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View Poll Results: How many buttons joystick/joypad You use(d) with Amiga?
Joystick/joypad with just one button 13 30.95%
Joystick/joypad with two buttons 9 21.43%
Joystick/joypad with three buttons 4 9.52%
Joystick/joypad with seven buttons (CD32 or compatible) 16 38.10%
Voters: 42. You may not vote on this poll

 
 
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Old 10 July 2020, 19:46   #1
Solo Kazuki
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How many buttons joystick/joypad You use(d) with Amiga?

Since there is PC poll about this, maybe should be also for Amiga?

There are some games supporting more than one button, so such poll have sense. Joystick/joypads available for Amiga are/were with one, two, three and seven (CD32 ones and compatible) buttons.

Please consider maximum number of buttons that You used.

Last edited by Solo Kazuki; 10 July 2020 at 19:53.
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Old 10 July 2020, 22:14   #2
Paulee_Bow
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Quote:
Originally Posted by Solo Kazuki View Post
Since there is PC poll about this, maybe should be also for Amiga?

There are some games supporting more than one button, so such poll have sense. Joystick/joypads available for Amiga are/were with one, two, three and seven (CD32 ones and compatible) buttons.

Please consider maximum number of buttons that You used.
I mainly use a master system pad, so two buttons. I have a little plugin board that can remap button two to “up” which is absolutely amazing!

I also have a black and pink zip stick where the two buttons are both wired the same.
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Old 11 July 2020, 10:02   #3
Nobby_UK
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Competition Pro CD32 Pad here...

When used on the Amiga Test Kit program
can't get the 3rd button indicator to activate
Anybody else notice this ?
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Old 11 July 2020, 10:19   #4
phx
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Dozens of Competiton Pro with one button. Why do you need more? It's an Amiga, where games can be played intuitively without learning button-assignments.
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Old 11 July 2020, 11:37   #5
Solo Kazuki
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Excuse me, but there are games where You must use not only one button, where You must also use keyboard. Using joy with more buttons is more comfortable in this case.

Using just one button makes Amiga primitive hardware. As You said it's Amiga, not ZX...

Quote:
Originally Posted by Nobby_UK View Post
When used on the Amiga Test Kit program
can't get the 3rd button indicator to activate
Anybody else notice this ?
Maybe it's because CD32 joypad is working differently than normal joys. More buttons are encoded to serial protocol, in normal joys it's only direct port pins linking.
Third button for joy is even more rarer than third button for mouse. There are just few games which support it.

Last edited by lilalurl; 11 July 2020 at 16:13.
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Old 11 July 2020, 21:33   #6
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used a 1 button back in the day but use a 2 button and a 7 button now.
 
Old 11 July 2020, 22:32   #7
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Even back in my Atari 8-bit days, the single button thing was a limitation, and I modified some stick to be 2-button for games that supported it (usually by having a 2nd joystick plugged in).

On the Amiga I didn't play all that many joystick-only games, but I used (and still use) a single-button stick for some games that only use one button. Wherever possible however, I used multiple buttons. A CD32 controller was the main multi-button controller for me, and an analogue joystick that had 4 buttons.
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Old 11 July 2020, 23:01   #8
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I had a master system pad that I used with games that supported more than one button. I remember finishing bc kid with it. But for the most part I used a Quickjoy Megastar which had one button only
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Old 13 July 2020, 12:21   #9
gimbal
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Well now. As I said in the PC thread I did burn through a plethora of joysticks, but we always returned to the good old one button Arcade stick since we all loved it

This one specifically: https://www.commodore-info.com/joyst...ade/en/desktop

So for the entire lifetime of my Amiga, I only had only one button to play with (with the occasional press on the keyboard, like in Turrican). Usually it was enough, only for games like Mortal Kombat did it feel like a limiting factor.
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Old 13 July 2020, 16:35   #10
jeff b00toNic
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Used to play all games with one button joysticks back in the day.

Now I'm using a modified Multi-Function joystick with 2 buttons,

no joypads at all since I'm only interested in shmups these days.


I suck at shmups using joypads
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Old 13 July 2020, 16:40   #11
Torti-the-Smurf
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Hmm, I use a Sega Mega Drive Pad - basicly 2 buttons (so i voted for 2 button)
But i made a Button A = Up mod - so , it would be 3 buttons hmm
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Old 13 July 2020, 16:41   #12
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One button for my real Amiga, for emulation I always use up for jump, but take advantage of the 2nd button for some beat'em ups or where the second button can be used instead of space for a special power.

I am also allergic to joypads.
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Old 13 July 2020, 17:29   #13
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I would say 3 button if possible like Turrican, Alladin. I have wired a button to joystick, up. That way I have a jump button when needed. First when CD32 pad came, Commodore made support for many buttons. Just like one mention before in this thread, it depends on game.
1 button can be enough, most games it is not. I would say 2 button cover most.
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Old 15 July 2020, 18:57   #14
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On the A500 and A1200 I had 2 comp pro joysticks, one I modded to have 2 fire buttons.
I did make a joypad before then as very good freinds of mine had a Toshiba HX10 MSX, many hours put into Nemesis 1 and 2, then needed a device to play Salamander with 2 players!!

I bought a CD32 with just a PSU last year, had to blitz the local 2nd hand stores to find a joystick/pad. Lucky me, the local CEX had a megadrive pad, cleaned and modded it to work.
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Old 16 July 2020, 10:54   #15
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I have my original SNES pads which are hooked up via a USB converter to my computer. I use them for just about everything, including Amiga. For me, they are the best game pads ever made, although "Up to Jump" is a pain, but joy2key sorts that out.

I have a six button Megadrive pad too which I'm using at the moment for gamedev.

I also have a Quickshot Maverick 1 joystick, which Ironically doesn't seem to map the second button correctly.
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Old 16 July 2020, 11:11   #16
gimbal
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Up to jump on a gamepad is not great for most games indeed, but when I was using my Arcade stick it was incredibly intuitive.
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Old 16 July 2020, 11:19   #17
Solo Kazuki
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Quote:
Originally Posted by Brick Nash View Post
I have a six button Megadrive pad too which I'm using at the moment for gamedev.
Actually, Megadrive pads have four or seven buttons, there is no six buttons one.

Similar as for CD32 joypad, many people forget that play/start is also button...
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Old 16 July 2020, 12:05   #18
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Pair of KTRL pads for me, simply remap up to a button for jump when required
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Old 16 July 2020, 12:52   #19
Brick Nash
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Quote:
Originally Posted by Solo Kazuki View Post
Actually, Megadrive pads have four or seven buttons, there is no six buttons one.

Similar as for CD32 joypad, many people forget that play/start is also button...
I don't count the Start button as it's rarely used in actual gameplay except to pause.
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Old 23 July 2020, 17:11   #20
gimbal
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I went to visit a colleague the other day. I spotted a box labelled "Atari". So I asked. "Why is that box labelled Atari"? The answer "Because it contains Atari machines." After opening it up, I literally fell flat on my ass.



There was my old friend, hiding in a box!
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