17 June 2021, 17:14 | #41 |
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I don't know and never tried but you can launch HippoPlayer from command line. E.g. "HiP <file>" would start Hippo and play the file. Should work with DefIcons.
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17 June 2021, 18:36 | #42 | |
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Quote:
This works for the first launch, and the following module icon clicks, if the modules are in the same directory. Probably HippoPlayer's current dir is set to the module directory it was first launched in, so any modules clicked in some other directory will fail to load. |
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17 June 2021, 18:51 | #43 | |
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http://eab.abime.net/zone/Hip.zip On OS 3.1 there are problems Last edited by AMIGASYSTEM; 17 June 2021 at 23:55. |
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17 June 2021, 19:45 | #44 | |
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What kind of problems are there on 3.1? |
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17 June 2021, 21:27 | #45 |
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It only fails if you leave the GUI open and run more MOD, if you drag MOD from any path it will work, even starting individually from different paths will work, see video.
OS3.1 has a less evolved icon Toltype and with many applications it doesn't allow to use the CLI parameter and disable "Prompt for imput". To my knowledge, these Commands can be put Manually in the Tooltype but in many cases they fail. http://eab.abime.net/zone/Test-Hip.zip |
18 June 2021, 08:26 | #46 | |
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The DefIcon problem is technically similar to the command line problem from shell: - No HiP running - cd <path 1> - HiP <module filename without path> - - cd <path 2> - HiP <another module filename without path> - , since the running HiP current path is set to <path 1> and <another module> can't be found Anyhow, I fixed this problem, although it won't work on kick1.3 since that would've been too painful to implement EDIT: Forgot to mention that drag-and-drop module icon into HiP window is not related directly related the DefIcons launch case. |
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18 June 2021, 12:59 | #47 |
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19 June 2021, 03:55 | #48 |
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Will be support for AIFF-IMA4 and AIFF-ADP4 ? AIFF-ADP4 (Amiga ADPCM 4) Sea of Colour.adp4 AIFF-IMA4 (Apple ADPCM 4) Sea of Colour.aifc [ Show youtube player ] By the way, I wanted to report a bug. Large sound samples compressed xpk-SMPL are not played immediately like on other players eg xPlay or Delitracker, only after decomposing the entire file. Decompresing on a real 68K CPU whole big files takes a long time and you need a lot of memory. Last edited by SKOLMAN_MWS; 07 August 2021 at 09:34. |
03 August 2021, 11:27 | #49 |
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Then I would recommend to no use compressed samples. ;-) Doesn't make much sense these day, right?
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04 August 2021, 13:16 | #50 |
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What has DMA to do with it?
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04 August 2021, 18:33 | #51 |
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I was reading a old amiga magazine yesterday Hippo player got 5/5
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06 August 2021, 15:42 | #52 |
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Ok, this is a very special case that a game use such large samples. The problem is not the sample playing (only a few kilobytes/sec.) but while the game is running using the given resources. I thought we are talking about HippoPlayer or any other player and not games.
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01 September 2021, 05:12 | #53 | |
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The painful part was not too painful, so command line fix works on on 1.3 as well. |
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03 September 2021, 11:59 | #54 |
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Everything works very well.
I have one question: there is only one thing I need to be happy about: would it be possible to choose a proportional font with any height? |
04 September 2021, 10:51 | #55 |
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I tested some new supported music formats. All playing fine, but FuturePlayer doesn't work. Can you check it out?
Regarding previous post, I mean added support for proportional fonts. EDIT: I renamed file from imploder.fp to fp.imploder and playing Thanks for your work Last edited by AmiClassic; 04 September 2021 at 14:43. |
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