03 April 2013, 23:30 | #21 | |
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Quote:
To cater for advanced needs - when you need to create a custom setup, FS-UAE allows to specify uae options directly (just prefix them with uae_). So for example, to enable Akiko functionality, something like: Code:
uae_cd32c2p = true uae_cd32cd = true uae_cd32nvram = true Likewise, you can use uae_cpu_model, uae_fpu_model and uae_mmu_model, etc. The values are the same as they are in WinUAE configuration files. AHI sound is not supported yet, and there's no immediate plan to implement it since the current audio code in FS-UAE is not suited for AHI. About "Wazp3D soft3d support" - After some quick googling, it seems this uses an extension feature in WinUAE where Amiga-side software communicates with a native DLL through WinUAE. This is not implemented in FS-UAE (and neither is it planned). |
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17 April 2013, 19:09 | #22 |
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An update to FS-UAE 2.2 has been released. Changes in FS-UAE 2.2.1:
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19 April 2013, 12:37 | #23 |
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19 April 2013, 17:01 | #24 | |
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Quote:
An 2.2.2 update will be released fairly soon with some other bugfixes, and there'll be a separate CD32/FMV model which includes the FMV ROM (for Pirates Gold). The CD32 model will revert to it's previous configuration. |
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19 April 2013, 19:49 | #25 |
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An update to FS-UAE 2.2 has been released. Changes in FS-UAE 2.2.2:
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21 May 2013, 01:20 | #26 |
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I think I just screwed up my FS-UAE
I decided to go with AMIKIT instead of the 3 installed operating systems and a multitude of folders all over the place and just have two clean installs. 1 being FS the other being AMIKIT. However even though I did a new rescan of all my gaming folders and kickstarters it's coming up with devs/kickstart errors and failing to load any games. The kickstarters are all ticked as well. So I'm going to try again tomorow, but this time completely uninstall FS-UAE and everything related to it. Then re-import the kickstarters and folders one by one. Been a crappy few days lately with the AMIGA side of things, might be user error |
21 May 2013, 10:58 | #27 |
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Woohoo!
Everything works as it should AmiKit, FS-UAE and ofcause my real Amiga Sometimes just a complete clean reinstall and scan of folders does wonders. All my games work now with out fault, yay! |
30 May 2013, 22:46 | #28 |
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Version 2.2.3 (beta):
* On windows, read file name (as program parameter) with MBCS encoding (CP_ACP) so paths with non-ASCII characters are handled correctly. * Windows executables are digitally signed by "Frode Solheim". * (Launcher) Only add Cloanto "Amiga Files" to search path if directory exists (Windows). * (Launcher) Fix slash direction in default search directory on Windows so it does not look weird. * (Launcher) Updated translations: it [speedvicio]. http://fs-uae.net/stable/2.2.3b1/ (It will be officially re-released as "2.2.3" if all these fixes work properly ) |
25 June 2013, 21:41 | #29 |
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Bugfix update (2.2.3) released: http://fs-uae.net/2013/06/25/fs-uae-2-2-3-released
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06 September 2013, 23:41 | #30 |
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A small bug report: on Mac, the ".DS_Store" settings file left by Finder prevents AmigaDOS from deleting an otherwise empty directory.
Also, could it work to hide the .UAEM files on Mac by prefixing with a period sign? It would look much nicer and cleaner when browsing your directory-based drives on the Mac side. |
07 September 2013, 11:55 | #31 |
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Normally files with a leading "." should be hidden on Mac OS X
I've tested it with a newly created Folder. Renaming it in Terminal with a leading point and it was hidden immediately. |
07 September 2013, 12:03 | #32 | ||
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Quote:
Quote:
But the winning argument was this: When moving / copying files on the host side, you *should* include the .uaem files as well, so the metadata is preserved. If the files are hidden, many people won't even know they are there. Now, it is at least obvious that there are some files there you must be aware of (and they'll generally be stored side-by-side with the original file since it includes the original filename as prefix). And I don't really want this to be configurable, since then the directory hard drives will no longer be portable between systems / users which has different preferences. (But I do have in mind a per-volume option to skip storing .uaem files at all, if you don't need full metadata support for a volume...) Yes, Leffmann meant adding a leading dot to *.uaem files, there is no leading dot currently. |
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08 September 2013, 16:58 | #33 |
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Yeah you're right, it makes no sense to hide these files. But, have you considered using extended file attributes to store this data with the actual file, just like WinUAE does?
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08 September 2013, 18:19 | #34 | |
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Quote:
- Copied / moved files to a removable device with does not support those attributes - Restoring files from backup might mean attributes are lost (if the backup / restore application does not support it) - You cannot zip down a set of files with attributes intact and sent to another person (you can now if you just include the .uaem files in the archive). - It would be (more or less) impossible to have Amiga-attributes on a remove device / networked hard drives shared between multiple operating systems - and other similar reasons... I don't mean this as criticism of the the behavior in WinUAE, this is clearly a case where there is no obvious right or wrong, only different solutions with different compromises. I personally think the current approach in FS-UAE gives the best compromise, delivering reliable and predictable operation in many scenarios, with the cost being increased clutter in the host-visible file system. (A bonus of the *.uaem files is that is is really easy to make tools to read/write metadata. You can even edit the metadata in a text editor (try opening one in notepad ) |
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09 September 2013, 18:02 | #35 |
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Personally I prefer the extended attributes because it's much tidier and sort of works the way it does on a real Amiga, where you have to resort to LHA-archiving the files anyway if you want to guarantee consistency when moving them across systems. But you're right there are only compromises and no ideal solution.
Another thing: AmigaDOS file notifications are not sent when modifying directory-based drives from outside the Amiga. I pointed it out in support.WinUAE but thought I would mention it here as well. Thanks. |
11 September 2013, 11:58 | #36 |
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I'm trying to get FS-UAE to stop using floppy overlays, which are now stored as part of the save states, but it always keeps both the save states and overlays, and never updates my ADFs. I've added these lines to my config:
Code:
writable_floppy_images = 1 save_states = 0 Also, using 800% and turbo speed floppy emulation causes occasional read/write errors on ADF images. Not sure if anything above 100% is supposed to work flawlessly, but since it's not pointed out in the docs.. Last edited by Leffmann; 21 September 2013 at 16:44. |
12 September 2013, 00:20 | #37 |
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Just realised that FS-UAE notifies of update! Thank you!
Hmmm the latest development series fails to recognise my old settings. |
12 September 2013, 06:57 | #38 |
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12 September 2013, 23:41 | #39 |
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The games config section all blanked out and now IRC channel.
Old: New: |
14 September 2013, 12:00 | #40 | |||
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Quote:
I'll have to either make FS-UAE Launcher respect writable_floppy_images too, and behave differently if set, or do something else to support this use case. I'll think on what's the best way to proceed... Quote:
Quote:
EDIT: Yes, I see from the screens that other settings are missing. Perhaps you downloaded the portable version? That version will use its own settings file... to keep it portable... |
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