21 June 2021, 14:24 | #721 |
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I got your point of view
No intention by myself to put pressure on Toni, i strongly respect his hard work For this reason that i wrote in the beginning of my question "There's no hurry at all" |
21 June 2021, 18:40 | #722 | |
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Quote:
More information : the fullscreen mode is also affected by this problem. |
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24 June 2021, 15:36 | #723 |
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Status:
I am still sort of "stuck" with programmable hsync position + bitplane overrun combination, some tests still fail to work correctly and I am not sure exactly where it goes wrong. Too many moving parts needs to work exactly right at the same time. Nothing much happens until it gets fixed. Not much point to clean it up or optimize or fix some other chipset related bugs if there is still something important missing that needs rewrite.. Last edited by Toni Wilen; 24 June 2021 at 15:55. |
24 June 2021, 16:50 | #724 |
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Thanks for status report... I'm refraining from reporting usual bugs with some games for those reasons
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11 July 2021, 23:50 | #725 |
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Toni, found an issue with latest beta. I'm pretty sure it worked and it works on a real amiga
Take Shadow Of the Beast 3, there's the number of gold bars at the bottom center of the screen (also when demo + level select is running). In the latest beta (23) this number of gold bars doesn't appear, or only flashing briefly from time to time. Not sure when the bug came up but it's there. here's a pic: no "00" text where I have drawn a blue circle. I have tested with original IPF (just boot disk 1, skip intro disk) & A500 cycle exact (quickstart 1MB config) and also on whdload (I though I had broken something with my latest fix but no) |
12 July 2021, 21:55 | #726 | |
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btw, main problem related to weird display modes was finally solved today. Hopefully this means "normal" beta updates can restart soon.. |
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12 July 2021, 22:22 | #727 |
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Great!!
this middle 00 is really not important in the game either so I didn't notice it until it started flashing in my tests... |
14 July 2021, 15:50 | #728 |
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18 July 2021, 14:28 | #729 |
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I am not sure about epicness because almost all changes are totally invisible, at least when running more or less normal programs. Perhaps when program(s) appear that use new previously unsupported "screen mode".
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18 July 2021, 20:40 | #730 |
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https://download.abime.net/winuae/fi...uae_4900b24.7z
Beta 24: Chipset update is almost done but there is still some hopefully minor (and hopefully it stays minor) "weird screen mode" side-effects remaining.. - usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced. - uaegfx in other monitor than native: uaegfx window was tiny before it resized to selected Picasso96 resolution. Now reset default is 640x480 instead of 0x0. uaegfx window also didn't re-open after reset. - Extra multi monitor mode window positions are now stored to registry/ini. - Bitplane wrap around (extreme bitplane overrun condition where BPLxDAT fetches before hsync start are visible after hsync end) is now fully supported. - Sprite fix (Shadow of the Beast 3 missing sprite) - Adjusted extreme overscan positioning and filter (for example integer scaling) support improved. - Two (or more) horizontal DIWSTRT/STOP regions are now supported. Previously only first region was visible. - Programmed mode WB modes should now have 100% correct vertical and horizontal blanking. Hardwired blanking is now correct in overscan+ modes. |
18 July 2021, 20:45 | #731 |
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Well done!
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18 July 2021, 21:06 | #732 |
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Hello,
there is an right image shift problem with BC-Kid. Quickstart A500 or A600. Since b1. Last edited by Zarnal; 16 September 2021 at 20:15. |
18 July 2021, 23:22 | #733 | |
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Quote:
Also there are crashes or wrong scaling on all my P96 installs except stock OS3.2, need to investigate more for more info... Last edited by rutra80; 18 July 2021 at 23:29. |
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19 July 2021, 18:22 | #734 | |||
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Quote:
Quote:
Quote:
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20 July 2021, 19:00 | #735 |
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Hi Toni,
Was testing out 4.9.0 beta 24 today and have come across three issues: RTG: Tested with some RTG games in DamienD's collection. I tested 15 out of the 60 games that he's configured; every single one crashed / WinUAE exits completely when switching to an RTG screen. Attached are two of the dump files created. American Laser Games: Tested all 4 available ALG games. The perfect gun calibration that DamienD set is no longer working, and way off. I tried resetting up via "Calibrate Gun", had the target lined up perfectly; saved, started the game, yet the target was still way off. Tested previous betas and this issue started at "4.9.0 Beta 22". Sound: The audio sometimes has slight pops, cracks etc and isn't crisp... it's noticeable in "Aladdin [AGA]" when you see the "Disney" screen and the music starts; also in "Alien Storm" at the Legend trainer screen. Changing the buffer from "8" --> "10" helps a little bit but doesn't resolve. This started back early in the betas. Just tested 10 x RTG games using beta 23; no issues at all. Cheers Viceroy Last edited by Viceroy; 20 July 2021 at 19:10. |
20 July 2021, 19:34 | #736 | |||
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Quote:
What is mode before crash and what is new mode (that crashes)? Log from working version would also help. Which Picasso96 version? It might be also important. Quote:
Quote:
Does CPU% show larger values than previous beta? |
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20 July 2021, 22:13 | #737 |
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Attached.
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20 July 2021, 22:44 | #738 |
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Hi Toni Here is the requested info:
RTG: "PAL: High Res" set for Workbench. Any RTG display mode crashes e.g 300 x 400, 640 x 400, 640 x 480; 8 bit / 16 bit. Even just changing from "PAL: High Res" to any RTG display mode in Prefs --> ScreenMode and immediate crash. Picasso96; version installed is "Picasso96-2_1.e". RTG; version installed is "rtgmaster_user V42.0". Logs from working beta 23 and crashing beta 24 attached. ALG: Works fine up to beta 21. Attached are .NVR files. Try these there an no issue. Then try the exact same ones in beta 22 onwards. You don't even need them though. Start any ALG game, press <F1>, select Gun Calibration, get everything right, shoot with Start held <F2>, then start the game. You see that what you just set isn't there and it's back at default. Audio: Very slight CPU increase but nothing near 100% that would cause this. This has been occurring for me most of the beta, as far back as 5. Cheers Viceroy |
21 July 2021, 11:28 | #739 |
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Hello,
I have some glitches with Beta 24 when a 68030 and MMU on or EC mode is selected (OCS, cycle exact). Problem occurs with some tests that use COPJMP1 / 2. Issue does not happen on 4.4.0 and Amiga 500 with 68030 (cannot rule out that my code is wrong). |
21 July 2021, 13:38 | #740 |
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Light gun shift confirmed but it is possible this is gun specific shift that was used as a default and standard guns (or at least light pens) don't have this shift. Need to test more programs..
Something similar has been reported before this beta series but I haven't managed to duplicate it. I haven't yet tested but hopefully your test case works |
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