16 September 2021, 12:15 | #221 |
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I updated all versions and added ADF images for 1.09 german and 1.10 english. Should now work on all CPUs.
https://github.com/Pyrdacor/Ambermoon |
16 September 2021, 12:18 | #222 | |
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Quote:
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16 September 2021, 13:37 | #223 | |
CaptainM68K-SPS France
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Quote:
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16 September 2021, 17:29 | #224 |
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Thank you ;-0
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16 September 2021, 19:12 | #225 | |
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Quote:
1.07 and 1.08 German as well as 1.08 and 1.09 English might still crash on 68000 CPUs. It is just too much work to pack all that stuff in a careful way and I didn't have the time to automate this yet. But I guess the most recent versions matter. |
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17 September 2021, 09:02 | #226 |
Speedbump gimme goosebump
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I have been using AMBER_J from day 1 for my tests. Also, never questioned the fact that it would do the job, after having been preformatted to serve as the de facto Save Disk for the game.
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17 September 2021, 23:52 | #227 |
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Today I released Ambermoon.net 1.1 which fixes many bugs and includes the updated original game data versions.
Downloads as usual at https://github.com/Pyrdacor/Ambermoon.net or www.pyrdacor.net. Have fun! |
18 September 2021, 01:50 | #228 |
CaptainM68K-SPS France
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Thanks Pyrdacor
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18 September 2021, 11:45 | #229 |
Autistic 'n IRN!
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30 September 2021, 19:44 | #230 |
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Today I released German 1.10 and English 1.11. Beside a huge amount of English character data fixes we could also fix two code bugs thanks to kermitfrog/tarbos.
First the uncurse spell now works correctly and the item skill penalties which is rarely used. The whip now has a parry penalty of 10, banded armour, plate armour and Knight's armour have 6, 8 and 10 attack penalty. Downloads (including ADF images) are available here: https://github.com/Pyrdacor/Ambermoon Changelogs can be found inside the archives. |
30 September 2021, 22:38 | #231 |
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30 September 2021, 23:15 | #232 |
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Yes something went wrong while creating the ADF images. I will fix them in the next days. Sorry.
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01 October 2021, 08:14 | #233 |
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Can you please retry (download again). I have fixed some issues in the ADF release.
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01 October 2021, 11:45 | #234 |
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@Pyrdacor
Same issue as before with the new .ADFs I noticed that the following disks are significantly smaller than in v1.10: Ambermoon v1.11 (2021-09-30)(Thalion)(Disk 4 of 10)(D).adf Ambermoon v1.11 (2021-09-30)(Thalion)(Disk 6 of 10)(F).adf Hope that helps tracking down the problem, thx! |
01 October 2021, 12:21 | #235 |
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Tried playing the game and got this error:
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01 October 2021, 15:41 | #236 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
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Pyradcor is experimenting with automatically generating ADF images from files as part of the release process and I don't think it's quite working yet.
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01 October 2021, 15:53 | #237 | |
Ex nihilo nihil
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Here is a small message from DamienD regardant the v.1.11
Quote:
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01 October 2021, 19:17 | #238 |
Thalion Webshrine
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Location: Oxford
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The latest version of the files for each language are here
https://github.com/Pyrdacor/Ambermoo...isks/Bugfixing |
01 October 2021, 21:17 | #239 | |
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Quote:
See attached screenshot. |
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01 October 2021, 21:33 | #240 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
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I think you may have dentified why the ADF creation hasn't worked
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