24 June 2022, 16:39 | #41 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,801
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True
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24 June 2022, 17:13 | #42 |
Puttymoon inhabitant
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For me Wolker Wertich. Till today I can not get which miracles he used it his Settlers.
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16 July 2022, 21:29 | #43 | |
Banned
Join Date: Oct 2021
Location: SA
Posts: 283
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Quote:
but Turrican 3 have better music I think anyways I like both |
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12 August 2022, 10:25 | #44 |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
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As no one has mentioned Paul Howarth and Cormac Batstone, it's on me to mention these two guys behind "Beast III".
To me, a great game engine is defined by technical excellence, versatility, and ease of use on the side of developers. Because quick test-and-modify-turnaround times are key for a truly polished game. Beast III combines polished controls, profound physics-based puzzles, outstanding visuals, and audio with great flow and gameplay - a very rare case on the Amiga. I might mention Peter Thierolf too, as he coded "Apydia". Last edited by buzzybee; 12 August 2022 at 10:30. |
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