08 December 2004, 21:33 | #1 |
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Finding unreleased AMIGA GAMES
Howdy m8s!!!
I ask myself why some unreleased AMIGA games can`t be found? I think there are hundreds of titles that are buried on old dusty HDDs. On the C64 there is an organisation called GTW. http://homepage.ntlworld.com/frank.gasking/ GREETINXX TO FRANK GASKIN Why is there nothing like that for the AMIGA? |
09 December 2004, 02:07 | #4 | |
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09 December 2004, 05:22 | #5 |
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There is no need to crack anything, unless for the fun of it.
Why someone did not cyclone the last ever disk of something, when it is easily lost in the stupid post is beyond me. Galahad has his personal life and career to take care of and did not have the time then. This is his hobby, not his job, please be patient. I am sure he can add a few lines if he wishes to do so. |
09 December 2004, 20:52 | #6 |
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Ping Galahad...
Unfortunately IFW it wasn't that easy.
The programmer told Bobic that the game had some special copy protection routine that would destroy the disk if it was copied. Rather than risk wrecking the game, he thought he would send it to a reliable cracker. Unfortunately the game was sent off to Galahad before checking with some of the other more knowledgeable guys (about whether that copy protection was possible) so unless he returns here and uploads a warp/uses the CAPS tool, the game (like Raiden before it) may well be lost forever... Also the game may have some manual protection in it aswell, and often these old games won't work on real Amigas so you still need to crack it/WHDLoad install it unless you want to limit it to emulator use. Last edited by Codetapper; 09 December 2004 at 21:01. |
10 December 2004, 09:27 | #7 |
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Well... people should know better than to believe that a write protected disk can destroy itself or can be deleted without a modified disk drive
Probably the guy meant if the game detects it's a copy [read: if it does, which requires a fairly good protection usually not possible without professional mastering equipment] it tries to format the disk kill its bootblock or some crap like that. Regardless you find that routine and remove it, so who cares... I don't even dare to think what if the guy honestly thought about some mystical way of detecting a disk being read and then destorying it write protected... perhaps that game is just fine being lost forever, sounds like a 6 years old creating his first "hello world" application and inventing his dream what else that program would do someday when he grows up j/k, hopefully his words were just misunderstood a bit... Anyway you can contact Galahad, if he received the disk it's surely not lost forever. Regardless imaging the disk with whdl or caps tools would have been the right choice not sending the only copy over the post. |
10 December 2004, 12:09 | #8 |
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What's done is done
Galahad received the disks so hopefully he'll be back on here to sort this mess out...
I really hate the thought of Amiga games being lost forever! |
17 December 2004, 05:22 | #9 |
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Thanks Istvan for the sole vote of confidence.
Firstly, the disks are not lost or destroyed or anything. I have them, they are fine, the game will be released, but I have to redo the crack as I have moved house twice since I had them, and I lost my crack master disks. Secondly, the copy protection on the game is absolute crap! I had the game fully cracked in less than 2 hours, start to finish. As in Robocop 3, people shouldn't be so quick to brag about their coding 'skills'. The fact is, only a competant cracker could come up with a protection system that would seriously challenge another cracker, and seeing as Gaston/Fairlight tried it with Deepcore and that got cracked quickly, I would suggest that no-one out there is ready to say their protection system is 'great'. Damonenburg is safe, it is not lost, but as Istvan has already pointed out, I have a life that sadly doesn't revolve around the Amiga 24/7. I've been doing this for over 15 years now, I think I've earnt a little break every now and then. If people don't like that.... tough shit. Have a bit of faith, have a bit of trust... you'll feel better. |
17 December 2004, 07:54 | #10 | |
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17 December 2004, 09:33 | #11 | |
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btw, codetapper, what you say about Raiden?? it was released but we lost it forever?? |
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17 December 2004, 11:51 | #12 |
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JudasEZT: Ask Galahad, he had the full game not me! Like Seargeant Schultz, "I know nothing - nothing!"
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17 December 2004, 18:58 | #13 | |
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But for real ... I wish some people here *had* a life like you have now! If someone has a wife and maybe children, I'd even congratulate them rather than being mad about them not showing up here anymore! I too am eagerly waiting for Liquid Kids to get 100% finished (since January), but I'm not going to pester you about it. Enjoy your private life - you only have ONE. |
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18 December 2004, 18:59 | #14 |
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This whole mess could have been cleared up if Galahad didn't ignore everyones PM's and emails.
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18 December 2004, 19:01 | #15 |
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You assume I've been around to answer them... I haven't, hence why there was little point in replying to emails over 3months old!
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19 December 2004, 03:55 | #16 | ||
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But, if Gaston coded the game, and Classic released it, who cracked it? As far as I know, Ringo wasn't active during that time? My guess is Mok or NOMAD? CLASSiC - The Sign of Quality |
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19 December 2004, 20:04 | #17 |
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Galahad: Finally please can you tell me when you will actually send all disks back to me (Silicon Dreams, Orbs Magic, Human Race and the unreleased game Dämonenburg)? You have them for nearly 1,5 years now. I would like them sent back ASAP, I will find somebody else to crack them and/or send images to CAPS.
Last edited by Bobic; 19 December 2004 at 20:14. |
20 December 2004, 20:40 | #18 | |
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21 December 2004, 02:27 | #19 | |
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Anyway, this little project of doing protection didn't seem to continue very long, as he later teamed up with Hoson / Hybrid (PC). There he would once again make a name for himself. Maybe he is doing nasty protections on PC these days? |
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