06 September 2021, 16:13 | #1041 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,334
|
The game runs great on my A500 with 512k chip and 512k fast.
[ Show youtube player ] |
06 September 2021, 20:07 | #1042 |
Registered User
Join Date: Mar 2021
Location: Avellino, Italy
Posts: 170
|
Amazing work, tested on my 1200/030@50Mhz and 32MB of RAM. Smooth in default screenmode I get about 35 fps (1.40) and 25 (1,90) with the more taxing ones. Nice I hope to see it evolving fast in the full fledged engine it deserves and play on it.
|
06 September 2021, 22:27 | #1043 |
Registered User
Join Date: Apr 2017
Location: Leamington Spa / Warwickshire
Posts: 532
|
Wow, runs great on my 1200 and managed to get it to work on my cdtv, slight issue though as it will only run if i turn off the cd drive (frees about 80k memory) but my cdtv does have 2mb chip and 8mb fast so this is slightly odd - maybe the game is using a specific area of memory? would it be possible to look at this and maybe then i could make a cdtv iso.
|
07 September 2021, 04:15 | #1044 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
|
I can't imagine what could be done with an a1200 specific version ???!!
|
07 September 2021, 07:09 | #1045 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
|
07 September 2021, 10:01 | #1046 | |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 487
|
Quote:
I'd imagine a port of doom better than the Sega Saturn got, at least Actually, looking at the videos of how fast it is on the 1200, and knowing floor heights are coming, I do wonder if it would legit run Doom levels, I suspect it probably will (with new graphics obvs). |
|
07 September 2021, 11:17 | #1047 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
|
07 September 2021, 12:50 | #1048 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
|
|
07 September 2021, 12:57 | #1049 |
Registered User
Join Date: Sep 2019
Location: Essen/Germany
Age: 55
Posts: 463
|
|
07 September 2021, 13:50 | #1050 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,906
|
"full 3d" meaning you could also look up an down, jump, fly and swim and it supported multiple levels too I believe, but it was a primitive raycaster nonetheless. Wolf3D sacrificed a whole lot of that freedom for graphical accuracy and speed.
|
07 September 2021, 14:09 | #1051 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,918
|
Wolfenstein doesn't come close to the Ultima Underworld engine and graphical accuracy of Ultima Underworld is just fine. But I believe the base configuration for both is a CPU generation apart. I just looked at some UU1 video and it looks like it still is a game worth playing today.
|
07 September 2021, 14:49 | #1052 | ||||
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
|
Quote:
Quote:
Quote:
Quote:
Same for Ultima Underworld 2. |
||||
07 September 2021, 17:20 | #1053 | ||
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,918
|
Quote:
Quote:
|
||
07 September 2021, 17:36 | #1054 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,653
|
Quote:
http://hol.abime.net/1499 |
|
07 September 2021, 18:04 | #1055 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
|
Ultima Underworld is not a raycaster, the world is drawn using polygon rasterization. The only thing it has in common with Wolf3D is that the map is stored as a tilemap.
|
07 September 2021, 21:27 | #1056 | |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 487
|
Quote:
That's what I thought, it looks nothing like a raycaster. Raycasters have loads of limitations, however they are super for Doom style games and they can be really fast, as shown by Dread. If your 3D retro game does not require Frontier style rotations, then a raycaster is the way to go. Hoping to see a raycaster racing game on the Amiga soon, I guess it depends on what access we will get to the Dread engine. |
|
07 September 2021, 23:48 | #1057 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
|
But Dread is not a raycaster.
|
08 September 2021, 08:54 | #1058 |
Registered User
Join Date: Jul 2018
Location: San Diego / USA
Posts: 34
|
Runs buttery smooth on my A500 with a TF536, but I wanted to see how it would run on an unaccelerated machine, so I tried the ST version on my 1040ST, which has a stock CPU.
I was floored with how well it ran on the ST! No hardware sprites, no blitter, yet still very playable with a respectable framerate. I actually love the Atari ST music too - not something I'd ever thought I'd say! Amazing, incredible work! |
08 September 2021, 09:11 | #1059 |
Registered User
Join Date: Aug 2014
Location: Netherlands
Posts: 695
|
I finally ran Dread on my A500 as it is intended. I was running the A500 stock except for the CPU which is an 68010. Would that make any difference? I guess with unrolled loops it doesn't. Anyways, Dread runs very well on the A500. In fact, although it is noticeable that the framerate is a bit lower, it is still "good enough" that it doesn't really detract from the gameplay. And I think the gameplay is fantastic! I read lots of comments on the various youtube videos about how it is not really doom, no floor textures, etc, etc. I think that's all bullshit because to me it "feels" like doom. The textures, level design, outdoor vs indoor (Which is VERY nice). It's just well done!
PS: My 6 year old son loves it and completed the level in "normal" setting |
08 September 2021, 09:27 | #1060 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Amiga DRAM chip tester for HYB-514256B with Arduino UNO - Amiga 500/500+ | andy2018 | support.Hardware | 0 | 31 October 2018 21:27 |
Amiga 500 Rev.6A VS Amiga 500 Plus with 2MB chip and ACA 500 | turrican9 | support.Hardware | 0 | 24 December 2016 02:16 |
Final Fight on AMIGA 500+ (500 Plus), not 500! | padremayi | support.Games | 55 | 09 March 2016 20:39 |
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) | dex | Coders. General | 2 | 21 January 2012 22:06 |
GL Doom for Amiga | fitzsteve | support.Games | 1 | 09 November 2010 12:52 |
|
|