![]() |
![]() |
#1 |
Banned
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
|
Alien Breed 3D 2 - The Killing Grounds
Hi, I was thinking of playing and completing a new game and decided to go for AB3DII, but the screensize in the game is so small and I can't get it bigger even if i use the +/- on the numberpad as suggested in the manual. I checked the internet and found some sites that has screenshots of the game and in FULL screen size. How do I get it to be in full screen aswell?
Thanks. My screenshot: www.retrogaming4ever.com/Pictures/myscreen.jpg Other site: http://www.classicgaming.com/amigareviews/alien3d2.htm |
![]() |
![]() |
#2 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 44
Posts: 2,354
|
Try pressing enter on the numeric keypad. This should flip the display to fullscreen. If that doesn't work you must not be using the 4mb version. Boot the game using the 4mb version to get fullscreen graphics.
|
![]() |
![]() |
#3 |
Banned
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
|
Yay, thanks Steve!
![]() The enter key on the numeric keypad isnt even mentioned in the manual, maybe the manual only limited to the 2mb version. Yes, of course, I only play the 4mb version ![]() I play the game in WinUAE on my laptop, and my laptop doesnt have a keypad, instead used the Fn key + the other assinged ke.... blaaahh... cant explain ![]() edit: ok cool, pressed the Fn key + return and it worked as the enter key on the numeric pad.. |
![]() |
![]() |
#4 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 44
Posts: 2,354
|
No problem. Good luck with the game as it's one tough mutha!
![]() |
![]() |
![]() |
#5 |
Posts: n/a
|
yeah, good luck! I remember I was so scared when playing this atmospehirc game!
|
![]() |
#6 |
Zone Friend
![]() Join Date: Mar 2004
Location: Middle Earth
Age: 39
Posts: 2,011
|
I couldn't even clock the demo on the CU amiga cover disk
![]() |
![]() |
![]() |
#7 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 46
Posts: 794
|
I'm a bit of a novice with the Amiga emulator, would you mind telling me what settings have you selected to get this game to run and does it play nicely (quickly)? I loved the original AB3D demo on a cover disk but was dissapointed with the 1st game when it was actually released.
|
![]() |
![]() |
#8 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 46
Posts: 20,421
|
This was in one of the threads somewhere, but couldn't find it again the other day when I searched. I've given it a try and the games runs perfectly:
One user said: Here's my config: RAM= chip=2, fast=8, slow=512k, z3 fast=128, rtg=16mb CPU= 68020+fpu, adjustable cpu/chipset =1, detect idle cpu=yes, jit settings= 8mb, hard flush=no, force settings=no, const jump=yes, no flags=yes, fpu support =yes. DISPLAY=800*600/16 bit 60 Hz, correct aspect=yes, full screen=yes, display every frame, line mode=doubled CHIPSET=aga(obviously), collision level=sprite only, fast copper=yes SOUND=enabled 100%=yes, freq=44.1, stereo, interpolation disabled, buffer=3, lag=0.0%. Another user replied: Suggestion: Turn off fast-ram and slow-ram. Also you don´t need rtg-ram if you don´t use picasso96. set cpu-speed to "fastest possible". set z3-ram to 32 mb or less (otherwise windows *could* be forced to use virtual memory. ![]() |
![]() |
![]() |
#9 |
Banned
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
|
I use 020, fastest possible, JIT, 3.1, AGA, 2 chip, 4 fast, some Z3 fast and RTG... not all are needed... but it works fine for me.. the game runs as smooth as it can on any machine I guess... 50fps flawless smoothness.
Recorded a bit, fooling around from stage 1-3: (low quality, 20mbs, 12 mins.. otherwise the file would have been like 100+mbs) ![]() 25 fps, 12 mins, low quality A small clip, 40 sec, 5 mb, better quality I dont understand why people play with screensize like 800x600 and game size 320x240.... it will make a black boarder... I always run in perfect resolutions.. and I NEVER use correct aspect... it mostly display pixels incorrect, and I always use Collision level=full. Oh, and I'm quite far into the game, not much left I believe, but it's not that difficult really. I have change the controls so it works like a first person game... you know, stearing with the mouse, using w a s d to walk and strafe etc.... so I'm quick and find the game easy. (plays lots of first person games). Using the standard settings which is slow turning with the arrow keys and stuff is too slow and amateurish. Last edited by Ironclaw; 12 September 2005 at 16:34. |
![]() |
![]() |
#10 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,953
|
Quote:
![]() |
|
![]() |
![]() |
#11 |
Banned
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
|
I dont know much about collision level.. but have always had it on full and havnt had any problems
![]() |
![]() |
![]() |
#12 | |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 44
Posts: 2,354
|
![]() Quote:
Tip of the day: A little known fact is that the pressing enter on the numeric keypad trick also works in the original Alien Breed 3D. You can lose that naff border and get a nice full screen display. This makes the game look extremely blocky though so you've been warned! It also speeds up emulation by by about 4x. The border really seems to slow that game down for some reason. At least it does on my machine. ![]() |
|
![]() |
![]() |
#13 |
Banned
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
|
My laptop isnt that fast really.... but omg, u have an athlon 600?... I had that one too 1 week after it was released and for 1 year... that is really too slow for most aga games and all todays pc games... well, todays pc games requires a minimum of 1ghz to run and stuff. Just work and save up money
![]() My computer specs copied right of a system checking prog: CPU typ Mobile Intel Pentium M 725, 1600 MHz (16 x 100) Moderkortsnamn Dell Inspiron 8600 Moderkortschipset Intel Odem i855PM Systemminne 1024 MB (PC2700 DDR SDRAM) BIOS typ Phoenix (06/30/05) Bildskärm: Grafikkort ATI MOBILITY RADEON 9600 PRO TURBO (128 MB) 3D accelerator ATI Mobility Radeon 9600/9700 (M10/M11) Multimedia: Ljudkort Intel 82801DBM ICH4-M - AC'97 Audio Controller [A-1] Lagring: IDE Kontroller Intel(R) 82801DBM Ultra ATA Storage Controller - 24CA SCSI/RAID Kontroller D347PRT SCSI Controller Hårddisk FUJITSU MHT2060AH (60 GB, 5400 RPM, Ultra-ATA/100) Hårddisk Maxtor OneTouch II USB Device (189 GB, USB) Optisk enhet Generic DVD-ROM SCSI CdRom Device Optisk enhet SAMSUNG CDRW/DVD SN-324S (DVD:8x, CD:24x/24x/24x DVD-ROM/CD-RW) SMART Hårddiskstatus OK Partitioner: C: (NTFS) 57223 MB (20749 MB ledigt) F: (FAT32) 194426 MB (6097 MB ledigt) Total storlek 245.8 GB (26.2 GB ledigt) Inmatningsenheter: Tangentbord Standard 101/102-Key or Microsoft Natural PS/2 Keyboard Mus HID-kompatibel mus Mus PS/2-kompatibel mus Spelkontroller Microsoft drivrutin för PC-spel Nätverk: Nätverkskort Broadcom 440x 10/100 Integrated Controller (192.168.0....) Nätverkskort Intel(R) PRO/Wireless 2200BG Network Connection Modem I dont bother to translate ![]() had a 3 times faster computer before I got my laptop... really wanted a laptop so i sold my computer.. had 23000 points in 3dmark 2003 with my other comp.. only gets about 8000 with my laptop. As the game comes with a level editor I was thinking of making my own levels, but I tried the level editor and it's so confusing so I didnt give it much time. It has lots of bugs aswell, but aminet has a patch that fixes most bugs, aminet also have another level editor, but that one is also confusing and complicated. Too bad they are not as easy as the level editor for Duke Nukem is. Would be fun to make a level with amiga characters as enemies and stuff. But I don't have the patience to learn how they work when they are so complicated. Last edited by Ironclaw; 13 September 2005 at 13:59. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Alien Breed 3D II The Killing Grounds RTG patch | Angus | Retrogaming General Discussion | 63 | 14 December 2022 15:20 |
Alien Breed 3D II : The Killing Grounds code booklet | alexh | support.Games | 19 | 10 October 2012 22:17 |
Working WinUAE config for Alien Breed and Alien Breed II | takeobass | support.WinUAE | 2 | 22 July 2008 14:48 |
Alien Breed - PC | haynor666 | MarketPlace | 2 | 18 June 2003 21:25 |
Alien Breed SE '92 | harrison | support.Games | 3 | 01 February 2003 22:02 |
|
|