English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 15 January 2021, 14:12   #241
Orcish75
Registered User
 
Orcish75's Avatar
 
Join Date: Aug 2012
Location: Johannesburg, South Africa
Age: 49
Posts: 53
Quote:
Originally Posted by Foebane View Post
Sorry, but in my humble estimation, Yamaha will never, EVER, sound as good as Paula. I really ought to make a separate thread on this one day, put the one-sided debate to rest once and for all.

Yup, I'm not saying that the Yamaha is better than the Paula, the Paula is definitely better. I'm saying that there are a few games out there where the ST chiptune soundtrack is better than the sampled soundtrack of the Amiga. For me, Defender of the Crown is one of them. If John Cuomo used better samples in the Amiga version, then it more than likely would've sounded better than the ST version.


I used Platoon as an example where (in the majority of cases) the Amiga version sounds better than the ST version. Same composer, same tune, but Dave Whittaker used decent samples in the Amiga version so it sounds better than the ST version.


Skilled composers can get some decent sounds out of the Yamaha in the ST, many ST demos will attest to that.
Orcish75 is offline  
Old 15 January 2021, 14:31   #242
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 839
Quote:
Originally Posted by DamienD View Post
Is Defender of the Crown II even on the ST?

Not according to HOL; and as far as I'm aware, a CD32 exclusive.
I meant, how II was compared to I (on the ST)?
The CD case is marked as CDTV compatible and I understood it as being a refresh of the original?
NorthWay is offline  
Old 15 January 2021, 14:55   #243
Antiriad_UK
OCS forever!
 
Antiriad_UK's Avatar
 
Join Date: Mar 2019
Location: Birmingham, UK
Posts: 418
Quote:
Originally Posted by Foebane View Post
As I said, that's how I perceived it, like the playback routine wasn't hitting the precise beat of a metronome.
Had a quick listen, they are both on tempo. The ST version is 3 or 4 BPM faster . If you heard the ST one first and a lot you'll perceive the Amiga as a bit off I guess.
Antiriad_UK is offline  
Old 15 January 2021, 15:11   #244
Foebane
Banned
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
Quote:
Originally Posted by Orcish75 View Post
I'm saying that there are a few games out there where the ST chiptune soundtrack is better than the sampled soundtrack of the Amiga. For me, Defender of the Crown is one of them.
I don't agree, the Amiga sounds fine to me, considering the MOD format hadn't been designed yet, and even the C64 sounds better than the ST and almost identical to the Amiga. Maybe you didn't like the harsh sound of the main instrument? Sounds appropriate to me.

When I had my ST, I will tell you one tune that I preferred on ST than Amiga, and that was Deflektor. When I finally heard the Amiga version, I baulked.
Foebane is offline  
Old 15 January 2021, 15:12   #245
Foebane
Banned
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
Quote:
Originally Posted by Antiriad_UK View Post
Had a quick listen, they are both on tempo. The ST version is 3 or 4 BPM faster . If you heard the ST one first and a lot you'll perceive the Amiga as a bit off I guess.
That's exactly what I did. However, the gameplay sucks balls beyond belief, and who the hell are Eldritch the Cat?
Foebane is offline  
Old 15 January 2021, 15:34   #246
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,409
Quote:
Originally Posted by sokolovic View Post
I think the Amiga version of Frontier use the blitter... I'm looking where I saw that, it was in an interview of David Braben and he was saying IIRC that was an advantage for the A500 but not for the A1200. A "real" AGA version would have been faster.

EDIT : found where Braben was saying that. In the review of november 93 in the One P61. Not an interview but a quote.
It's true that Frontier uses the Blitter, but not to actually draw polygons. I checked out the Blitter use of Frontier a couple of years ago for the A1200 vs Falcon 3D thread and found it only uses the Blitter to clear the screen.

But that's still better than not using it at all so it's still a win. Also note here that the A500 version of Frontier doesn't actually run better than the ST one, but rather worse (lower framerate).
roondar is online now  
Old 15 January 2021, 21:42   #247
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Nitro only has vertical scrolling on the ST and is a bit harder.
Batman the movie also looks better on the ST, due to being an ST port on the Amiga, it uses 320*200 part of a 320*256 screen on the Amiga so as an effect the main sprite looks fat (same in Wonderboy in monsterland iirc). In the end it's a better game on the ST, as the scrolling and sound is only a bit better on the Amiga.

I had an STE with 2 mb RAM some years ago, used to a CRT with original RF cable, it did some random resets and it looked so bad with that cable that i sold it lol. Even though most games (80-90%) were identical to Amiga, RF cable really made them look absolutely awful.
nobody is offline  
Old 16 January 2021, 00:56   #248
kremiso
Registered User
 
Join Date: Dec 2020
Location: Italy
Posts: 1,898
An extremely old one

Rogue - Epyx (1986)

on ST the image is zoomed, has minimal sfx and a shitty scrolling :
[ Show youtube player ]

on Amiga, use AmigaDOS, it is zoomed out without scrolling, and has no sound at all

i'm loving it
kremiso is offline  
Old 16 January 2021, 18:02   #249
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
Quote:
Originally Posted by nobody View Post
Batman the movie also looks better on the ST, due to being an ST port on the Amiga, it uses 320*200 part of a 320*256 screen on the Amiga so as an effect the main sprite looks fat (same in Wonderboy in monsterland iirc).
How do you mean? The ST also uses 320×200.
idrougge is offline  
Old 16 January 2021, 20:36   #250
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Quote:
Originally Posted by idrougge View Post
How do you mean? The ST also uses 320×200.
Because the ST stretches the screen and corrects the aspect ratio. If you get a 4:3 monitor and run an emulator full screen with out integer scaling you will see.

ST


Amiga

Last edited by nobody; 16 January 2021 at 20:51.
nobody is offline  
Old 16 January 2021, 21:23   #251
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
Emulator? Are you seriously talking about how emulators render their screen?

Connect an Amiga and an Atari ST to the same screen or TV and then report back.
idrougge is offline  
Old 16 January 2021, 21:56   #252
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Is it hard to you to understand how an ST screen (400x276 or so) renders to a 4:3 resolution like 1024x768 or 5:4 in the above example? You need extra explanation?

You know what this does or not?


Last edited by nobody; 16 January 2021 at 22:17.
nobody is offline  
Old 17 January 2021, 03:41   #253
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
The first picture is from the Atari ST, the second is from the Amiga. Both connected via RGB to the same Philips 8833 monitor.

Looks like Batman is just as fat on both platforms, but at least the Amiga has much smaller borders.

Attached Thumbnails
Click image for larger version

Name:	IMG_6098.jpg
Views:	577
Size:	158.8 KB
ID:	70428   Click image for larger version

Name:	IMG_6100.jpg
Views:	583
Size:	190.2 KB
ID:	70429  
idrougge is offline  
Old 17 January 2021, 08:23   #254
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
No they aren't. The panel is the exact same graphics, you can easily tell it looks taller on the ST (all the other graphics are the same)
nobody is offline  
Old 17 January 2021, 14:20   #255
kremiso
Registered User
 
Join Date: Dec 2020
Location: Italy
Posts: 1,898
Other picky finds :

Satan - little smooth on ST

Savage - different soundtrack

Speedball - little smooth than Amiga, despite (cause) smaller screen size; audio worse

Switchblade - more playable on ST, better (faster) control response, smoother
kremiso is offline  
Old 24 January 2021, 02:02   #256
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
Quote:
Originally Posted by nobody View Post
No they aren't. The panel is the exact same graphics, you can easily tell it looks taller on the ST (all the other graphics are the same)
It certainly looks taller, so just be certain, I made some further measurements.

The previous picture weren’t taken from the exact same perspective, so for completeness sake, here are two pictures without a handheld, shaky camera:



I then measured the panel with a caliper:



Since measuring on-screen while holding a camera, I also traced the height of the panel on a transparency sheet:



I certainly agree that the ST panel looks taller, so much that I even doubted my measurements. But from a technical standpoint, given that both the Amiga and the ST work with a PAL screen, it doesn’t make sense that the line height would differ; line height is a property of the TV system and its refresh rate.

But look at the Amiga and ST screens again. While the ST panel looks taller, the Amiga panel looks wider. Hence Batman's face appears fatter than on the ST, which fools our eye into thinking that the ST screen is taller.

While line height is intrinsic to the TV system, pixels as such don’t exist in analogue TV. So the only way for the ST aspect ratio to be »tall« is for the pixels to be thinner rather than »taller«.

And indeed the ST pixels seem to be thinner, yielding a non-square aspect ratio. The squares in the picture below are exactly 100x100 pixels, yet look taller than wide.
Attached Thumbnails
Click image for larger version

Name:	Batman ST.jpg
Views:	452
Size:	297.4 KB
ID:	70554   Click image for larger version

Name:	Skjutmått Amiga 2.jpg
Views:	454
Size:	136.8 KB
ID:	70555   Click image for larger version

Name:	Skjutmått ST 2.jpg
Views:	459
Size:	108.4 KB
ID:	70556   Click image for larger version

Name:	Skjutmått Amiga.jpg
Views:	445
Size:	38.5 KB
ID:	70557   Click image for larger version

Name:	Skjutmått ST.jpg
Views:	450
Size:	35.3 KB
ID:	70558  

Click image for larger version

Name:	Proportioner ST.jpg
Views:	437
Size:	121.4 KB
ID:	70559   Click image for larger version

Name:	Batman Amiga.jpg
Views:	451
Size:	302.3 KB
ID:	70560  
idrougge is offline  
Old 24 January 2021, 02:38   #257
lmimmfn
Registered User
 
Join Date: May 2018
Location: Ireland
Posts: 672
Presumably the first pic is the Amiga? The other has huge black borders both top and bottom which are larger than the just black border at the bottom of the first image.
lmimmfn is offline  
Old 24 January 2021, 03:37   #258
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
Yes; Amiga first and ST second.
idrougge is offline  
Old 24 January 2021, 13:20   #259
lilwshu
Registered User
 
Join Date: Mar 2020
Location: UK
Posts: 243
Note the massive vertical borders on the left and right hand size of the ST image that are largely absent on the Amiga and likely contribute to the issue. If you adjust the screen so both images fill it, they will probably look the same.
lilwshu is offline  
Old 24 January 2021, 14:31   #260
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Because the ST opens a screen around 400 pixels horizontally that squeeze the image .
nobody is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Spellbound! Atari ST version s2325 HOL data problems 3 05 May 2011 17:24
Leeds United Atari ST version s2325 HOL contributions 10 16 July 2010 10:09
Shadow of the Beast Atari ST version laffer request.Old Rare Games 47 09 February 2007 20:24
Atari St version of HOL!!! Fred the Fop Retrogaming General Discussion 16 07 July 2003 15:29
Req: Atari ST version of Games: Summer Edition! Codetapper request.Old Rare Games 9 24 May 2002 20:25

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 00:43.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10829 seconds with 16 queries