25 January 2020, 14:12 | #181 | |
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Additionally (!), I take time and add some look-behind-the-scene-stuff to my Patreon-Website. No one is forced to support these Patreon-ambitions. If you don´t need / want them, I am perfectly fine with that. In this case, enjoy many more development-videos than I ever did before. Or talk to me at the Skype-chat today 2:30 pm UTC, if you are at SWAG#10. |
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25 January 2020, 14:20 | #182 | |
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That wouldn't be a very clever move, and would really hurt your marketing engine You do post some stuff on all Amiga forums worldwide; where you get free advertising / promotions... and of course this is a benefit to yourself. Anyway, enough said. Just trying to point out that this latest self-marketing post by you isn't that noble in my book. |
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25 January 2020, 15:01 | #183 |
The Big White Cat
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25 January 2020, 22:28 | #184 |
Ex nihilo nihil
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Thanks buzzybee
Looks it's going to be a "not easy game" |
29 January 2020, 12:57 | #185 |
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I implemented a major code modification for the purpose of much more control over the bullet behavior. Some wise people say, that this is one of the most important puzzle pieces to form a shmup game. I tend to agree.
Sharing some thoughts and a short video on my Patreon-page. Feel free to read and have a look! Last edited by buzzybee; 29 January 2020 at 23:26. |
29 January 2020, 13:13 | #186 |
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Looks very good!
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29 January 2020, 17:03 | #187 |
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Looks promising.
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05 March 2020, 12:04 | #188 |
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The engine is ready enough now, so Kevin and I started to work on actual level design. You can find a bit of background info and some pictures on my Patreon website - please feel free to check it out!
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05 March 2020, 15:38 | #189 |
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Wow nice one!
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05 March 2020, 15:38 | #190 |
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Shaping up well, exciting project !!
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07 March 2020, 23:36 | #191 |
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cant wait to try it looked amazing from the amigos footage i saw.
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08 March 2020, 12:24 | #192 |
pixels
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“Juggling multiple hats” Richard and I are in discussions with some bigger enemy designs right now, testing out some ideas.
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08 March 2020, 17:04 | #193 |
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georgous ! take your time for the perfect vertical shoot EvEr you are awesome team.
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21 March 2020, 12:32 | #194 |
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The virus slowed development down a bit, but it can´t stop it.
If you got a few minutes to spare, please feel invited to visit my Patreon website and read my short editorial piece about Corona, family life and what´s it all to do with RESHOOT PROXIMA 3. Enjoy a few insights into the life of a retro gamedeveloper in these strange days. The post is accessible to Patreons and Non-Patreons alike! https://www.patreon.com/posts/35100573 Last edited by buzzybee; 21 March 2020 at 14:27. |
21 March 2020, 12:46 | #195 | |
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hopefully this mess will not last too long |
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21 March 2020, 12:46 | #196 |
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Something that might be useful to note here: the Patreon post above (as well as the others on this page) are free to access - you don't need an account to view them, nor do you need to back Richard to view them. So if that had been stopping you from clicking the links, there's no need
I haven't checked the other posts linked to earlier in the thread, but I'm assuming this goes for more than just the posts on this page. |
21 March 2020, 14:24 | #197 | |
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21 March 2020, 17:53 | #198 | |
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21 March 2020, 19:47 | #199 |
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Most postings by far were accessible to Patreons and Non-Patreons all the time, for years before any discussion around here, and always will be. This is one more.
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21 March 2020, 20:17 | #200 |
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Yep, I feel your pain. I also have a 4 year old and while I could have put him into school still I chose not to as my employer gave their blessing for me to juggle a full time job and looking after him. I therefore now have literally no coding or decompression time.
It's going to be a very testing time. |
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