04 March 2020, 22:11 | #1 |
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Join Date: Oct 2017
Location: Sunderland, England
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Saving sprite 5+6 on x64 Fetch with scrolling
Hi all,
I'm coding on AGA and tinkering with trying to save the 3rd pair of hardware sprites while scrolling in FMODE 3 (x64). I'm just wondering if anyone of the more experienced coders knows if it's possible to save sprites 5+6 from being chopped when you want to use this mode with scrolling? In the video below I'm changing the data fetch start to $2c which does save the sprite pair but it kills the scrolling a little, I'm wondering rather than spending a long while trying to get the scroll working, I thought i'd just ask if it's even possible. [ Show youtube player ] Geezer |
04 March 2020, 22:37 | #2 |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,624
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wasn't there a trick described here recently about shuffling the scrolling values around to fix the scrolling when using bodged ddfstart?
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06 March 2020, 21:32 | #3 |
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I figured this out by the way.
It did involve shifting the screen to the right slightly but very much do-able. Geezer |
22 March 2020, 17:43 | #4 |
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You might also try to set position data (sprxpos and sprxctl) with copper instead of letting DMA do this. In certain fetch-cases this should enable you to rescue one of the sprites, which otherwise would not get a proper display.
I also did a lot of experimenting with copper-based writes to sprxdat, but this lead almost nowhere on AGAs fetch 2x and 4x modes. |
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