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Old 08 February 2024, 07:14   #21
ransom1122
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Originally Posted by stx2199 View Post
Mortal Kombat AGA don't exists and fact is the original version comes in 2 disks

the 3 disk versions are the cracked ones and are unplaylable by floppy due slow diskload and diskchange

btw, Mortal Kombat 1 in the Amiga is enough good and perhaps better than some console ports as the SNES or Megadrive
Which is why the 2 Disk IPF's are the way to go
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Old 27 February 2024, 23:33   #22
stx2199
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Which is why the 2 Disk IPF's are the way to go
right ,for nostalgia using the ipf files is cool,but today the best way to play MK of course is using whdload
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Old 28 February 2024, 00:18   #23
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right ,for nostalgia using the ipf files is cool,but today the best way to play MK of course is using whdload
Of course... But if you has to use disk route IPFs all the way
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Old 28 February 2024, 02:06   #24
Don_Adan
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From my memory only 2 disks crack of Mortal Kombat works OK on single drive (df0). 3 disks crack (which was available as first) needs 2 disks drives (df0 and df1) to works OK. Something doesnt works OK, if you tried 3 disks crack on single drive. Maybe Shang Tsung, I dont remember, it was about 30 years ago.
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Old 28 February 2024, 20:17   #25
stx2199
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Originally Posted by Don_Adan View Post
From my memory only 2 disks crack of Mortal Kombat works OK on single drive (df0). 3 disks crack (which was available as first) needs 2 disks drives (df0 and df1) to works OK. Something doesnt works OK, if you tried 3 disks crack on single drive. Maybe Shang Tsung, I dont remember, it was about 30 years ago.
I never seen the 2 disk crack of mortal kombat, and fact is not on tosec, are you sure it exists?
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Old 28 February 2024, 20:42   #26
Don_Adan
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Originally Posted by stx2199 View Post
I never seen the 2 disk crack of mortal kombat, and fact is not on tosec, are you sure it exists?
Yes.

http://wt.exotica.org.uk/others.html

Check AmigaLists.lzx

Maybe is rare, I dont know. I dont remember if it was this Fairlight fix:

https://demozoo.org/productions/243632/

Or fix from other Amiga group for Fairlight crack.
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Old 28 February 2024, 20:47   #27
Bren McGuire
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i never had a problem running Mortal Kombat 3 disk version on my Amiga back then and I never had an external floppy drive I think you misremember mate

Quote:
Originally Posted by Don_Adan View Post
From my memory only 2 disks crack of Mortal Kombat works OK on single drive (df0). 3 disks crack (which was available as first) needs 2 disks drives (df0 and df1) to works OK. Something doesnt works OK, if you tried 3 disks crack on single drive. Maybe Shang Tsung, I dont remember, it was about 30 years ago.
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Old 28 February 2024, 21:31   #28
Don_Adan
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i never had a problem running Mortal Kombat 3 disk version on my Amiga back then and I never had an external floppy drive I think you misremember mate
No, I dont think. You can run 3 disks version of Mortal Kombat on A500 1MB RAM. But something doesnt works, maybe 2 player mode for df0 only. I dont remember exactly, it was found by MK maniac player, not by me.
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Old 28 February 2024, 21:49   #29
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I never seen the 2 disk crack of mortal kombat, and fact is not on tosec, are you sure it exists?
there is also the Flashtro release, added recently on Tosec :

http://ftp2.grandis.nu/turransearch/...0&httplinks=on
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Old 29 February 2024, 03:34   #30
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You still cant have most of the funcitons of the Megadrive version in a 2MB machine.
Why do you think that?
MK1 on Megadrive is a 16mb cart and Amiga version would use less RAM due to lower color depths of graphics data (which also lends itself to more efficient compression).

1MB, no, but 2MB, absolutely. Its the size of the MD cart and would be smaller on Amiga with the exact same content/function's.
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Old 29 February 2024, 06:24   #31
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MK1 on Megadrive is a 16mb cart and Amiga version would use less RAM due to lower color depths of graphics data (which also lends itself to more efficient compression).
MK1 on MegaDrive is 16 Mbit in size which is 2 MB.
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Old 29 February 2024, 07:15   #32
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MK1 on MegaDrive is 16 Mbit in size which is 2 MB.
yeah, that the entire/exact point pf my post.
I couldve capitalized to "M" to appease those with OCD, but pretty much everyone knows that "mb" is used to represent megabit, double so when the context is making the comparison between 16mb and 2MB
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Old 29 February 2024, 07:38   #33
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yeah, that the entire/exact point pf my post.
My bad Just re-read your post and earlier I misunderstood your point about the lower color depth of the Amiga graphics.
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Old 29 February 2024, 08:35   #34
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Originally Posted by Don_Adan View Post
No, I dont think. You can run 3 disks version of Mortal Kombat on A500 1MB RAM.
Wasn't the minimum requirements for MK 1 on OCS 1.5MB Ram, not 1MB?
MK 2 could run on only 1MB, though.
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Old 29 February 2024, 09:15   #35
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Wasn't the minimum requirements for MK 1 on OCS 1.5MB Ram, not 1MB?
The front of the box says 1 MB: https://amiga.abime.net/games/view/mortal-kombat#scans
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Old 29 February 2024, 09:29   #36
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Originally Posted by d4rk3lf View Post
Wasn't the minimum requirements for MK 1 on OCS 1.5MB Ram, not 1MB?
MK 2 could run on only 1MB, though.
There is zero way they would have released it if it needed 1.5MB in 1993!
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Old 29 February 2024, 09:50   #37
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You can't directly compare Mega Drive game sizes to Amiga game sizes. The way GFX and sound/music work on the MD are so different than on the Amiga that this will lead to pretty big disparities in size by default. Many MD games, for instance, re-use a whole bunch of the 8x8 tiles used to build Sprites in various different sprites - which ends up saving a huge amount of cartridge space. MD music is also usually much smaller because it tends to be mostly FM based with some samples, while Amiga music is almost always sample based.

While theoretically you can make an Amiga game work in the same way, this is highly inefficient for the system. The Blitter & CPU are not optimised to work with 8x8 tiles efficiently, making up on-screen images out of such small tiles will cause a quite big amount of overhead. Paula is not capable of doing FM synthesis and doing it via the CPU, while certainly possible, will cost significant amounts of CPU time.
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Old 29 February 2024, 11:06   #38
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There is zero way they would have released it if it needed 1.5MB in 1993!
Perhaps, the pirated version requires 1.5MB?
I remember, both my friend, and guy that sells pirated games told me, back in the day, that it requires 1.5MB Ram.

The pirated version of MK1 was on 3 disks (not on 2, like original), and MK2 on 4 disks (not on 3 as original). I know for sure that MK2 worked well with only 1MB, but maybe for MK1, additional disk explains why it needed more then 1MB?

Found some Polish thread where it's also mentioned:
https://www.ppa.pl/forum/strefa-gier...-1-i-a500-1-mb
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Old 29 February 2024, 12:31   #39
stx2199
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there is also the Flashtro release, added recently on Tosec :

http://ftp2.grandis.nu/turransearch/...0&httplinks=on
ah thanks for the link, I just downloaded it but it seems this crack is not AGA fixed, it doesn't work on the A1200 at least not in winuae
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Old 29 February 2024, 12:35   #40
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Exist 2 cracked (3 disks) versions of Mortal Kombat released by Fairlight. First version was buggy or bad cracked, I dont have MK original to check. But you can read NOMAD (cracker) info from second version, see/read screen:

https://demozoo.org/productions/243632/

This version is called FIXED.
Third version was 2 disks version, disk 0 was removed, maybe other changes too.
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