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#21 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 543
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Quote:
The palette is different, as you'll no doubt know. It's very disappointing that we didn't get new tracks! I have looked at your 'REMIX' tracks and love those! I will have to learn the editor. ![]() I am currently creating a newer, slightly higher-res sprite for the main car. It's only a start, and I need to re-colour it green once I have finished but hopefully it will look nice when it's racing around the tracks: ![]() |
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#22 | |
Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 447
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Quote:
I like the whole International Tournament vibe this game gives with the player characters and attributes. I recommend people try it out. I'd definitely like to see a complete 1:1 port of Super Cars International for Amiga, similar to the recent Turrican II AGA even though that was mostly coded from scratch. If the source code is available then I think a port is definitely worth considering. My guess would be that the baseline requirements are probably higher than AGA 020. [ Show youtube player ] Last edited by Whitesnake; 29 December 2022 at 11:41. |
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Supercars 3 : A Supercars 2 ripoff written in Java | jotd | Nostalgia & memories | 12 | 21 September 2005 22:18 |
For those of you that must run old MS-DOS games, DOS Box has been ported | Pyromania | Amiga scene | 19 | 06 June 2003 11:44 |
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