31 March 2022, 14:29 | #221 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,902
|
Just launch the game normally and hit bring down the console with ~.
timedemo 1 demomap demo1.dm2 Then it will do a timedemo and report the FPS. |
31 March 2022, 17:13 | #222 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,406
|
My system
AA3000+ Voodoo 3 Apocalypse G4 128 MB 640x480 glnolru fullscreen demo1.dm2 Disruptor died ShutDownGame Server Was Killed 689 frames, 23,3 seconds, 29,5 FPS demo2.dm2 Player died ShutDownGame Server Was Killed 618 frames, 22,1 seconds, 28,0 FPS 800x600 glnolru fullscreen demo1.dm2 689 frames, 35,5 seconds, 19,4 FPS demo2.dm2 618 frames, 32,1 seconds, 19,3 FPS So could I improve here? If needed I think it's already very decent and running quite smooth and stable. And how to tweak those detailed settings, those are not in the menu, are they? Last edited by spudje; 31 March 2022 at 17:30. |
31 March 2022, 17:51 | #223 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,337
|
What version of picasso96 are you running?
AA3000+ Voodoo3 Apocalypse 256MB 640x480 glnolru fullscreen demo1.dm2 689 frames, 16.5 seconds, 41.9 fps The Mediator machine is significantly faster at 64.9 fps but it is not a like-for-like test |
31 March 2022, 17:55 | #224 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,406
|
Latest P96: 3.2.4. I read older ones are faster aren't they?
Unfortunately after some 20 minutes of normal gameplay (after running the demos) the thing froze with audio looping. I guess that same heat problem that haunted me on my A4k Mediator Sonnet setup as well. |
31 March 2022, 18:02 | #225 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,337
|
try rtg.library from any picasso96 prior to v3
|
31 March 2022, 18:53 | #226 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,406
|
OK, so just overwriting that single file?
|
31 March 2022, 19:00 | #227 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,337
|
yes, backup original. interested to see if you get an fps boost.
|
31 March 2022, 21:12 | #228 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,406
|
With rtg.library from Aminet P96:
demo1 640x480 glnolru fullscreen 689 frames, 18,3 secs, 37,6 fps 800x600 glnolru fullscreen 689 frames, 29,3 secs, 23,5 fps So around 25% improvement. Maybe some settings to tweak and increase it a bit more? Is that done by editing the config.cfg file? |
31 March 2022, 22:04 | #229 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,337
|
interesting. that confirms what I have seen. so what is it in p96 v3+ rtg.library that is slowing down fullscreen warp3d?
|
01 April 2022, 05:21 | #230 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,902
|
I'm wondering, is the memory access speed on the Prometheus to GFX RAM just slower than the Mediator from the PPC? Or the 68k for that matter?
|
01 April 2022, 09:54 | #231 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 1,993
|
PCI to PCI transactions are slower on the Prometheus.
|
03 April 2022, 17:50 | #232 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,406
|
OK, so now I only run into an AHI issue. I think I have faced and fixed this before but I can't find how anymore.
AHI only outputs right channel in quake2 no matter what I choose as unit0 in AHI settings. What AHI settings do I need to set? Do I need to do something with the number of channels there? In game config I changed 16bit to 8bit, but left all else untouched, no difference. Do I need to change number of channels? It is set to 2. ahi speed is set to 22. In Wipeout it has sound on 1 side when I set DMA 8bit Paula as unit0 but works with stereo sound when set to 8 bit Paula tereo++ |
08 April 2022, 20:02 | #233 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 758
|
@Nobby_UK
"This is not the thread you're looking for". |
08 April 2022, 21:51 | #234 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
Moved to Nova's
Last edited by Nobby_UK; 09 April 2022 at 19:28. |
09 April 2022, 08:56 | #235 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 758
|
@Nobby_UK
Novacoders's Q2 thread ? |
12 May 2022, 09:36 | #236 |
Registered User
Join Date: Aug 2016
Location: Germany
Posts: 122
|
PiStorm, soft driver :-)
[ Show youtube player ] |
01 May 2023, 21:44 | #237 |
Registered User
Join Date: Apr 2023
Location: Kolind / Denmark
Posts: 4
|
I have newly returned to the Amiga world after almost two decades.. I never coded anything for Amiga.. BUT I would like the opportunity to share my observations, and hope it can either help others or result in bugfixes.
Quake2 for WOS (GCC/VBCC) - Observation/Tip: I had problems running Q2 on WOS. I previously had success running AmiQuake2, but it was.. well.. slow! Both GCC and VBCC versions kept throwing me a PPC exception before even opening a new screen. It always did so.. also with 2000000 stack. After weeks of fooling around with different Amiga stuff, it turned out that the 68k VBCC version of Q2 would actually run.. also extremely slow, but it would run. And even in MiniGlNoLRU (whatever that is) mode using my BVision. After this, a stray thought led me to copy the configuration file saved by mu 68k VBCC into the PPC VBCC installation.. and WOOOSH! It loaded and started the intro movie.. and the game was quite playable! How awesome is that!?!? So, my conclusion is that Quake2 for WOS crashes no matter what, if there is no config file! A bug, or a issue on my system only? For the moment, I don't care.. I love my miggy, and and I love Q2.. So I am kinda in heaven, even though it gets a bit too slow to be playable in some scenes. ;-) Thanks for all the effort people put into making these ports work! :-D System: BlizzardPPC 603e@240MHz + MC68060Rev6@50MHz, 128MB 50ns EDO (all wait-states disabled), BVisionPPC. 32GB SD card. AmigaOS3.2.2. |
02 May 2023, 20:40 | #238 | ||
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 758
|
Quote:
Quote:
Not what a program should do but good amount of code still "in old original form" in this regard: gcc is more picky about that. As pointed by me in various places, software mode rendering for Quake engines (Q1,Q2, Hexen, etc alike) is broken and gcc versions show it in the bad way, not so dramatic in vbcc versions (don't know in latest compiled versions)........ .....so for gcc warpos version, ref_soft.dll should be used basically to create the config file: As soon game starts the demo, the renderer should be changed to a "gl" version. That usually is ref_glnolru.dll. I "promised" a new release but other ports get in the way of doing it. What I know about this particular unpublished version is that an old bug that eat memory while demos where played in rotational mode is fixed. Also that theoretically "paula.dll" works in gcc as I tested in WinUAE (at least there). |
||
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
ADF-Workshop (formerly DMS-Workshop) | Crashdisk | project.TOSEC (amiga only) | 233 | 23 February 2024 18:45 |
Anim Workshop Manual | _amigan | request.Other | 0 | 03 December 2012 15:30 |
Looking for Anim Workshop 2.0 | amigagenie | request.Apps | 12 | 10 July 2011 17:07 |
Quake, Quake 2 and Heretic 2 don't run after update to Mediator TX | Turrican(AEB) | support.Games | 14 | 25 August 2008 21:11 |
Workshop Pron | Boot_WB | Hardware pics | 19 | 06 June 2008 20:02 |
|
|