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#1 |
Game Developer
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Amiga Team17 classic platformer, Qwak, re-envisioned for iPhone, by original author.
Some of you guys *must* remember this from the Amiga days?!..
Well, I've submitted to Apple, so the game should by hitting the AppStore, very soon ... check out the screens: UPDATE: OUT NOW! ![]() ![]() ![]() There's more on my blog: http://www.jamiewoodhouse.co.uk And a game-play movie: http://www.qwak.co.uk Hope you like what you see! and I'd love to hear what you think about this... Jamie. ![]() Last edited by qwak; 08 June 2010 at 15:14. |
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#2 |
Registered User
![]() Join Date: Feb 2009
Location: Derby, UK
Age: 46
Posts: 230
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Hi Jamie,
I don't have an iPhone, so unlikely I'll be getting this, but I did have the original Amiga version of Qwak back in the day and subsequently bought the GBA version (cart number 101 of 300!) from you a couple of years ago. I can thoroughly recommend to everyone! ![]() |
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#3 |
Posts: n/a
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Gonna get an iPhone this August when my contract renews, this will be the first app to buy for it
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#4 | |
License to Bubble
![]() Join Date: May 2010
Location: Grimstad, Norway
Age: 45
Posts: 293
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Quote:
(speaking team 17, I'll take a mobile version of Canon fodder any day. Or Project-X. Two of my all time favorites. Canon fodder might be easiest regarding touch controls) |
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#5 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 36
Posts: 11,160
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#6 | |||
Game Developer
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Quote:
![]() Quote:
![]() Quite tempted to do more iPhone games, and possibly a Qwak spin-off.... Quote:
![]() I've been looking in to Android development; with a view to extending my engine on to it; but seems it's Java only (C++ is supported, but not very well by all accounts). Last edited by Graham Humphrey; 28 May 2010 at 20:26. Reason: Mulitple posts merged |
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#7 | |
License to Bubble
![]() Join Date: May 2010
Location: Grimstad, Norway
Age: 45
Posts: 293
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Quote:
I have an excuse, I was on the last day before a big exam :P Cannon fodder was of course the only good sequel to a soccer game - sensible soccer. ![]() |
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#8 |
License to Bubble
![]() Join Date: May 2010
Location: Grimstad, Norway
Age: 45
Posts: 293
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Beeing a big fan of both Team 17 AND Sensible Software (Probably the game I spent most hours on was Sensible Soccer, I was at a dorm and about every guy joined in probably half the year in tournaments until late at night. I have it on sega megadrive and cd32 now.
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#9 |
Registered User
Join Date: Sep 2008
Location: Italy
Age: 46
Posts: 440
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Qwak was one of my favourite Amiga games
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#10 |
Junior Member
Join Date: Dec 2002
Location: The Streets
Age: 38
Posts: 2,731
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Time will tell on whether a game like Qwak can get on well with touch controls...
![]() (I've had some bad experience lately of playing games on my iPod Touch that turn out to be unsuitable without a proper d-pad. Rick Dangerous, anyone? >.<) I was one of those who ordered and received an original Qwak GBA cart, btw. ![]() |
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#11 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,092
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Got me Qwak GBA and recently Qwak PC. But I'm stuck in a jungle level. To me it's just impossible to pass it, so I gave it up (too bad since I now master Arctic & Egyptian levels)
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#12 | ||
Game Developer
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Quote:
When you try it, do let me know how you find the control mechanim in Qwak.. Quote:
![]() Am sure you'll love the iPhone version though. ![]() |
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#13 |
Game Developer
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#14 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,092
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Ok, Jaimie now help me with one of the jungle levels (PC version):
blue key / red door on one side, red key / blue door on the other side. The only ways I could pass this level was A) chase HQ on the last key B) get a blue rainfall and get a fly helmet. Otherwise when you fall first time and get the blue key you break the floor and are not able to get back to the red door again. See of which level I'm talking about? |
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#15 | |
Game Developer
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It's possible to do the level (all levels in fact) without waiting for Chase HQ (flying key)... On that level, you need to... 1. Pull the red and blue levers (good idea to kill the 2 small fish too). 2. Drop down the space where the blue or red wall was. 3. Collect a blue or red key. 4. Pull the yellow lever. 5. Drop down the hole in the middle of the screen where the yellow walls were. 6. Ride the bubbles up, and jump through the green fruit and in to the brown slug (will cost your one armour). 7. Collect green keys, and pull green levers. 8. You can now fall through the space where the green walls were at the bottom of the level, and collect both yellow keys. A tip on this level, don't hang around, there's a lot to do, and if you take too long, you know what happens! hehehe. ![]() *the evil game designer sniggers* p.s. I think the thing you were not doing, was pulling the green levers, you can't really complete that level without doing so. |
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#16 |
Game Developer
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June 8 will be a good day to go shopping on the AppStore!
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#17 |
Registered User
Join Date: Feb 2008
Location: Sydney, Australia
Age: 52
Posts: 100
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I've been checking every day in the Appstore since I read your post,
I'm building up a collection of ex Amiga games ![]() |
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#18 |
Registered User
Join Date: Jun 2010
Location: Sweden
Age: 50
Posts: 19
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Great news! Qwak has been a favourite game for me ever since I bought it on floppy back in the old days. I got it for my CD32 aswell, and later on I bought it from you directly for my GBA. The GBA version rocks!
And now on the iPhone?! ![]() |
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#19 |
Game Developer
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#20 | |
Game Developer
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