![]() |
![]() |
![]() |
#1 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 6,961
|
blitter speed and fmode
if you have a game that blits using OCS FMODE = 0 and you have AGA is that possible to blit faster by changing FMODE? or is it unrelated?
|
![]() |
![]() |
#2 | |
Registered User
![]() Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,680
|
Quote:
That would the blitter more slots and therefore would be faster. |
|
![]() |
![]() |
#3 |
Registered User
![]() Join Date: Jun 2016
Location: europe
Posts: 806
|
It's unrelated. Blitter is 16-bit, and you need proper alignment/size for double CAS and/or 32-bit which is something you can guarantee with sprites and bitplanes but not with the blitter.
It's only faster indirectly, by having more dma slots available for blitting. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Fmode and blitter speeds | Jobbo | Coders. Asm / Hardware | 12 | 29 December 2020 23:16 |
Throttle Blitter speed | amilo3438 | support.WinUAE | 5 | 12 August 2017 20:47 |
Maximum blitter speed with pipelining | zero | Coders. Asm / Hardware | 41 | 25 November 2016 21:35 |
Blitter filling speed, how much? | sandruzzo | Coders. Asm / Hardware | 7 | 03 July 2015 15:38 |
WHDLoad blitter speed tests - needs you! | girv | project.WHDLoad | 44 | 22 February 2008 14:43 |
|
|