01 November 2022, 12:33 | #1401 |
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Glad the project goes on
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01 November 2022, 12:33 | #1402 |
HOL/FTP busy bee
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So... Dread will continue (but only solo by KK) and Grind is the new project by Tsak?
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01 November 2022, 13:58 | #1403 |
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Most likely Dread is going to continue as game engine alone and maintained only by KK while Grind is going to be game on Dread engine maintained by Tsak. So ... artwork, optimized textures, weapon models, character models, level layout etc.
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01 November 2022, 14:03 | #1404 |
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Guys.. read between lines.. nothing really changes.
Except, KK patreon is closed officially. |
01 November 2022, 15:14 | #1405 |
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I feel as if the engine could be used for lots of things not just a doom like game. How about a racing game? An RPG?
I'm looking forward to trying things in the engine. Can the screen size be made smaller for an RPG for example? |
01 November 2022, 16:05 | #1406 | |
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Yup!
I've been thinking about that for some time. And I think it's already sort of possible, if you come up with nice story and use "different keys open different doors", in a clever ways so the quests can be done in interesting ways (not just "go to this room and kill the rats"). The experience and levels could be tricky, but perhaps upgrading weapons can sort of simulate that? Maybe even KK or Tsak could jump in and help (if your game is progressing nicely) for some more unique quest solutions, or something like that KK uploaded on patreon some map of some village like level. I don't know if you seen it. Man that looked so great, and perfect for some rpg settings. I am not sure if we are allowed to post it, so I won't post it... if it can be posted, Tsak, or someone, please post it here. Quote:
How the smaller screen can help game to become rpg? |
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01 November 2022, 16:24 | #1407 |
HOL/FTP busy bee
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Okay, that makes sense.
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01 November 2022, 17:19 | #1408 |
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01 November 2022, 17:46 | #1409 |
J.M.D - Bedroom Musician
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Not that small if you work with PAL or if sprites are used for overlays; for the inventory and magic an os-x like doc that get items smaller with more items seems ideal to use less estate, for all meters am thinking how that could be done. [ok that requires more mouse work though so if we are aiming for a real time RPG might be confusing] - the battle log CAN be hidden though or replaced with a one/two liner
Last edited by saimon69; 01 November 2022 at 17:52. |
01 November 2022, 17:49 | #1410 | |
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Quote:
It uses sprites for the weapons already all taken. Need some sort of menu at the bottom of a reasonable size. I've got some great ideas for this, would love to see it happen on an Amiga. Not sure if the resolution is hard coded for speed. Guess a popup could be coded. Need to see how the code works really. |
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01 November 2022, 21:19 | #1411 | |||||
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Quote:
Quote:
Quote:
Quote:
Quote:
Btw for anyone interested to help fund this project: https://www.patreon.com/Grind_Amiga There's a ton of work going forwards. And something else. Should I make a brand new, fresh thread perhaps or continue here? What do you guys think? |
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01 November 2022, 21:40 | #1412 |
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Seems like a good idea when you're ready. You can use it to explain the new situation and promote the new patreon site. It would also be a good time to link the latest preview. If you have something coming up, maybe it's better to wait until that's ready. Just my two cents. Good luck with the project
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03 November 2022, 09:37 | #1413 |
cheeky scoundrel
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06 December 2022, 07:56 | #1414 |
Pixelglass/Reimagine
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Location: Athens
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Fresh Grind news : first video showcase of the new Innsmouth-set in action! Note that the video (and article) is public so feel free to check it out (and also share) https://www.patreon.com/Grind_Amiga
Here are a few screenshots as well: |
06 December 2022, 10:36 | #1415 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
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This is beautiful Tsak and thanks as well for the video.
Great games can come out of this ! |
06 December 2022, 10:54 | #1416 | |
HOL/FTP busy bee
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Quote:
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06 December 2022, 11:33 | #1417 |
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I love the screenshots. I always preferred 1st person engines used for fantasy settings (and I don't mean Heretic). A dungeon crawler RPG type game would be awesome but that's certainly too much to wish for because the game logic and story is a lot of extra work where shooters just need some good level design.
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06 December 2022, 11:47 | #1418 | |
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Quote:
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06 December 2022, 11:51 | #1419 |
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Looks beautiful!
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06 December 2022, 16:20 | #1420 |
cheeky scoundrel
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Love it. Like this you'd be able to create Darkmere in 3D. Or the intro of Wrath of the Demon
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