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Old 18 September 2021, 09:33   #1
jotd
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8svx samples/loops of analogue instruments

looking for proper sinewave/squarewave/triangle whatever


Looped (continuous playing, for lead)
non-looped (for bass "peak" sounds)


aiming to reproduce MsPacman music.
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Old 18 September 2021, 11:32   #2
no9
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Care to explain what exactly are you looking for? I mean, sine/square waves etc. are rather easy to render so maybe you are have some more complex in mind. "Analogue"?
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Old 18 September 2021, 11:41   #3
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What about waveform creator programs like 4bc, FMsynth, Synth2, SAM, SamplesCreator, Spectrum, Niva, SoundFX, ...?
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Old 18 September 2021, 12:15   #4
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Or rip it.
Attached Files
File Type: zip mspacintro_conv.zip (5.2 KB, 185 views)
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Old 18 September 2021, 16:43   #5
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ripping is a strategy that works for small tunes like the intro tune

but then there are intermission tunes, and they're looooong. Can't waste all that chipmem.

My first attempt has the notes right, but the sound sucks (and also wrong key). Plus trying to save as mod doesn't work... only first notes are played in VLC...

intro.zip

I'd like a simple continous loop (sinewave) for lead, and bass "pings", to be as close as possible as the original.
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Old 18 September 2021, 17:10   #6
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I meant to rip samples.
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Old 18 September 2021, 19:01   #7
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ripping samples to be able to replay them in loops or at various sampling rates is not as easy as it seems.
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Old 18 September 2021, 19:26   #8
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Sure. If you check the attachement in post #4 you see it is doable, at times.
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Old 19 September 2021, 02:48   #9
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hold on my beer
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Old 19 September 2021, 03:14   #10
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just a proof of concept:

https://www.khinsider.com/midi/arcade/ms.-pac-man

MIDI converted used octamed soundstudio, gives 2 channels separated. Just choose a waveform from AKWF4Amiga /vgame or /vgamebasic (search in eab for the sample pack) for each instrument and adjust pitch using resample function. Notes range must be lower than octave 4 (in 4 channels mode, change it in song options). Using search and replace, convert all "000" lines to "c00" so the sound will be cut. save as mod.

After that, you should get an usable tune.
Attached Files
File Type: zip act-ii-the-chase.mod.zip (892 Bytes, 177 views)

Last edited by adrdesign; 19 September 2021 at 03:23.
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Old 05 October 2021, 21:45   #11
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Quote:
Originally Posted by no9 View Post
Sure. If you check the attachement in post #4 you see it is doable, at times.
I've checked but I could not believe that it was an actual MODULE until I loaded it in milky. EXCELLENT! I want more

@adrdesign: good attempt. The conversion is a bit slow and wrong instruments but it's already incredible what can be done with Octamed SS (I used Octamed back in the days to compose some techno tunes but never found that feature)
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Old 06 October 2021, 10:15   #12
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Told ya
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Old 09 October 2021, 00:38   #13
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Quote:
Originally Posted by jotd View Post
I've checked but I could not believe that it was an actual MODULE until I loaded it in milky. EXCELLENT! I want more

@adrdesign: good attempt. The conversion is a bit slow and wrong instruments but it's already incredible what can be done with Octamed SS (I used Octamed back in the days to compose some techno tunes but never found that feature)
I was really off when I did this. Just PM me if you need that music. If you double resolution in MIDI import options and include tempo change (command Fxx) it will work, if not, just pm.
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Old 11 October 2021, 23:06   #14
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Milkytracker has a generator of waves, you need to go in the samples editor then right click New... create the space in bytes, then right click the menu 'generators' and cerate the wave you need - will ask the size and the number of periods. The final wave can be exported either as xi fasttracker instrument or as wav file - remember to set 8 bit though
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Old 12 October 2021, 08:12   #15
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no9 nailed ALL pacman and mspacman tunes in no time.

impressive. now pacman runs on unexpanded A500
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