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#61 |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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Agree on the cover. The Attic one feels way more professional and cool looking, but at the same time more generic since it feels like it has nothing to do with anything.
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#62 |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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Had to start playing the game, for the first time since what feels like forever. Reached the 10th stage. It is so simple, yet I am having fun. A perfectly playable but somewhat generic fps. The stage design is actually not that bad... and the design of the enemies could actually work (it is somehow rather unsettling with the floating heads) if only the graphics had done them justice.
What I do not like at all is the life system. It makes it less and less compelling to keep playing the further you get, just because you feel so fucked when having few lives left. You would rather replay a stage from scratch than keep pushing forward after having died. But, yeah... well.. better than I remebered. |
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#63 |
Registered User
![]() Join Date: Apr 2016
Location: T/C
Posts: 177
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My least favourite 3D FPS for Amiga. There was definitely something wrong about the perspective. I always wished the authors would fix it :-) Otherwise it looked very good.
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#64 |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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Yeah, it would be interesting to see the developers discuss the engine. The perspective, fov, is somewhat odd... can not put my finger on exactly what feels odd, but something.
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#65 |
Registered User
![]() Join Date: Dec 2018
Location: Earth
Posts: 833
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Yeah, that would be interesting.
My guess it´s the limitation of this demo; where it came from. https://www.pouet.net/prod.php?which=5436 Still, i can remember my suprise that such a game exist on the Amiga. It was the first of its kind on the Amiga ![]() |
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#66 |
Registered User
![]() Join Date: Nov 2020
Location: Michigan
Posts: 661
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Running (sort of) on a stock 1200 and fitting not only 30 levels but also multiplayer and a map editor was pretty impressive tech-wise.
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#67 | |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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Quote:
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#68 | ||
Registered User
![]() Join Date: Jul 2022
Location: Japan
Posts: 36
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Quote:
I also need to make those single images that TCD asked for. Sorry for the holdup. It looks like I did map lvl 11. I've attached it to this post for now, but I'll edit up all the map again. It's a horrible map because of the room with holes that are very difficult to avoid even if you line yourself up. In case everyone missed it, I also finished mapping GLOOM and some other games. http://eab.abime.net/showthread.php?t=112739 I'm working on Turok 2 for the N64 now. Quote:
Last edited by whowasphone; 13 December 2022 at 02:45. |
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#69 |
Registered User
![]() Join Date: Nov 2020
Location: Michigan
Posts: 661
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Some of the levels are also REALLY tight in ammo.
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#70 |
HOL/FTP busy bee
![]() Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 28,070
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#71 |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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I will see how far I reach until I give up and use the codes (or if I manage the entire game on my own). I am having more and more fun as I move along. Actually, after having reached lv. 11 I began from the start of the game again just to reach the same point with more lives... and just by knowing the stages already they were much more fun to play through.
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#72 | ||
Registered User
![]() Join Date: Jul 2022
Location: Japan
Posts: 36
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Quote:
Make sure you save the plasma gun ammo for the last boss. He has an insane amount of health and there are hordes of tough enemies on that stage. It's a complete joke. ![]() Good luck! I'm really happy I helped a few people to play this game again! Quote:
Should I put the map key on every map or submit it as a separate image? Putting it on every map seems a bit overkill as it's bigger than some of the maps themselves Thanks very much for correcting my crappy German! Danke schön! Last edited by whowasphone; 14 December 2022 at 03:51. |
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#73 |
HOL/FTP busy bee
![]() Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 28,070
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The map key as a separate image sounds like the better solution. Depending how big the key is maybe include it with the first map?
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#74 |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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Well, now I have beaten the game and I like it way more than I ever thought I would do.
I think the stage design is solid, very few unfair situations as long as you follow the rules of the game. Playing a stage a couple of times makes it much easier after having learned its tough spots. The ambient background music is excellent, all the unescapable pitfalls and really damaging projectiles from the enemies makes for a hell of an intense experience... nervewrecking, almost. Felt immensely satisfied after having beaten the final boss without any cheats or codes used besides my own. Actually, this feels better balanced than Alien Breed 3D (which completely breaks the flow during the final stages with its ridicilous lack of ammo and stupid level design making it almost impossible to manage the enemies)... even if I like that game aswell. But, well, Gloom (the original AGA version) still sits at the top spot. |
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#75 |
Registered User
![]() Join Date: Nov 2020
Location: Michigan
Posts: 661
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One thing that does help is that enemies are not respawned if you lose a life, so you aren't starting from scratch at least.
Also nice work mate! Thats quite an achievement |
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#76 |
Registered User
![]() Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 173
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Enemies and their animations are trash in this game
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#77 |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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I do not have any problems with their appearance (the floating heads in different shapes and forms, they are the only ones there is in the version I played), but as you say their animations are terrible.
Concerning their intelligence, they do not have any. When you get close enough they start to move towards you in a straight line and shoot. You can easily lock them up behind a wall, lure them out and use the sawblade to kill them when low on ammo. However, for what the game is I think it works just fine. |
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#78 |
HOL/FTP busy bee
![]() Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 28,070
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Here's the strategy guide: https://hol.abime.net/512/manual
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#79 |
Registered User
![]() Join Date: Nov 2020
Location: Michigan
Posts: 661
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Awesome work guys
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#80 | |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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I just had to put down my experience in words, in a review.
Here. Quote:
Really cool! Almost 100 pages, no less. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Fears sprite/texture ripping | Cherno | project.Sprites | 4 | 11 September 2018 20:46 |
Fears Demo Problem | Goldrunner | support.WinUAE | 1 | 07 January 2016 22:29 |
Fears Savedisk | ma693541 | request.Other | 0 | 05 September 2008 15:30 |
Fears German? | killergorilla | HOL data problems | 4 | 17 March 2007 17:14 |
Fears De | killergorilla | request.Old Rare Games | 0 | 24 September 2006 17:21 |
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