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Old 12 March 2010, 13:56   #21
StingRay
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Quote:
Originally Posted by Asman View Post
Yesterday I found some time and make simple source with game sprites and everything is ok ( there is no glitches on gfx data there is no problem when I set sprite pointer and sprite data right after vertical beam wait). So it must be as Toni said: mean game modify sprite data when sprite DMA reads them.

I don't understand this then:

Quote:
Originally Posted by Asman View Post
And this is very interesting, coz I still have sprite glitches ( I do: wait vertical beam, set sprite pointer to copper and then set sprite data ( DMA sprite on ofcoz ) .
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Old 12 March 2010, 14:03   #22
Asman
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That was stupid/silly bug on test source. I checked again source and again and make new source and found that I calculated wrong height of sprite .
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Old 22 March 2010, 09:29   #23
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Hello,

Short info:

I fixed silly bug in firing sprite. Sprite data for firing were not aligned ( starts from odd address - but on WinUAE it works ). Now firing appear when player shooting.

Regards
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Old 22 March 2010, 09:37   #24
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Great work Asman - keep it up!
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Old 22 March 2010, 11:47   #25
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I think full version of Psycheual was released on PSX as Psychon.
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Old 22 March 2010, 11:51   #26
TCD
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Asman thinks that too : http://eab.abime.net/showthread.php?p=648685#post648685
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Old 22 March 2010, 12:06   #27
Toni Wilen
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Quote:
Originally Posted by Asman View Post
I fixed silly bug in firing sprite. Sprite data for firing were not aligned ( starts from odd address - but on WinUAE it works ). Now firing appear when player shooting.
Hmm.. For some reason sprite DMA address bit 0 masking has disappeared in some WinUAE version. Perhaps some copy&paste mistake or something..
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Old 23 March 2010, 08:47   #28
Asman
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Quote:
Originally Posted by Toni Wilen View Post
Hmm.. For some reason sprite DMA address bit 0 masking has disappeared in some WinUAE version. Perhaps some copy&paste mistake or something..
Thanks for info. My first thought when I launch Psycheual on WinUAE was: Probably I did something wrong in configuration of WinUAE. The second thought was: For sure I did something wrong.
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Old 28 May 2010, 12:14   #29
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Hello

I found some time and next beta/alpha version of the Psycheual is done. Of course there is many things still to do. I will continue work on this game. New version ( v0.1 ) in the zone. Short information.

1. fixed sprite blinking problem
2. added missing samples ( clack, shotgun, autoelecgun, machinegun ) and replaced other with better quality ( rifle, globe ). So executable grow up a bit . Samples extracted and converted to the 8svx ( 22050 hz ) from psx version.

I extracted also gfx from psx version but its useless ( conversion to the 32 colours loose to many pixels ). Maybe in future when I will make AGA version then will be possible to switch between gfx ( sfx too ).

Enjoy.

Edit: Any comments are welcome.
Regards
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Old 28 May 2010, 12:39   #30
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Nice going Asman - thanks for the update and for the work you are doing - I will take a look at the latest version today...
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Old 08 April 2017, 21:23   #31
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I think full version of Psycheual was released on PSX as Psychon.
gameplay (1:10)

[ Show youtube player ]
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Old 23 March 2024, 17:29   #32
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Just found this game by chance.
Actually I first found the sourcecode and then took a look if I can find the game somewhere.

Stellar work Asman, thanks!
Because of the exe's size, to put in on an adf I had to use shrinkler, or FFS instead of OFS. But it still fits

Are there any updates?
As far as I can tell the v0.1 already plays very good (just tried it in winuae).

Last edited by Nightshft; 23 March 2024 at 22:20.
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