English Amiga Board


Go Back   English Amiga Board > Other Projects > project.CD32 Conversion

 
 
Thread Tools
Old 28 October 2018, 00:15   #61
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
I'll do some testing mate...
BippyM is offline  
Old 06 October 2019, 08:28   #62
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
Hi jotd,
did you noticed that fire and brimestone has a music but freeze the game when it plays it.
Launch the game and press f8, the game freeze and the music begins but what is interesting is when you press f8 again the music is fading slowly out and during this time , you can play the game, having the sfx + music fading out (the full music). this is strange, if you have the time to look at it ??
There is perhaps a way to activate the music and playing in the same time.
The music seems to be in memory,the game freeze when press f8, but not totally, the weapon on the bottom left still display is animation.
It's a little bit like a pause music. Strange to have a pause music when the game doesn't have music !!!
Activating this music during the game (it's already in memory), the sfx and music doesn't use the same voices, perhaps it could be easier than doing a full cdda version ??? Just asking about your thought ??
ps: i looked about the manual of the game but didn't find it.
turrican3 is offline  
Old 14 February 2020, 22:38   #63
thairacerjp
Registered User
 
thairacerjp's Avatar
 
Join Date: Aug 2016
Location: FRANCE
Posts: 375
Hi jotd, I wanted to replay this superb strategic game, my first contact with the Amiga and it was a shock ! , Megalomania, but I didn't remember that there were only sfx or music, we cannot have twice, I saw that the last WHDLoadGCI version take advantage of the extra memory but still no music, I would be so great to transform the superb music of Richard Joseph (rip) cause it create a unique atmosphere to this game.
thairacerjp is offline  
Old 15 February 2020, 02:36   #64
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
err true but a CD32 version would make little sense as you need to save your games in Megalomania right?
jotd is online now  
Old 15 February 2020, 18:23   #65
thairacerjp
Registered User
 
thairacerjp's Avatar
 
Join Date: Aug 2016
Location: FRANCE
Posts: 375
@jotd , no you have a code after finishing a island level.
thairacerjp is offline  
Old 15 February 2020, 18:25   #66
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
that could be interesting then. But a lot of work anyway.
jotd is online now  
Old 22 March 2020, 06:38   #67
Rebel-CD32
Amiga will never die!
 
Rebel-CD32's Avatar
 
Join Date: Nov 2004
Location: Tasmania, Australia
Age: 43
Posts: 532
Send a message via MSN to Rebel-CD32
I was watching a Twitch stream with Cammy today, the guy was playing Banshee. The viewers were complaining about its lack of music, and I wondered if a CD32 version that has the music from the demo looping in the background would be better.

[ Show youtube player ]
Rebel-CD32 is offline  
Old 22 March 2020, 10:17   #68
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
banshee is already an AGA game, using kickemu. Adding the music couldn't be done with CD32load at least because CD32load wouldn't have enough memory to run the game. Maybe with another hack, maybe with cd32launch. Once again, special case. Never done this before.
jotd is online now  
Old 11 April 2020, 10:22   #69
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
You know, I honestly thought that Banshee already had ingame music, because the CD32 edition has a couple of redbook audio tracks on the CD. But no, there's only two tracks, one of the plays during the menu (and the other I'm not entirely sure when), but they don't play during the game itself.

I think a possible solution would be to hack the CD32 executable to trigger the already-existent CD music routines when a gameplay sequence starts, but of course you'd also need to hack the game to stop the music once you've quit from the gameplay sequence or gone to the next level (so that the game can resume loading data). On top of that, you'd either need to have a song at least as long as the levels, or some way to repeat the song once it's reached the end.
earok is offline  
Old 11 April 2020, 12:19   #70
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
talk about cheap CD32 conversions! yeah, what you said. cd32launch would be perfect for that tedious job
jotd is online now  
Old 28 August 2020, 05:04   #71
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
add the music of dungeon master snes to the amiga could be cool.
he jotd are you working on a new enhanced music game ???
edited: and why not a cannon fodder cd32 version with enhanced ambiance sound of the jungle, with all the noises from the animals of the jungle...
A little like they did with chaos engine, they add cdda noises.

Last edited by turrican3; 28 August 2020 at 05:17.
turrican3 is offline  
Old 17 December 2020, 19:52   #72
Rochabian
The Big White Cat
 
Rochabian's Avatar
 
Join Date: Jan 2005
Location: France
Age: 44
Posts: 828
@jotd

A quick question :

WHDLOAD for CD32 Games skips the CD audio part
I was wondering if there is a way to do some things as the SNES does with MSU
Put the audio tracks in wav file then read the track within the game
Perhaps it will heat too much memory, i don't know if it's possible to stream the wave file directly and not loading it to memory.
Another way could be to load an iso with only audio tracks then read audio from it with whdload or other tool, but it will use some memory too, or load it to fast ram.
To resume, is it possible to play a CD32 game with full audio & data from HDD, with a TF330 or any other fastram extension ?
Rochabian is offline  
Old 17 December 2020, 20:11   #73
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
it has been explained many times: not possible
jotd is online now  
Old 18 December 2020, 11:32   #74
Rochabian
The Big White Cat
 
Rochabian's Avatar
 
Join Date: Jan 2005
Location: France
Age: 44
Posts: 828
I suspected that I was asking for the impossible. In any case, everything you do for CD32 owners (WHDLOAD patches, conversions with CD tracks and specific CD32 software) deserves respect
Rochabian is offline  
Old 18 December 2020, 11:50   #75
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
yeah, thanks. I love old stuff anyway I have no merit

I was a bit curt in my previous post because I was on my phone, but now I can post a link with a lot of info about why it's not possible

https://eab.abime.net/showthread.php?t=41510

now if you have a TF330 then you have a CD32 and you can boot one of the original games with CD music or use my conversions.

problem with original games with CD music is that sometimes the control just suck (ex: Bubba'N'Stix) and patching games without whdload is trickier (but can be done, ex: Watchtower with cd32launch)

Oh boy! all this work ahead...
jotd is online now  
Old 21 March 2021, 14:04   #76
Rochabian
The Big White Cat
 
Rochabian's Avatar
 
Join Date: Jan 2005
Location: France
Age: 44
Posts: 828
Could the combo CD32Load + CD audio can finally add audio tracks to T-Zero on CD32+TF330 ?
Rochabian is offline  
Old 21 March 2021, 16:11   #77
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
I don't see any impossibility there, as long as the CD32 drive is in the mix.

What are the requirements of T-Zero? fast memory? OS 3.1? Are there audio tracks available that we could add ?
jotd is online now  
Old 21 March 2021, 20:40   #78
Rochabian
The Big White Cat
 
Rochabian's Avatar
 
Join Date: Jan 2005
Location: France
Age: 44
Posts: 828
T-Zer0 already has audio tracks because it's an Amiga CD game. It works with a 020 but it requires a 030 because there is some bugs with a 020 (Earok already tried to fix that for 020 here :
http://eab.abime.net/showthread.php?...t=TF328&page=2

Needs 8Mb fast but wants to use CD.device for audio tracks so audio doesn't work on CD32

Perhaps you can call the right device with CD32Load ?
Rochabian is offline  
Old 21 March 2021, 20:46   #79
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
replying in the T-zero thread
jotd is online now  
Old 30 August 2021, 19:10   #80
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
I have a proposal :
cannon fodder cd32 + more sfx in cdda...
jungle stages : birds, etc
snowy : blizzard, etc..
etc,etc.. Like they did with chaos engine cd32, they add sfx through all the game.
settlers could be a great game to :Music in cdda + the great sfx already present.I think settlers shouldn't be too long to do,if the people select music, the game still normal,
if they choose sfx -> Full sfx + cdda. It's just a proposal, i know that jotd is already working on many things.
Lotus 2 still the game who mostly realy need cdda, why not a lotus 2 with outrun music ?? I already did it with lotus 3 and the result is really good.

Last edited by turrican3; 30 August 2021 at 19:23.
turrican3 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
CD-Audio Music in Games outspaced Nostalgia & memories 8 23 May 2018 17:33
A little dynablaster enhancement in AGA ? dlfrsilver project.Maptapper 2 18 March 2016 14:31
User interface enhancement Ryrynz request.UAE Wishlist 7 11 August 2014 11:05
A question about CD games with audio tracks... nikvest Retrogaming General Discussion 12 10 September 2010 17:00
Best free Workbench 1.3 enhancement tools Paul request.Apps 0 29 January 2003 10:26

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 14:34.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.13440 seconds with 16 queries