English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 03 July 2017, 18:44   #81
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,976
Quote:
Originally Posted by Akira View Post
Yeah, even before I had an Amiga, I knew that having 1MB was absolutely necessary. Most if not all games post 1992 were 1MB only.
By 1993 I already had an A1200, so I suppose I left the OCS/ECS era behind at that point. But up until then I only had a 512KB A1000 and never found very many games at all that required more RAM. Of course, RAM was never an issue again once I had the '1200, so doubtless I paid less attention
Dunny is online now  
Old 03 July 2017, 18:52   #82
Samurai_Crow
Total Chaos forever!
 
Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
Quote:
Originally Posted by kikems View Post
Our base system for development are AMOS an it's make difficult make projects with 512 Kb only. The amos library and the method of how to amos use bobs make an easy development but consume lot of chip ram. I'm sure that if we use ASM we can do the same with less ram, but not time to spend and knowledge for an ASM development
What music format are you using? If it's Protracker, keep in mind that most mod players load the entire file into Chip RAM instead of just the sample data. MED scatter loads its modules instead but getting sound effects to work with it is difficult.
Samurai_Crow is offline  
Old 28 February 2021, 20:24   #83
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
post erased on demand of Kikems.

Last edited by Predseda; 28 February 2021 at 20:34.
Predseda is offline  
Old 28 February 2021, 20:29   #84
manossg
Registered User
 
Join Date: Nov 2019
Location: Greece
Posts: 992
That's great news! It was about time for some Amiga adventure game goodness!
manossg is offline  
Old 28 February 2021, 20:31   #85
kikems
Registered User
 
Join Date: Jun 2016
Location: Oviedo
Posts: 357
Quote:
Originally Posted by Predseda View Post
...
If you want to play it, send an email to .....
Sorry it's not the same AmigWave project of furtum Sacrum.
AmigaWave not have any relationship with Jojo073 since 3-4 years before, when he left the group.
This thread was created for the original project of Furtum Sacrum that was cancelled when graphic artist left the group, please erase your post and make a new thread.
We don't want anyone to get confused by non-Amigawave projects.

Last edited by kikems; 01 March 2021 at 18:05.
kikems is offline  
Old 28 February 2021, 20:39   #86
kikems
Registered User
 
Join Date: Jun 2016
Location: Oviedo
Posts: 357
Quote:
Originally Posted by Predseda View Post
post erased on demand of Kikems.
Thanks.
kikems is offline  
Old 28 February 2021, 20:50   #87
kikems
Registered User
 
Join Date: Jun 2016
Location: Oviedo
Posts: 357
Quote:
Originally Posted by Samurai_Crow View Post
What music format are you using? If it's Protracker, keep in mind that most mod players load the entire file into Chip RAM instead of just the sample data. MED scatter loads its modules instead but getting sound effects to work with it is difficult.
Med support in AMOS it's a little buggy and eat lot of memory.
kikems is offline  
Old 01 March 2021, 01:53   #88
Samurai_Crow
Total Chaos forever!
 
Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
Quote:
Originally Posted by kikems View Post
Med support in AMOS it's a little buggy and eat lot of memory.
Discussion about development is continued in the GRAC update thread.
Samurai_Crow is offline  
Old 23 November 2021, 20:28   #89
AMIPEGUSER
Registered User
 
Join Date: Jun 2021
Location: Brandenburg/Germany
Posts: 430
The Furtum Sacrum Adventure was released as a Boxed Version by jojo73, this autumn. Made with GRAC. All in english.

You got a nice Box, One Disk, a short Manual, two stickers and a Metal Badge all for 15 €.
I reviewed the Game for the Amiga Future Magazine.
Review will release AF 154 in January.

The translation did @Predseda
Attached Thumbnails
Click image for larger version

Name:	DSC01894.JPG
Views:	111
Size:	362.5 KB
ID:	73910  
AMIPEGUSER is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Amiga Game in Development phase Amiten project.Amiga Game Factory 18 28 December 2015 18:55
RetroKomp/LoadError Game Development Competition meckert Amiga scene 8 02 July 2015 10:03
Wuzzi - Game in Development foody project.Amiga Game Factory 53 23 June 2006 10:50
The Last Seal (game development) Frog Coders. General 0 02 January 2005 16:44
game development? poppe Amiga scene 0 02 April 2002 17:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:44.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09478 seconds with 16 queries