23 September 2023, 11:40 | #1 |
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Most pointless Amiga released games?
Yes I know the question sounds very open, I mean there were alot of terrible games released on all formats which should never have seen the light of day but I'm coming from a slightly different angle here, my vote goes to Rise of The Robots simply because of the INSANE amount of disks it came with combined with only 4 drives being able to be used on the real hardware,...swap, swap, swap, swap,.SWAAAAAAAAAPPPPPP!!!!!!
I mean WHAT were they thinking that this game would be a practical release with all those disks and the price they asked along with the crap game result. Plenty of other games out there that do not ustilise more than 1 drive even though there was plenty of memory left on those disks to allow it,...lazy coding?! Last edited by Amiga A500 Rulz; 23 September 2023 at 12:09. |
23 September 2023, 12:56 | #2 |
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At least it was hard drive installable unlike most beat 'em ups (one genre of action games which always had a lot of disk accessing and swapping, as each change of opponent means loading a new large sprite and usually new often-animated background visuals). If it had been great, people might've bought hard drives primarily to play it. Games which needed an Amiga faster than an A500 aren't pointless to me, for the same reasons. Something like Bump N Burn coming on 6 disks but not being hard drive installable was worse, purely on that level.
I think supporting 2 drives needed extra memory available in DOS but not for non-DOS games - anything which discarded the OS but needed more than very occasional disk swaps deserves criticism for that. Also, ROTR was always going to sell well, because of the graphics and the associated hype around it (not to mention the refusal to send out review copies, only allowing magazines to either review it from a couple of hours' play in Time Warner's office, or wait until it was released and buy it themselves) meant it was always going to sell. |
23 September 2023, 13:33 | #3 |
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Worst game ever : AKIRA.
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23 September 2023, 23:37 | #4 |
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24 September 2023, 10:53 | #5 |
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Yolanda, as a £20 remake of a 4-year-old forgotten old-fashioned £2 budget game with only improved graphics (though barely average for the 16-bits for 1990) and a sex change for the main character, is a contender for the most pointless release, it terms of that hat it had almost no hope of selling.
Akira, as a cool trendy license, was always going to sell something, regardless of quality - though apparently the levels after the opening motorbike level aren't quite as bad? |
24 September 2023, 18:29 | #6 |
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At least AKIRA came with a nice T-Shirt!
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24 September 2023, 18:36 | #7 | |
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24 September 2023, 18:53 | #8 |
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Akira is probably one of the worst ever Amiga only released game, especially because it was such a big IP at that time.
I still don't understand how a great japanese IP like that ended up in the hands of an unknown UK software house. Such a shame. |
24 September 2023, 19:42 | #9 |
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Battletoads?
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24 September 2023, 19:57 | #10 |
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24 September 2023, 22:26 | #11 |
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Touring Car Challenge!
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24 September 2023, 22:42 | #12 |
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Top Banana
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25 September 2023, 00:08 | #13 |
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I think oscar goes to Dangerous Streets
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25 September 2023, 07:40 | #14 |
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Playing Rise of the Robots from floppy should count as clinical masochism
'Pointless' game... there are a lot of shoot 'em ups that are quite bland and play very similar to each other. I'd say those are what I would call 'pointless' if they were released commercially. |
25 September 2023, 08:43 | #15 |
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not the worst case but Impossible Mission 2025
touch a milestone just to release another bland game |
25 September 2023, 09:02 | #16 |
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Not sure pointless should equal worst game, otherwise we have done that hundreds of times.
Off the top of my head Street Fighter II was one of the most pointless Amiga games in its finished form, if you can’t have the game at a decent playable level i.e speed and animation frames, along with 6 button controls on 1 joystick button, bar from the obvious plan of making money it was a pointless port in the first place. |
25 September 2023, 09:46 | #17 |
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I really can't read that anymore. The Amiga supported two buttons and LOTS of games made use of that. SF2 as well. There's even a later version that removed the 1-button option completely. (hint: the joystick icon has the number 1 or 2 next to it - guess what that means?)
When I got my first A500 back in the day, I used a Sega Master System gamepad right from the outset (because I had it for reasons I can't remember). It was totally normal for me to have two buttons and the 2nd button worked in most games I played at the time. People should really stop calling the Amiga a system with only 1 button only because they all re-used their old joysticks from the Atari 2600 or C64... |
25 September 2023, 11:09 | #18 | |
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25 September 2023, 11:40 | #19 |
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I think the entire point of the Street Fighter II conversion was to make money. The unfortunate rookie programmer probably did his best against an impossible deadline without enough support. If US Gold had done it properly as an Amiga original designed around multi-button controllers, putting twice as much time and money into it, it might've sold 20% more copies, tops. Kids asked their parents for it long before it was finished or reviewed. Nothing pointless about it, sadly.
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25 September 2023, 13:16 | #20 | |
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