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Old 14 July 2017, 10:38   #121
NovaCoder
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This is 040 or 060?
060
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Old 14 July 2017, 12:34   #122
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Wich doom port is best if I want to play Blood mod?
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Old 14 July 2017, 19:03   #123
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This is 040 or 060?
"Playing a game of Back to Saturn on my A1260 today " -NovaTheCoder

I believe that would be a Blizzard 1260 with 68060.
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Old 15 July 2017, 01:03   #124
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Wich doom port is best if I want to play Blood mod?
No idea, try it with BOOM, if that doesn't work try ZDOOM then ODAMEX
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Old 15 July 2017, 01:18   #125
utri007
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I tried Blood wad for zDoom

It is this : http://blood-wiki.org/index.php/Blood_TC it is developed to zDoom.

It doesn't work. It starts but gives hundreds of errors until it quits. Also tried with Boom as Amiga OS4 uses prBoom to that wad.

Tested both AGA / RTG and with Blizzard 68060 / Apollo 68060

Does anyone know where I could get older version wich works with plain Doom II engine?
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Old 15 July 2017, 03:25   #126
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Try ODAMEX, maybe that works?
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Old 14 November 2019, 22:09   #127
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Testing Boom on the Amiga Vampire V4.
[ Show youtube player ]
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Old 14 November 2019, 23:20   #128
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Testing Boom on the Amiga Vampire V4.
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Cool to see, thanks the video

It's such an underrated port, much more advanced than the old ADOOM/DOOM Attack ports that everyone still uses to do videos
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Old 15 November 2019, 12:27   #129
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Maybe someday for os 3.9 :P

https://www.moddb.com/games/blood/ne...eport-released
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Old 15 November 2019, 15:28   #130
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I would like to see QZDoom ported to Amiga. Even without OpenGL, if it support RTG and the scripting, it would allow playing modern doom mods.

I play Project Brutality and it is awesome on PC. Would be even more awesome on AmigaOS.
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Old 18 November 2019, 10:50   #131
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BuildGDX (which BloodGDX is a part of) is written in Java and uses OpenGL only. If you want a stab at an Amiga port, then NBlood is in C++11 and has a software renderer too. It also works in big endian, at least on Linux.
https://github.com/nukeykt/NBlood
But enough off topic from me for now
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Old 18 November 2019, 10:58   #132
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Hi my friend...long time, no see!

For real 68K hardware without OpenGL support then you really can't get much more than old ports of zdoom and odamex running well. Even Boom struggles a bit on an 060 with some of the more demanding Doom wads.
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Old 18 November 2019, 15:28   #133
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Unfortunately you are right, the Build engine is a bit too much for vanilla 060 CPUs with AGA. I think even the PSX port of Duke Nukem 3D used the GPU to scale and shade individual strips, similar to how the 3dfx version of Blood and Shadow Warrior worked. Blood is also much heavier than Duke, but at least it has a cool physics and particle effects. On RTG it might be able to run at a playable speed.
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Old 18 November 2019, 15:29   #134
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Originally Posted by BSzili View Post
BuildGDX (which BloodGDX is a part of) is written in Java and uses OpenGL only. If you want a stab at an Amiga port, then NBlood is in C++11 and has a software renderer too. It also works in big endian, at least on Linux.
https://github.com/nukeykt/NBlood
But enough off topic from me for now
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Old 14 September 2020, 01:12   #135
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Uploaded Wolfendoom AGA to the zone, based on BOOM because it is the only one supporting DEH files. Have fun.
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Old 24 July 2021, 04:34   #136
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I decided to update my old BOOM port to support RTG again so that I could try it on my MiSTer FPGA computer and also removed the requirement for FPU (now runs on pretty much anything with FASTRAM).

[ Show youtube player ]
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Old 24 July 2021, 19:01   #137
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Looking good - is there a download as I'd like to try this on my V1200 and now that the summer holidays are here in the Uk, I have a bit of time on my hands to try out the capture card I found in a charity shop for £6!

The ultimate question is would the Alienbreed 3D mod work on Boom?
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Old 25 July 2021, 01:54   #138
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Looking good - is there a download as I'd like to try this on my V1200 and now that the summer holidays are here in the Uk, I have a bit of time on my hands to try out the capture card I found in a charity shop for £6!

The ultimate question is would the Alienbreed 3D mod work on Boom?
All my ports are on aminet (well apart from my Day of the Tentacle conversion).

http://aminet.net/search?readme=Novacoder

For running alien breed 3D, try my ODAMEX port.
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Old 06 August 2021, 13:06   #139
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Hi, any reports of freezing with pistorm or 3.2?
I am unable to launch the latest version from Aminet.
WB freezes solid when dbl clicking the icon. Tested the same hdf with pistorm and in winuae. Thanks.
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Old 07 August 2021, 02:28   #140
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Hi, any reports of freezing with pistorm or 3.2?
I am unable to launch the latest version from Aminet.
WB freezes solid when dbl clicking the icon. Tested the same hdf with pistorm and in winuae. Thanks.
Hi mate,

Nope hadn't heard anything.

If it doesn't work on either the pistorm or WinUAE with 3.2 then I would have to assume that the problem is with 3.2

Make sure you are using the updated doomsound.library which was patched to work with 3.1.4 http://aminet.net/package/game/shoot/DoomSndLibs373

https://forum.amiga.org/index.php?topic=73946.0


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