22 April 2024, 07:20 | #3761 | |
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Steve Jobs on Picasso - "Good artist copy, great artists steal." Take one to know one. Windows 95's two-button mouse WIMP design debunked Apple's look-n-feel legal case. The idea for WIMP GUI is from Xerox. |
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22 April 2024, 07:41 | #3762 |
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Even if Commodore did all the right things, Amiga would not likely have survived as a mainstream platform for longer than about 1996-97, when the first 3D cards came out for the PCs, and you couldn't use CPU only for 3D gfx any longer.
3D gfx with texturemapping works somehow with 320x200 resolution and 256 colors with CPU only, but when going to resolutions 640x480 and above plus 16/24 bit color, it starts to get very slow even with a very fast CPU, if done only with a CPU. So Commodore would have needed to develop an own 3D acceleration unit into their custom chipset, or else abandon their whole chipset, and use standard PC components. Since Motorola also stopped producing their m68k CPUs, Commodore would also have needed to make a swap in CPU architecture. Not to mention how much it would have cost to upgrade AmigaOS to support all these new things. |
22 April 2024, 07:51 | #3763 | ||
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A600 suffered a sales flop which tanked Commodore's revenues into unsustainable P&L losses in 1992. At fault: Commodore management. Specific fault, Commodore Germany. Commodore Germany's management demanded hard disk-capable Amiga models. ------ There are triple-digit million dollars equivalent corruption from Commodore Netherlands. At fault: Commodore Netherlands' management. ------ AA3000+ AGA prototype didn't have an IDE controller, hence any "AA500+" derived from this design wouldn't have a Budgie (cost-reduced Buster/Ramsey) and Gayle (Fat Gary with IDE and PCMCIA). AA500+ would have cut down Super Buster (one edge connector), Ramsey, Fat Gary, and AGA core chipset. No IDE, no PCMCIA, and no Gayle for the cost blowout and delay. There's less need for Budgie cost reduction when there is no Gayle-related cost blowout. A500Plus with AGA could have been released. ------- CDTV had a cut-down SCSI controller for the semi-custom CD-ROM drive. Stop blaming engineers. Quote:
Last edited by hammer; 22 April 2024 at 08:02. |
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22 April 2024, 08:59 | #3764 | |
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Tomb Raider 3 for Windows has 64-bit SIMD MMX software render. 1920x1080p 32bit color and texture Bilinear Filtering enabled are fast on Ryzen 5 7600X. |
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22 April 2024, 09:59 | #3765 | |
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Recently I bought a Lenovo 3000j with a 3GHz CPU and 4GB RAM which should be plenty fast enough to run user-created games made with Tomb Raider Level Editor (bundled with Tomb Raider Last Revelation in 1999). However I found that on anything higher than 320x200 it was too slow. This is totally down to the poor performance of the integrated graphics controller. |
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22 April 2024, 12:04 | #3766 | |||||||||
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ROTFL - you are not Jack Nicholson and i'm not (luckily) Tom Cruise - nevertheless this is all about your argumentation... poorly selected quotes of someone else...
Sophistics (IMHO quite poor). Quote:
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Inflation rate? Gould greed? Quote:
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22 April 2024, 12:12 | #3767 | |
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22 April 2024, 16:19 | #3768 | |
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You may scoff, but I'm still doing the same things on mine as I did 25 years ago. Yes, I know they're many times faster now, but I don't experience that in the things I do. You know, office docs, bit of photo editing, internet browsing, printing, audio editing/recording, sometimes a DVD etc. |
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22 April 2024, 16:39 | #3769 | |
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There were many things involved in the settlement amongst the cash injection from M$ were that Apple had to include Internet Exporer with every Mac, M$ would release new Office versions on Mac at the same time as on PC. It was basically M$ doing everything to keep Apple in the game "Apple Inc. (known as Apple Computer, Inc. at the time), which accused Microsoft in the late 1980s of copying the "look and feel" of the graphical user interface of Apple's operating systems. The courts ruled in favor of Microsoft in 1994. Another suit by Apple accused Microsoft, along with Intel and the San Francisco Canyon Company, in 1995 of knowingly stealing several thousand lines of QuickTime source code in an effort to improve the performance of Video for Windows.[52][53][54][55] After a threat to withdraw support for Office for Mac,[56][57] this lawsuit was ultimately settled in 1997. Apple agreed to make Internet Explorer the default browser over Netscape, and Microsoft agreed to continue developing Office and other software for the Mac for the next 5 years, purchase $150 million of non-voting Apple stock, and made a quiet payoff estimated to be in the US$500 million-$2 billion range." https://en.wikipedia.org/wiki/Macworld/iWorld#1987 |
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22 April 2024, 17:56 | #3770 |
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22 April 2024, 18:36 | #3771 |
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A settlement is legally binding. MS wasn't trying to keep Apple alive, they had to pay them. The timing was very fortunate for Apple, but I'm pretty sure that MS wouldn't have shed many tears if Apple would have ceased to exist.
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22 April 2024, 20:05 | #3772 |
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You do realise the settlement went both ways? It wasn't Microsoft accepting guilt? Apple had to ship IE as the default browser, Apple had to cross licence various parents.
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22 April 2024, 20:09 | #3773 |
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For the first time I feel sorry for Apple, and I hate Apple
Last edited by Thorham; 22 April 2024 at 23:11. |
22 April 2024, 21:45 | #3774 |
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What if Commodore UK had bought the Amiga rights? Would it be further developed? We know that Escom and Petro T. did not do much favor to amiga
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22 April 2024, 23:35 | #3775 | |
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Even if HP and Commodore did Hombre before they went bankrupt would have made it late 1995 at the earliest, with this year delay and no doubt HP rethinking things Hombre would have been too late to the game. It is what is as they say, they had their moment and it went, no rescue team could have brought it back at that moment in time. |
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23 April 2024, 00:22 | #3776 |
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Here is an interview from September 1994 (in French) of David Pleasance about the future of the Amiga under the aegis of Commodore UK.
http://obligement.free.fr/articles/a...leasance_2.php |
23 April 2024, 02:11 | #3777 | |
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And not for some altruistic reason, but because getting their products onto other platforms gave them a greater hold over the market.
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In the graph below we see that while sales increased dramatically between 1985 and 1995, profit remained low. Then Microsoft Windows 95 appeared on PCs while Apple's Copland failed, and Apple's sales fell dramatically causing them to lose $815 million in 1996 and $1,045 million in 1997. Their business model was clearly unsustainable and they were going down the drain fast. When Steve Jobs came back in 1997 he said that Apple was only 2 weeks away from bankruptcy. That may not have been literally true because Apple had assets it could sell (and staff it could fire), but with sales continuing to fall and nothing to counter Windows 95 the business still wouldn't be viable. According to Wikipedia Apple had cash reserves of US$1.2 billion, making the US$150 million investment largely symbolic. But if they were losing over $1 billion a year that cash wouldn't last long. The sudden return to profitability despite declining sales is also suspicious. From this I conclude that Microsoft did indeed inject a lot more than $150 million into Apple, and it did prevent them from going bankrupt. |
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23 April 2024, 03:43 | #3778 | ||
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I haven't forgotten about how Jobs killed the Apple III's reliability by insisting on not having a fan in it, but that's what being a visionary is about - doing things that conventional wisdom says are unnecessary, impractical or impossible. I hate computers with noisy fans. Even quiet fans aren't good, as they suck dust into the machine (including into the floppy drive where it damages disks) and have limited lifespan. This Lenovo 3000j I recently bought sounds like a vacuum cleaner when it's running, which is very annoying (I sense that it's headed for the rubbish bin soon!). But it wasn't Job's fault that the Apple III suffered from overheating - that's the kind of problem engineers are paid to solve. Commodore had a similar problem only worse - Gould let the engineers have their own visions, but they couldn't even solve the problems they themselves created! The A1200 was in some ways visionary, as it pushed the idea of a smaller 'all in the keyboard' design when PCs were getting larger to fit the stuff that was going into them (including huge heat sinks and fans to keep the grossly overclocked CPU cool.). I'm glad they did that. A conventional box with separate keyboard would be boring, and wouldn't fit on my coffee table. This design meant the A1200 was able to bridge the gap between game consoles and desktop PCs. But the engineers didn't want that. They wanted a box big enough to take all the latest advanced hardware they were looking at stuffing in it. Style and ergonomics were the last things on their minds, as they imagined how incredible an Amiga with VRAM and DSP and a RISC CPU would be. Never mind that it would take years for coders to get the best out it, or that most developers would still ignore it because they had their hands full making stuff for the PC, or that it would cost so much that you might as well just buy a PC anyway. Today desktop PCs are declining in popularity because nobody wants a big box huffing and puffing away in the living room where there's nowhere to put it. That's why most people today have a laptop or even just a tablet, and game consoles like the PlayStation 5 are popular even though they cost more than a typical PC (quite the change from the 90's when they were far cheaper). A full-size gaming PC with all the extra stuff is just too unwieldy, as well as too expensive for all but the most hardcore gamer to justify. When it came to failed visions, Apple didn't need Jobs. The number of different machines kept multiplying as they tried to make one to suit every customer. Jobs cut through all this by making a chart with 4 segments. Did you want a portable or a desktop, for business or personal use? That's 4 combinations for 4 models, no need to make more! And then he concentrated on style. The iMac was a breath of fresh air in a market crowded with boring boxes. My favorite iMac design is the G4 'Sunflower' - a bitch to work on but so stylish and practical in use. One day I hope to own one. Why iMac G4 is still the greatest Mac ever made 20 years later Quote:
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23 April 2024, 04:12 | #3779 | |||||
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Or replace the noisy fans and remove the dust. Quote:
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23 April 2024, 04:45 | #3780 | |
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All this power and style comes at a price–the $1,799 iMac is a far cry from a sub-$1,000 consumer Mac for the masses. In 2002 that's $3,924 NZD. |
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