29 November 2020, 12:47 | #361 |
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Warp3D is notorious for running out of ramlib stack or stack in general. So ramlibpatch is recommended plus giving blitzquake enough stack.
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17 December 2020, 23:50 | #362 |
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Tryed with ramlibpatch with no sucess. After Run initial game screen, amiga crash.
Last edited by digaorj; 18 December 2020 at 01:41. |
12 April 2021, 05:59 | #363 |
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Finally i discover one solution. The game runs fine when i change screenmode to ntsc 32 colors before run the game. It really works for me!!!
Finally i can play quake with 3d acceleration and good fps on my amiga!!! Thanks for all involved and for sure to improvements made by Cowcat!!! |
05 May 2021, 12:25 | #364 |
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Strange issue and solution too.
Anyways I have new version that soon will come out. |
05 May 2021, 15:06 | #365 | |
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21 October 2021, 03:10 | #366 |
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07 October 2022, 00:19 | #367 | |
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Quote:
Where can one find the "patched Warp3D.library"? |
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07 October 2022, 00:22 | #368 | |
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[ Show youtube player ]
Quote:
Is there maybe source code available for the "GLQuake68k_old.lha" this is the only version, which i could find, which draws without pink artifacts on explosions and other errors on CV64/3D. [ Show youtube player ] Last edited by neocdtv2; 07 October 2022 at 00:39. |
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07 October 2022, 10:11 | #369 |
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@neocdtv2
Don't know where the old GLQuake sources are now (probably in one site for Morphos stuff?) but surely I had those to compare with Blitzquake to find the bug that made 20 year old Blitz aminet binary to fail with warpos. Also I don't know what compiler or what minigl source version was used for that particular glquake. Patching W3D library: No idea. My Blitz version uses old latest W3d includes and changes through years for minigl that still at this day keeps the Virge hacks in it. Hopefully a Blitzquake github will appear soon (and new binary for 68k). If mind don't fails me, nothing special in old GLQuake sources was done for Virge cards. |
08 October 2022, 01:42 | #370 | |
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Think this is the one you want:
https://drive.google.com/file/d/1ysI...ew?usp=sharing Cosmos has made a patched version too: https://warpclassic68k.blogspot.com/p/dl_30.html Quote:
That would be great! Last edited by James; 08 October 2022 at 01:46. Reason: Added another reply |
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08 October 2022, 12:17 | #371 |
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For the timedate of this old GLQuake68k binary I would assume that the sources are those from Massimiliano Tretene that are on Aminet and those are the ones I was talking about.
Mind you that a lot has changed on the compile department (being vbcc or gcc) and practically all sources need a lot of work for the nowadays SDK's..... ... but is a good reading navigating code: From Phx -> Tretene -> Surgeon -> Me Last edited by Cowcat; 08 October 2022 at 13:10. |
08 October 2022, 13:49 | #372 |
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Thx for your help, I will make a video if the updates in the Warp3D.library helped to get 0.5 more in FPS
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12 November 2022, 01:35 | #373 |
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hi guys!
I accidentally deleted the BlitzQuake v.6.1 WOS executable .... how stupid I am .... can you please send it to me or point me where I can download it again thank you!!! |
12 November 2022, 03:03 | #374 | |
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12 November 2022, 09:44 | #375 | |
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Quote:
No, this is 7.3, not working here, I have deleted the working one 6.1, I need again 6.1 version! so anyone have 6.1 version, please? THANKS |
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12 November 2022, 09:55 | #376 |
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@drluking
Explain why 7.3 doesn't work: 6.1 is a very old version and a lot of changes were done (from water blending, proper model lerping, lightmap support, further BSP support for mods, etc, etc) besides fixes for the gcc version. How do you start the game (stack? options? ) I got this old 6.1 binary anyway if you totally need it. |
12 November 2022, 12:55 | #377 | |
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Quote:
hi, 7.2 and 7.3 never worked, for this reason I have always used 6.1 It simply starts up, allocates a part of the fast ram, it seems to me that 80Mb remains available and then it doesn't load, while using the 6.x versions never had any problem In the meantime, please send me please the executable version 6.1 that I will verify everything is OK as before and then solved my problem, I send you all the information as debug for the 7.3 and 7.2 that do not work for me THANKS! |
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12 November 2022, 13:23 | #378 |
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I found it! recovered from my backup
It works as well as before After version 6.01 did you change the compiler and the next version was 7.2 and 7.3, or were there other versions 6.2, 6.3 ......? |
12 November 2022, 13:33 | #379 |
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No more 6 versions before 7.
I believe 7 is compiled with gcc. Do you use "paula" as audio (aka no AHI) ? |
12 November 2022, 14:53 | #380 |
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Ok
this is my script: Assign quakedir: "" quakedir: stack 600000 glquakewos_vbcc6_1 -width 640 -height 480 -bpp 16 In AHI 0 and 1 are Paula DMA 8bit stereo ,but I don't have any entry in the script you see about AHI Do I need to change something? Speed improvement changing from 6.x to 7.x? |
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