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Old 11 May 2011, 00:05   #1
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WinUAE debugger - help needed

Hi, I'd hope for someone to refresh my memory, how do I dig inside the memory using the WinUAE build-in debugger?
Heard it's similar to that of using Action Replay.

I can already use the commands: C, D, W, w
Let's say I know an address where the lives are stored - how can I find and then NOP the instruction in the game so I wouldn't have to use memwatchbreakpoints, for example w 0 47AD7 1 frw ?
Old 11 May 2011, 00:27   #2
move.w #$4489,$dff07e
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If you use a watch point it should break just after the value you are watching gets changed. So if you disassemble (d) a few bytes before the current value of the PC then you should most likely see the instruction to NOP in the listing. Then remove the watchpoint of course.

It will require a certain degree of familiarity with basic 68000 instructions. Your mileage may vary
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Old 16 May 2011, 00:32   #3
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What is the alternative command to faq from action replay ?
Old 16 May 2011, 15:45   #4
move.l #$c0ff33,throat

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Originally Posted by Evir View Post
What is the alternative command to faq from action replay ?
fa address start end.

(Type "?" in UAE's debugger for a short help)
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