see diference when it on/off.


Quote:
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Double upload:

Fixed latest menu misalignments + updated -ip fail with warpos gcc version.

Also added BSP2 support and updated code for protocol 666 for new mods/maps "out there".

Update 7.3:
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Old 21 August 2019, 23:57   #343
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Yes, I’m using the lit files without problems with the coloured lighting - they seems to work well
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Old 22 August 2019, 09:33   #344
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@BULI

The water translucency fix/upgrade was done in old 6.1 version or before that Bear in mind that you need VIS'ed quake maps or you end with slow/slow performances when seeing liquid textures if you don't have those (just to point out for people with really old paks).

If someone is using the Aminet lit paks, they are old and not totally correct (too many lights or wrong ones). Better use newer lit paks "out there": At first sight it looks that they are not applied but when you disable lits you see the differences.
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Old 24 August 2019, 14:14   #345
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Yes. Now LitPack works in my Quake too :-)
I made mistake, because I used "-litfiles" parameter, but I didn't use r_litfiles (in config or console).
Now, litfiles pack from aminet and from net work fine
Trully, litepack from Aminet is more collor full, but sometime as too much.
Thanx



Quote:
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@BULI

The water translucency fix/upgrade was done in old 6.1 version or before that Bear in mind that you need VIS'ed quake maps or you end with slow/slow performances when seeing liquid textures if you don't have those (just to point out for people with really old paks).

If someone is using the Aminet lit paks, they are old and not totally correct (too many lights or wrong ones). Better use newer lit paks "out there": At first sight it looks that they are not applied but when you disable lits you see the differences.
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Old 20 July 2020, 20:34   #346
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Is it possible to redirect music to prisma megamix? We could play mp3 (or wav) files instead of cdda.
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Old 21 July 2020, 10:28   #347
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@ancalimon You can play cdda ? It works?

Music background loop directly from wav files doesn't exist in those sources, something that I thought of adding in future.

Got no sdk for prisma, neither the hardware to run it If I had the card.
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Old 21 July 2020, 22:01   #348
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I did not try cdda because the drive is not connected at the moment.

Actually I can not make the latest version work at the moment. Just updated from vbcc5_8 version and also installed pak2.pak now the old version complains about memory and the new version simply do nothing when run. Removing pak2.pak, the old version starts but all I see on screen is garbage.

I think I messed something up after installing these files: http://eab.abime.net/showpost.php?p=...&postcount=333

Last edited by ancalimon; 21 July 2020 at 22:08.
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Old 21 July 2020, 22:22   #349
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Cdda works fine with blitzquake
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Old 21 July 2020, 22:30   #350
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Im confused about what arguments to use when starting the game with CVisionPPC.
[ Show youtube player ]

Last edited by ancalimon; 21 July 2020 at 22:37.
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Old 21 July 2020, 23:47   #351
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@ancalimon

Read the readme and start simple: No previous qconfig,cfg should be there (or backup old one).

Looks like multitexturing option is enabled (by -extensions ?) while using vertexarrays ? That never works. If not, I don't remember exactly what was the issue when this mess happen...

Fact is I don't mention -extensions at all in "Readme_7.3".

Last edited by Cowcat; 21 July 2020 at 23:53.
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Old 22 July 2020, 00:22   #352
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Quote:
Originally Posted by ancalimon View Post
Just updated from vbcc5_8 version and also installed pak2.pak now the old version complains about memory and the new version simply do nothing when run. Removing pak2.pak, the old version starts but all I see on screen is garbage.[/url]
New pak2.pak with potentially problematic sounds removed and updated with some of the Authentic Model Update 1.9 models.

https://drive.google.com/file/d/1gO7...ew?usp=sharing

Did you install the autoexec.cfg and launch scripts from the old pak2 archive?
They where designed for WinUAE and may not work on anything else.
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Old 30 July 2020, 12:58   #353
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This is working now for me with CVisionPPC:

stack 900000
glquakewos_gcc_7 -width 512 -height 384 -particles 256 -bpp 16 -mem 48 -nocdaudio -nopsx -nojoy -noudp -ahi -fixboundbox

BTW you have to use noudp when you do not have tcp ip stack running right? Otherwise it gets stuck after not finding bsdsocket.library?
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Old 30 July 2020, 13:45   #354
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@ancalimon

Yep. Looks correct except that no stack is needed because it's done automatically but sometimes Sonnet users needs it. Maybe -ahi is not needed if you don't have a soundcard and without it, paula does its job (faster).

-noudp: Not that bsdsocket.library is not found: Is because no "live" network is found (having tcp stack runnin or not). So it gets waiting till it wants. So is the use of noudp.
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Old 30 July 2020, 14:35   #355
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Quote:
Originally Posted by Cowcat View Post
@ancalimon

Yep. Looks correct except that no stack is needed because it's done automatically but sometimes Sonnet users needs it. Maybe -ahi is not needed if you don't have a soundcard and without it, paula does its job (faster).

-noudp: Not that bsdsocket.library is not found: Is because no "live" network is found (having tcp stack runnin or not). So it gets waiting till it wants. So is the use of noudp.
Ok removed ahi now. I have a Toccata but it's not plugged for a long time. One of the channels does not work and there is a lot of interference sound so I am still trying to figure out how to get it fixed.
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Old 09 September 2020, 18:27   #356
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Finally BlitzQuakeWOS working on my BVision setup, nice work Cowcat

Is there a Window mode available? Or full screen only?

I tried -win -window just in case but that didn't work.
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Old 09 September 2020, 18:47   #357
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-ahi is needed for some reason on my Bvision setup but only for the PPC version.
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Old 09 September 2020, 18:55   #358
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Quote:
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-ahi is needed for some reason on my Bvision setup but only for the PPC version.

yeah I just found that too, I always had it in my command line as I ran mediator with soundcard, just tried taking it out and it didn't run.

Also found the command for window = -windowmode
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Old 10 September 2020, 09:42   #359
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Quote:
-ahi is needed for some reason
Latest build is compiled with gcc and could be that Paula code doesn't work for whatever reason.

Almost all the functionalities are in the README. Maybe I have to redo it for a better understanding.

Note: I can't stand more Amiga Quake 1 demos without models doing interpolations: That was DOS era: r_interpolations is a must. Floating Point. Period.
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Old 29 November 2020, 09:39   #360
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Quote:
Originally Posted by Cowcat View Post
Latest build is compiled with gcc and could be that Paula code doesn't work for whatever reason.

Almost all the functionalities are in the README. Maybe I have to redo it for a better understanding.

Note: I can't stand more Amiga Quake 1 demos without models doing interpolations: That was DOS era: r_interpolations is a must. Floating Point. Period.
Nice work cowcat!!!!
I'm trying to Run your New 7.3 compilation in blizzardppc 1200/128mb and voodoo3 mediator. Sometimes the game Run perfectly, but i need to try It a Lot of times without crash. Whats the best comand line for my setup?
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