06 March 2021, 10:30 | #141 |
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Well Tripos is only one halve of the operating system - especially the kernel and the gui (exec and intuition) are not based on tripos but Amiga Inc.’s own creation. So the preemptive multitasking part is Carl Sassenrath’s brainchild.
(Tripos was actually only the third choice for the DOS part, as Amiga was running out of time and could not create it fast enough on its own and the first contracted company could not deliver ...) |
06 March 2021, 11:02 | #142 |
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Numbers of pixels aren't relevant as such (and you cheated by using overscan). If they were, NTSC-SuperHiRes with its 1280x200 would be just as good and useful as 640x400. The problem of the very poor 200 lines because of the limiting fixed 15kHz horizontal frequency remains. This wasn't as bad for PAL which had 256 lines. I do believe that this is part of the reason for the USA/Europe-divide in popularity of the Amiga.
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06 March 2021, 11:58 | #143 |
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That Amiga didn't have any flicker-free high-quality monitor output, but rather depended on the 15kHz TV specifications was probably some form of limitation. However, CBM had simply no business idea around the machine. CBM was a home-computer company, and they only understood home computers, not professional products for business applications.
For that, they would have had to create a whole infrastructure around their product: Providing some basic software for business applications, and providing services for professional customers. That was entirely the opposite of CBM's model "Sell the product, then leave the consumer alone" - was more their line of thinking. Of course, that is not appealing if you have no idea about computers, and want to equip your "accounting department" with some computing power. IBM understood this business very well, and could sell underpowered and poorly designed hardware to their clients, but provided the services around their machines. Even an operating system they couldn't implement - but it didn't hurt them (at least for a while). Face it, CBM was simply the wrong company, with the wrong attitude, and their business model was already outdated when Amiga fell into their hands. (Not that CBM did anything to develop the Amiga - it was just by pure chance as Atari became just too greedy. And I doubt Atari would have been the right company for it either). |
06 March 2021, 12:14 | #144 | |
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NTSC standard is 262.5 scan lines per field with 243 of them visible - so it should have been save to use at least 220 lines as default... The other advantage of PAL is here of course the aspect ratio: pixels are not square, but they are at least 2:1 rectangles (with a little bit of overscan), while on NTSC was really hard to get real circle printed out correctly ... so yes: this might have added to the problems the Amiga was facing. |
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06 March 2021, 13:24 | #145 | |
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Well said. |
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06 March 2021, 13:55 | #146 | |
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Amiga picked 200 lines because its output is supposed to be displayed on a TV, and TVs overscan. It is rather model dependend how many lines it actually displays, and 200 lines is not too uncommon, it was a rather frequent considered-safe choice for home computers at this time. The Atari 8bits even displayed only 192 lines, both in PAL an NTSC, though one could re-arrange the display to get more lines - same as for CBM. However, I doubt it was really the 200 lines that created much of a problem. It was the whole "environment" around the machine that made the package unattractive for professional customers. It was observed as a "home computer", not as a "buinsess machine". |
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06 March 2021, 15:35 | #147 | |
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+1 and hardware limitations evoked here, added to the problem. At least did not help to overcome the problem with the business model despite some intrinsic qualities of the machine. But didn't CBM have some experience in the professional field with the PET? Perhaps the PET had some success in the educational field only, I don't know very well this machine. If someone know... |
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06 March 2021, 22:06 | #148 | |
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But this is the post-Tramiel era and they had on their hands this thing that had, in today's dollars a $3000 price tag (before second drive and monitor). And they had, by contrast, the Commodore 64, with a 1541 drive cost $199 ($500 in today's money). So if you were in charge of Commodore in 1985 and were in charge of the Amiga what would you have done? I asked my dad this morning this question. Who do you market the $3000+ (in today's money) machine in an era where the Commodore 64 is 1/6th the cost, the Mac, which costs more, already has Aldus Page Maker that looks super sharp (monochrome, higher resolution) and the clones (which were inferior to the Amiga in most ways except in the area of being able to run Lotus 1-2-3, WordStar with much sharper displays when running monochrome and could use EGA if they wanted color with sharper text. Here's what my dad said: He would have marketed the Amiga as an entry level WORKSTATION just like the Commodore was an entry level home computer, two amazing machines that were ahead of their time. He also said it would have supported having a "21.8Khz" monitor OPTION (I am quoting that because I've never heard of that frequency. I know 15 and 31 khz but 21.8? Sounds like witchcraft. But he says that even in 1985, 21.8mhz monitors were common and not substantially more expensive and would have let the Amiga have its amazing color and also destroy the Mac as the PC alternative as the world's first Personal WORKSTATION that just happened, wink wink, to be an amazing game machine. p.s. Also, I've seen a couple posts talking about using overscan. Where is the overscan feature in Workbench 1.1? I can't even tell how to change the screen resolution in 1.1 let alone use overscan. This is what Prefs looked like in 1985. It wasn't a folder. Last edited by Frogs; 06 March 2021 at 22:12. |
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06 March 2021, 23:06 | #149 | |||
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07 March 2021, 03:02 | #150 | ||||
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But of course you would not be running PC software on it, and since the applications you wanted to run were those that everyone was using on their PC's.... In 1985 the Amiga was a brand new machine with very little dedicated software, as would be expected. And since it wasn't IBM compatible it couldn't take advantage of the huge and growing library of PC programs. What most people 'wanted' was a computer that did - and the Amiga wasn't it. It would not have mattered how good the Amiga's graphics were in any department - without software it was dead in the water. But what was Commodore to do? When they bought Amiga Inc in 1984 the OS wasn't finished and the hardware was a bunch of circuit boards that had yet to be shrunk down into custom chips. In less than 12 months they had the hardware sorted, but the OS would take another 2 years to perfect (about the same amount of time it took Microsoft to produce each major new version of Windows). So they sold machines with an upgradeable 'beta' OS to get them into the hands of developers and early adopters. Could they have done more? Sure, but the path they followed was the right one - proved by the fact that that the Amiga did not become dead in the water and sink out of sight shortly after (unlike some other similar attempts). Some people argue that Commodore should have just concentrated on the games market and produced an A500 style machine (or even a console) from the start. But this would have produced a very different result because it would not have attracted home users and developers who wanted a more professional machine - people (like me) who were just as interested in the multitasking OS as they were the flashy graphics and sound. People who didn't relish the idea of having to purchase a dedicated 'development system' consisting of an overpriced PC and compiler etc. to explore its possibilities, or struggle with an antiquated single-tasking OS. The truth is, the Amiga did thrive once it got its 'sea legs', particularly among home users upgrading from 8 bit machines. It extended the life of the home computer through the 1990s and even right up to the present day! For a while it was also favoured for video production and CGI, kiosks and some industrial control uses - until the PC finally got proper multitasking and video moved from PAL/NTSC to digital formats. |
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07 March 2021, 05:18 | #151 | ||||||
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You make it sound like the Amiga and C64 were somehow equivalent, but this is not at all true. The C64's OS was a joke, with no support for advanced features of the hardware. Commodore's answer to was to tell you what (decimal!) 'pokes' to do in BASIC to make the hardware work. Pathetic. In contrast the Amiga's reference manuals explained the hardware in detail and showed you how to control it using the system libraries for multitasking friendly operation. I read the ROM kernel manuals even before I bought my first Amiga, and it was this more than anything that convinced me to get one. The C64's disk drive interface was fatally flawed, resulting in performance 10 times slower than it should have had (and the IEC bus wasn't fast even when working properly). Why users put up with a bulky unreliable drive that cost more than the whole computer and loaded slower than other brands' cassette tapes is a mystery. The C64 lacked 'industry standard' RS232 and Centronics parallel ports, which savvy home computer users pined for and were jealous of PC users having. The C64 had no RGB video output (another thing we pined for) or any way to add it, so you were stuck with blurry composite. The keyboard had no proper cursor keys, and joysticks interfered with it because the ports were a disgusting hack, whereas the Amiga had dedicated ports that also had hardware mouse counters (when PCs were misusing their serial port as a mouse interface). Of course the Amiga had a far more powerful CPU with orthogonal 32 bit instruction set and 16 Megabytes of memory space, with possible future expansion to 4 Gigabytes via the external bus (a mind-boggling amount in 1985). No comparison to the clunky overtaxed 6510 in the C64. The C64's SID chip could create funky synthesized sounds, but the Amiga's 4 channels of true 8 bit PCM sound were in a completely different league. No other home or personal computer had anything like it. And finally the Amiga's graphics chipset was so much more advanced, with its Blitter and Copper and extremely flexible display system that was properly documented from the start. Then there was the huge color palette, and genlocking capability that screamed "video production!" - a standard feature of the machine. In short, the Amiga was a hobbyist computer user's 'dream machine', with everything in it that the computers we owned lacked. When you tallied up all the features and what you would have to spend to get them on another platform, the price didn't look bad at all. When you considered that all those features were supported by an advanced multitasking OS with intuitive GUI, it was a no-brainer - if you could afford it the Amiga was the home computer you had to have. Quote:
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This overscan thing is a bit of a red herring anyway, since 640x200 was quite adequate. The one flaw in the A1000 that did have an impact was that the chipset was either PAL or NTSC, not switchable between them. This meant US users were stuck with 200 lines, when if they had been able to switch to PAL and do 256 lines they might have been happier (in PAL the pixels are square, and the display is a bit smoother because the lines are closer together). However most 'power' users bought A2000's anyway, which could take a flicker fixer. Most people I knew with an A2000 had one, and then I got an A3000 which has it built in. The flicker fixer produced a sharp rock-steady VGA output in all screen modes - ideal for desktop publishing, CAD etc. So Commodore did get there in the end, but it was way too late to swing PC users over to the Amiga. Could they have done it quicker? Perhaps, but considering the time frame and available finances I don't see how they could have done it - even with perfect management. And frankly I don't care. They still managed to produce a raft of amazing machines that we are enjoying even today, and that's what matters in the end. |
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07 March 2021, 05:41 | #152 | |
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On systems which have a separate composite modulator with its own crystal you can often see the dot crawl, as the subcarrier frequency is not synchronized to the video display but drifts over time. |
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07 March 2021, 15:27 | #153 | |
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PPrefs from fish disk 242 allows you to change the overscan, again kick 1.2 needed. Rev 33.180 seems to work, 33.166 shows a garbled screen when the system-configuration has a non-standard screen size. Please note that you must save + reboot to see the result. Last edited by Jope; 07 March 2021 at 15:44. |
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07 March 2021, 17:02 | #154 | |
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Perhaps it would have be seen as not professional machine because too much colours, too much sound capacities, in a word: too much distractions for employees. Let's keep our green screens and insipid PC. But the small companies and independents would have been receptive I think. To be fair, Jack Tramiel explained he named his companies CBM to copy IBM name. The name does not do all but it can help for sure. Typically, being named Atari, was not something helpful to sell to the business market. Last edited by TEG; 07 March 2021 at 22:27. |
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07 March 2021, 17:36 | #155 | |
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07 March 2021, 22:20 | #156 |
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Main issue with Amiga was Amiga architecture unable to cope with speed of changes on market. Chipset was designed in times where 512KiB RAM was considered as enormous amount of memory (famous "640KB is enough), there was other limitations as RAM chip speed - all Amiga's are designed around fundamental "color clock" being 280ns - simply in Amiga times there was no DRAM chips faster than 200ns, this together with 16 bit bus created limit for both refresh rates and prevented Amiga to quickly grow with market demands and progressing technology.
btw It was possible to use Copper (and/or CPU) to create non interlaced video display modes over 200 lines (but with reduced refresh rate and thus forcing to use CRT with long phosphor persistence - not an issue for mid 80's monitors - transition in CRT phosphors toward short persistence begin at the start of the 90's) - aliased fonts (doable at 4 color gray scale screen) for sure will deliver better font quality than Mac or PC. Interlaced modes can be used productively with properly configured brightness and contrast (also use of gray scale will help) - most of those issues could be solved in properly written software but... Amiga was attractive for software companies not in way similar to Mac or PC - Amiga was first Personal Computer capable to deliver multimedia at sane price and with A500 also as a home computer - something between two worlds - typical PC (Mac) and Workstations - it can be considered as first Personal Workstation. |
08 March 2021, 09:11 | #157 | |
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I've seen people mention things that the hardware was capable of in this thread, such as a blitter based text mode. This is not OS friendly though and 1985/1986 software is mainly OS friendly. Many of the games as well, even though they forbid you from switching their screen to the back. 1.0/1.1 life was rather terrible I would imagine. 1.2/1.3 was when it started to be usable. |
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08 March 2021, 14:20 | #158 |
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Amiga just needed a C64 compatibility mode - instead of launching the (excellent) C128 they should've made a 6510 + VIC-II + SID expansion card for the A1000/A500 to keep momentum and enable an upgrade path for their millions of users.
Ultimately the failure of CBM was too many incompatible systems in quick succession: PET > VIC20 > C64 > C128 > TED/C16/+4 > Amiga What if CBM could back then capitalize on their existing users being able to upgrade to a compatible-ish system, being able to reuse existing software and peripherals... Or maybe, an MSDOS compatible C128 instead of a CP-M compatible one? (a 4mhz NEC V20 instead of a 2MHz Z80) |
08 March 2021, 14:27 | #159 | |
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You DID know that Jay Miner, Father of the Amiga, was behind the Atari 8-Bits and not the C64, right? Last edited by Foebane; 08 March 2021 at 14:41. |
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08 March 2021, 15:15 | #160 | |
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So in '85 they launched a $800 (ish?) advanced 8-bit machine (with great features but an unnecessary and slow Z80/CPM mode), and a $1500 (ish?) 32/16 bit machine practically at the same time. It's just my opinion that it was either one or the other. CBM/Amiga made the 1060 sidecar for the A1000 and the XT/AT/386 bridgeboards for the A2000 but by that time PC clones were gaining strength and it was too little, too late (to buy an A2000 with a bridgeboard and ISA cards you might as well buy an A500 AND a PC-XT clone). Anyways, if the CBM engineers were able to design a very complex and foreign architecture into the sidecar and a very complex and advanced dual processor 8-bit micro they surely could design a C64 sidecar for the A1000/A500/A2000... Clearly CBM had more than enough grey matter to make it happen, maybe marketing / management failed but in this point? Why not offer everyone that invested on CBM's C64 from 82 to 85 an upgrade path? I mean they missed that shot with the PET, then again with the VIC20, and again with the 64..... Apple tried something similar with the Apple II PDS card but it arrived a bit late (i think with the Apple LC?), after dragging the Apple 8-bit platform far too long (Apple II-GS anyone?). Last edited by luncheon; 08 March 2021 at 15:25. |
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