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View Poll Results: Which project(s) should I prioritze in 2023? | |||
Finish Karate Champ you lazy b**** |
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14 | 14.14% |
Re-do Bagman so it runs properly on a A500 |
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6 | 6.06% |
Port Pengo to the Amiga |
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9 | 9.09% |
Port Xevious to the Amiga |
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10 | 10.10% |
Create AGA version of Cadaver |
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10 | 10.10% |
Create AGA version of Lotus |
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50 | 50.51% |
Port Donkey Kong to the Amiga |
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12 | 12.12% |
Fix the zillion bugs left in whdload mantis you lazy b**** |
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22 | 22.22% |
Multiple Choice Poll. Voters: 99. You may not vote on this poll |
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#1 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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New/undergoing projects
What would you like to see in the near future?
based on a list of stuff that I'm planning or that I've started and not completed. |
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#2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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I'll vote for Karate Champ but refuse to call you a bitch
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#3 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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The number of stars are indicative.
It could as well be "bozo". I showed Karate Champ amiga port to my brother in law last week and I found new bugs when I thought I found them all already... Kind of depressed me even more. Pity as the game is almost "code complete" but riddled with bugs. |
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#4 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Do whatever You feel You want to do and feel You can finish it. I accept Amiga games as they are, and I am happy with each little hack that improve them like jump button in Ruff n Tumble or cd32 pad support for every button in Aladdin. Probably there is a lot of small stuff that could be add or improved. I like also topic on adding audio tracks to games with music or sound effects opinions.
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#5 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,980
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So how would an AGA version of Cadaver work? What can be done to pimp it?
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#6 | ||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Quote:
Quote:
The difficult part would be to find a better palette, recolor the game in the spirit of the original graphics, adding maybe touch of brighter colors like blue or red or green according to the object. There are a ton of objects. This is a big task. And A.I. programs aren't going to help if I understand correctly. Last edited by jotd; 28 December 2022 at 15:03. |
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#7 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,113
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There is no need to make AGA version from Cadaver or Lotus games I think it will not raise any quality bars as we are talking top quality games especially in terms of GFX.
If there could be a wishlist of C64 games to be ported, I'd vote for Pooyan, Jungle Hunt, Save New York, Ghostbusters, Quest for tires, Fort Apocalypse and some other ![]() Donkey Kong already have been done (my little daughter loves it) by Bignonia. ![]() But, at the end of the day, it is up to you, what do you want to work on. ![]() |
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#8 | |||
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Quote:
Yes, those games are awesome. But people loved Supercars 2 AGA because of the new colors. That's the same treatment I could do to Lotus. No better graphics, just more colors on screen. Same for Cadaver (although more difficult to achieve, would need a real graphist I think) Quote:
Yeah, EAB is full of wishlists already ![]() Donkey Kong is already in the works from someone who does multi-68k arcade ports. If everything goes well, the amiga port should be pretty easy so why not? ![]() Quote:
Absolutely, but if the community expresses more or less interests in projects, that may help me decide. |
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#9 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 851
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Your work is great so whatever you create we are lucky to have!
Love all old arcade games so KC would be sweet, but of course my cheeky wildcard would be phoenix ![]() |
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#10 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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#11 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Phoenix was realy seriously considered, then dropped because I didn't want to reverse the game attack waves. But given what I could do with KC it may change.
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#12 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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BTW acidbottle was Wonderboy ever completed?
Poll strongly suggests that Lotus should be made AGA. |
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#13 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,980
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Yeah so maybe not do Cadaver, it sounds like too much work for one person to do
![]() You could still do the reverse-engineering of course, to have the info out there. |
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#14 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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#15 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,113
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Talking about conversions... What about Sunset Riders or Rock&Roll Racing?
![]() And I could extend endlessly my list ![]() |
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#16 |
CaptainM68K-SPS France
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#17 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I don't know about them projects you've listed but if you wanted to Hyper Sports I'd help you out.
Lots of reasons to do it too.
Let me know. |
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#18 | |
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Join Date: Dec 2004
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Age: 52
Posts: 8,381
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Hey it took 10 posts to derail this thread to "please port this or that game"
![]() @Graheme thanks for proposing but I'll pass. The game is great but not what I'd like to do. @Denis, yes 8x8 tiles are the worst, and very common too. Xevious will certainly require AGA and a reduced color set so dual playfield can be used. Plus of course 8x8 tiles with individual color per tile. At least because I'm doing a port of a NeoGeo project that has an "agnostic" API... @acidbottle: missed it somehow. Bought ![]() Quote:
![]() The reverse engineering would only be partial. "just" intercept everything blitter/display/palette and redirect it. I've never done that without source code but CFou! did on EOB. It would also be fast enough because nothing scrolls and animations are at a minimum. Last edited by jotd; 29 December 2022 at 15:47. |
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#19 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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#20 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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![]() The status on the projects * Finish Karate Champ (4 votes): code complete, but lots of annoying bugs to fix * Re-do Bagman so it runs properly on a A500 (1 vote): I could do it in a whirl with my previous arcade engines + the existing C++ code from the reverse. But interest is low. * Port Pengo to the Amiga (5 votes): Reverse is partially done (I started it in 2010) and I improved at reversing Z80 with Karate Champ, so it would be a breeze with my previous engines. * Port Xevious to the Amiga (7 votes): as explained above, a NeoGeo version (68k) is in the works and the author saw that it's agnostic enough so an amiga port is doable. I have a B/W title screen ATM but it seems to run * Create AGA version of Cadaver (4 votes): SH*TLOAD OF WORK BUT I LOVE THAT GAME * Create AGA version of Lotus (18 votes Wow!) I have the source code, no AGA assets but already colored the cars for SC2 AGA so maybe something like that could be done, plus nice additions like changing music, 1-player mode with big screen, reworked pics, etc... * Port Donkey Kong to the Amiga (8 votes): same guy doing Xevious Neogeo port. Didn't start the work but would be much easier than Xevious. If Xevious is done, that one will be a breeze. * Fix the zillion bugs left in whdload mantis: of course that will continue. I'm pretty sure alll bugs in the base will never be all closed but we'll try. |
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