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Old 03 February 2023, 00:53   #41
ross
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Wow, nice!

Technically it exploits the characteristics of the Amiga chipset well, several good ideas.
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Old 03 February 2023, 01:15   #42
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amazing stuff considering its a HAM game, great work.
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Old 03 February 2023, 01:34   #43
Aardvark
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Quote:
Originally Posted by remz View Post
Here's a new version of the ADF with the glitch fixed:
Hopefully this will make it work flawlessly on *any* amiga models.
Works flawlessly indeed on A1200+060 now.
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Old 03 February 2023, 01:52   #44
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This looks amazing! Thank you for sharing your work. If you are up for sharing how it works I would love to see the source. I am brushing up on my C code to try some game in the future. Thinking of doing a port of another picross style game I have the C code for.
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Old 03 February 2023, 08:07   #45
Reynolds
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Quote:
Originally Posted by remz View Post
For those that likes that music, it is a chiptune version from CError of the lovely KT Tunstall song: [ Show youtube player ]
Actually I wanted to recommend exchanging samples to sound more Amiga'ish rather than 8bit :P
It sounds nicely, so with fm samples it would start "living" for me.
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Old 03 February 2023, 08:11   #46
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Regarding the torches, are they intented to be light sources, so floor tiles are darkening gradually from it's source? Or it is just me who saw this feature into the engine? :P
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Old 03 February 2023, 08:40   #47
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I could put the whole project and source code on GitHub
Yes, please!
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Old 03 February 2023, 09:08   #48
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Quote:
Originally Posted by remz View Post
Here's a new version of the ADF with the glitch fixed:
Hopefully this will make it work flawlessly on *any* amiga models.

Graphically it now works great on MiST's Minimig AGA core regardless of settings - thanks for the update!


(I just noticed that with faster settings enabled there's an audio issue - some drum sounds are missing. Probably the classic DMA wait problem?)
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Old 03 February 2023, 09:20   #49
Asman
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Great work.
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Old 03 February 2023, 10:49   #50
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This really is awesome, nice work.
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Old 03 February 2023, 11:05   #51
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Tried it (in UAE for now). Excellent tech achievement, very impressive!
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Old 03 February 2023, 11:28   #52
malko
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@remz : given usual OCS games that are released, your tech demo is really impressive and burns a lot of limits we have been used to until now.
So : WOW and KUDOS for this tech demo !
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Old 03 February 2023, 11:30   #53
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After testing your V2 version I can confirm that my "sprite recoloring" bug is gone! Good work!

There is no problem with an A3000/060 when booting the disk. But when starting the game from Workbench, which means data caches and MMU are enabled, I see the same system crash which other 060-owners already reported. It occurs during loading.

There must be some bug, like self-modifying code. I can also confirm that it works from Workbench, when you disable data caches (
cpu nodatacache
) before running it.
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Old 03 February 2023, 14:42   #54
remz
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Quote:
Originally Posted by Reynolds View Post
Regarding the torches, are they intented to be light sources, so floor tiles are darkening gradually from it's source? Or it is just me who saw this feature into the engine? :P
Yes, the lighting is precomputed according to torch positions, but the game applies the shading at runtime. So technically it would be possible to have semi-dynamic lighting, like for example lighting up a torch could illuminate a room.

At the moment in this demo however, the lighting never changes, although it is applied in realtime while scrolling.
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Old 03 February 2023, 14:44   #55
remz
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Quote:
Originally Posted by robinsonb5 View Post
Graphically it now works great on MiST's Minimig AGA core regardless of settings - thanks for the update!


(I just noticed that with faster settings enabled there's an audio issue - some drum sounds are missing. Probably the classic DMA wait problem?)
Thank you for this report: I am unable to repro this audio issue on WinUAE, however I do have the exact same issue on my VampireV4: all drum sounds are missing, right from the start of the song. So definitely something is off when running on fast systems with some specific configuration. I'll investigate more!
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Old 03 February 2023, 14:47   #56
remz
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Quote:
Originally Posted by phx View Post
After testing your V2 version I can confirm that my "sprite recoloring" bug is gone! Good work!

There is no problem with an A3000/060 when booting the disk. But when starting the game from Workbench, which means data caches and MMU are enabled, I see the same system crash which other 060-owners already reported. It occurs during loading.

There must be some bug, like self-modifying code. I can also confirm that it works from Workbench, when you disable data caches (
cpu nodatacache
) before running it.
Thank you for telling me this: I was able to repro this crash on WinUAE by using this combination-sequence of 6 steps:
- Selecting at least a 68030
- Setting board ROM to "new UAE: indirect mode" (this is required or else the data cache emulation cannot be enabled)
- Enabling data cache emulation
- Enabling MMU
- Booting from HD
- Then launching the game from workbench

If I run cpu nodatacache, the problem disappears; So it seems to be exactly what you are describing. I'll investigate and fix this issue.
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Old 03 February 2023, 14:54   #57
hooverphonique
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Quote:
Originally Posted by remz View Post
For those that likes that music, it is a chiptune version from CError of the lovely KT Tunstall song: [ Show youtube player ]
I immediately recognized it, but couldn't put my finger on what it was exactly. Thanks!
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Old 03 February 2023, 15:09   #58
Reynolds
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Quote:
Originally Posted by zzbylu View Post
Great tech demo! Time for a beta version of the game!
Gameplay: [ Show youtube player ]
@remz
In this video at 0:58 the torch's position is not equals with the lightest point, seems the light setting is not properly functioning. Other ones are looking ok.
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Old 03 February 2023, 15:21   #59
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Update fixed the issue. No more pink on the a1200. Still seeing "garbage" on the screen before the level loads on both machines. No issues when the game fully loads.
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Old 03 February 2023, 15:21   #60
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Look Amazing and How many Colours on Screen? 256?
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