![]() |
![]() |
#1 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,490
|
BoneCruncher: a resurrection tale
Hi folk, a 'new' old game ported to new life:
All begin in this thread http://eab.abime.net/showthread.php?t=50538 Bonecruncher is not really famous but can be very challenging and has his fans ![]() An original is unavailable and it could no longer be foundable. The existing versions are bad/malfunctioning/incomplete. So I collected the various parts available and I completely rebuilt the game. Logically now is working on all Amigas and contain a decent trainer mode. Technicality of what I've done is on mentioned thread (I've rewritten a ton of code ![]() At intro picture use: - joy button for a normal start; - left mouse button for trainer; - right mouse button toggle pal/ntsc. If trainer option is selected, the followings are active: - in password requester (F1), you can select start level number; - Bono infinite lives; - Bono's friend infinite lives; - F9 skip level. Normal keys during game: - F3 restart game - F5 kill Bono - F7 pause Works from KS1.2 512KB and up, download from the Zone! and Enjoy! Thanks to Retroplay for the betatest and to phx for a PhxAsm collateral effect ![]() And thanks to all supporters, friends, geezer and old farts from this fabolous board ![]() |
![]() |
![]() |
#2 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
|
......
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Nothing else to say |
![]() |
![]() |
#3 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
|
Yeaaaaah
![]() ![]() ![]() ![]() Thanks a lot. |
![]() |
![]() |
#4 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Nice one as always my friend
![]() ![]() ![]() ![]() ![]() ...now, when are you going to fix "Shadow Warriors"? Pretty please; with sugar on top ![]() |
![]() |
![]() |
#5 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,490
|
mmh, "Shadow Warriors"? I do not remember .. what is this game?
![]() Well, seriously, this deserve a precise response. The real challenge in this game was the dynamic loader that is a nightmare to transpose to ADF. Many failed in the past (see all versions existing) or simply reverted to an MFM format. Practically the game is no more fluid but 'stutter' sometime (I do not go into too much detail, but it is due to the fact that the tracks are not divided into sectors in the original, loading format is streamed and packed, and there is no chip memory left). There is also a bad interaction between IRQs and video refresh, so sometime music handler can fail and 'desync'. When with some acrobatics I solved the problem(s), I relaxed and I thought about building a cracktro/intro around it, even using graphics taken from the arcade (I also had in mind how to do it and the effects to use). The rest is history: I did other things, I forgot, I postponed, I forgot, I completed something else, I forgot ... And write a cracktro is time consuming...which unfortunately, for the many commitments, I do not have (I'd still like to be sixteen ![]() I should go and get the situation back, hoping to remember something ![]() I only know that I had created a hybrid test environment, which used WHDLoad as a basis for system management and then load the various data from floppies (yes, I know, it seems a contradiction, WHDLoad should do the exact opposite, but everything worked just fine). Practically what was left to do was bring the 'system handler' on floppy. Also the trainer, for what I remember, it seemed to me almost complete. I'm sure because I've tested and played the game through the end ![]() |
![]() |
![]() |
#6 |
Registered User
Join Date: Sep 2012
Location: N/A
Posts: 309
|
thanks a lot @ross, brings back childhood memories
![]() |
![]() |
![]() |
#7 |
Demoscener
Join Date: May 2006
Location: FR
Age: 54
Posts: 460
|
HI Ross,
Thanks for all you do for the Amiga community. I am sure that Yragael (Denis) would be more than happy to help you with the cracktro. He's a master at it. ![]() Take care |
![]() |
![]() |
#8 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,335
|
Brings back memories of my BBC Micro.
![]() |
![]() |
![]() |
#9 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,009
|
![]() ![]() ![]() and respect ![]() ![]() |
![]() |
![]() |
#10 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,136
|
Stellar work.
![]() |
![]() |
![]() |
#11 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 855
|
Thanks, good job
![]() Last edited by Aladin; 07 March 2020 at 01:45. |
![]() |
![]() |
#12 |
www.resistance.no
Join Date: Jun 2008
Location: Norway
Age: 43
Posts: 204
|
Congrats and thanks for taking the time
![]() |
![]() |
![]() |
#13 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,927
|
Your game seems to hit the hardware hard! When I try it on a PAL A1200 and try to force the screen to NTSC, it refuses and boots to PAL. Works fine on native NTSC hardware though, so thanks for that!
|
![]() |
![]() |
#14 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,490
|
Quote:
![]() I take this opportunity to thank everyone for the support and appreciation! |
|
![]() |
![]() |
#15 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,927
|
Is there a reason your game forces the machine into PAL? Can the game just boot to it's native mode that way if we want it to be NTSC or PAL just boot into the mode? If machine has ECS+ it always boots into PAL, even on NTSC machines. On my OCS 1000, it does boot into NTSC (cuz it can't do PAL)
|
![]() |
![]() |
#16 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,490
|
Quote:
But the game was programmed for PAL territories and the speed of game and music with this 'tempo' in mind. So I added the option to switch to NTSC but only by a deliberated choice, by right mouse button in intro (all the 'tempo' in game are changed and it's not as it was meant). Yes, this require an ECS AMIGA, but anyway you can play on OCS NTSC (by the only HW available option, the same forced choice as OCS PAL). Ok ok, I was a bit despotic ![]() |
|
![]() |
![]() |
#17 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,927
|
Made a WHDload of this, in the zone! Tested on A600 Vampire and A3000 NTSC 030. Works well. Even the switching from PAL to NTSC.
|
![]() |
![]() |
#18 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,490
|
Quote:
![]() A few days ago this very rare game as being released to the community by DrBong (Thanks ![]() https://eab.abime.net/showpost.php?p...4&postcount=32 So the interesting thing is that this version is the only fully working, like probably the original programmer wanted ![]() |
|
![]() |
![]() |
#19 | ||
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
|
Quote:
Ross ( ![]() Quote:
![]() ![]() ![]() Last edited by DrBong; 16 January 2020 at 18:40. Reason: Ross knows why! ;-D |
||
![]() |
![]() |
#20 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,490
|
Quote:
![]() Well, I hope I still have all the test bench I used, I have a little bit of confusion between my files.. And then I have to finish other things otherwise they lynch me ![]() |
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Rev3 resurrection? Help requested! | chiark | support.Hardware | 4 | 03 December 2015 13:52 |
Bonecruncher & ECO | Carlos Ace | request.Old Rare Games | 13 | 28 July 2012 20:33 |
Amiga 2000 Resurrection | Craig | Hardware mods | 2 | 20 April 2012 11:14 |
Amiga 500 resurrection help | ffunk | support.Hardware | 16 | 10 December 2010 13:42 |
Amiga 3000 Resurrection | r.cade | support.Hardware | 11 | 24 June 2009 16:20 |
|
|