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Old 29 October 2020, 11:50   #1
Cobe
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Jump Besi Jump

Little game about our dog Besi who loves to jump sometimes like a rabbit through the tall grass but mostly freestyle 360s

Requirements: A500 1MB

Code & music - Cobe

Gfx - d4rk 3lf & Koyot 1222


Code based on Graham Humphreys "Downfall"
Music module is cover of DJ Nick's "Running Snake"


http://aminet.net/package/game/misc/JumpBesiJump

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Old 29 October 2020, 12:00   #2
manossg
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Kawaii, will try it later!

Thank you so much!
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Old 29 October 2020, 12:04   #3
Amigajay
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Great job Cobe, very addictive!
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Old 29 October 2020, 12:09   #4
Predseda
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Ha ha, our old Downfall has a new use
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Old 29 October 2020, 12:15   #5
Cobe
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Thanks guys!

@Predseda
Yup, I reverse engineered it, well not engineered but reversed it
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Old 29 October 2020, 14:23   #6
zzbylu
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and small gameplay:
[ Show youtube player ]
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Old 25 December 2020, 03:12   #7
earok
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I totally missed this :O impressive use of parallax, super cool!

It took me a little bit to understand, but this is what I figure is happening (let me know if I'm wrong)

- The dog and the edges are sprites
- The front playfield is the platforms
- The back playfield is the clouds
- The far clouds are blitted to the back playfield every frame, which you can do because they're short and a single bitplane.

Last edited by earok; 25 December 2020 at 03:24.
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Old 25 December 2020, 11:28   #8
Cobe
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Yup, u'r right. Just, cause the back playfield is moving slower, every other frame, I blit ony half of the far clouds per frame. And cause they are single bit plane, I arranged palette so that I get that suttle trancperency of the back playfield clouds.

Last edited by Cobe; 25 December 2020 at 11:46.
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