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View Poll Results: What game do you want to see ported to the Amiga?
Rolling Thunder (Arcade) 21 6.58%
Gauntlet (Arcade) 29 9.09%
Shinobi (Arcade) 49 15.36%
Pacman (Arcade) 7 2.19%
Final Fight (Arcade) 35 10.97%
Rastan (Arcade) 30 9.40%
Side Arms (Arcade) 1 0.31%
Nemesis/Gradius (Arcade) 13 4.08%
Raiden (Arcade) 10 3.13%
Raiden II (Arcade) 11 3.45%
Space Invaders (Arcade) 2 0.63%
Bad Dudes vs Dragon Ninja (Arcade) 6 1.88%
Wonder Boy (Arcade) 46 14.42%
Axelay (SNES) 9 2.82%
Double Dragon (Arcade) 13 4.08%
None - Do my own game! 37 11.60%
Voters: 319. You may not vote on this poll

 
 
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Old 25 May 2021, 19:45   #681
sandruzzo
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Sandruzzo, i think that 3D superscaler racer a la power drift, maybe we should target A1200 rather than OCS/ECS so we are sure we can do it
For sure!
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Old 25 May 2021, 19:47   #682
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@mcgeezer

Even though we know almost all of Aga HW, I think that if commodore would have release some sort of HW Manual, we could better exploit Aga...
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Old 25 May 2021, 19:56   #683
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@mcgeezer

Even though we know almost all of Aga HW, I think that if commodore would have release some sort of HW Manual, we could better exploit Aga...
I remember they went full Atari 800 in that one because they wanted coders to use system functions so to RTG for possible future CPU changes, but in retrospective was definitely a mistake
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Old 25 May 2021, 19:57   #684
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@mcgeezer

Even though we know almost all of Aga HW, I think that if commodore would have release some sort of HW Manual, we could better exploit Aga...
Commodore did release all of the documentation describing the AGA chipset though, it was linked on the EAB not so long ago.

But then there are the quirks that the pioneers find where even the engineers didnt expect the machine to be capable of some techniques so there is no amount of official documentation that is going to show us that... it needs to be discovered by people trying stuff through denial and error.



Last edited by mcgeezer; 25 May 2021 at 20:04.
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Old 25 May 2021, 22:08   #685
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RA's Final Fight version was the closest we could get to an A500. Richard had to cuts everywhere to make the game fit.
I have the feeling that you seems to think that we expect 100% perfect port for A500?
Nobody expect 100% perfect port, but with a lots of compromises.

As I said before, Richard did FF for 512kb... and he even left the space for music to be added.
So, what can we do with additional 512kb, I ask?
Is adding a few moves, and making gameplay feel closer to arcade to much to hope for?

Not sure why you keep mentioning arcade hardware, because it's clearly that port needs to be written for Amiga hardware, and not just copy-paste code from arcade.

Can you find what arcade machine drive the Mortal Kombat 2 game, because we got amazing port for A500 for that game?
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Old 25 May 2021, 22:25   #686
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Can you find what arcade machine drive the Mortal Kombat 2 game, because we got amazing port for A500 for that game?
Not sure about the exact model but i feel was the same that ran Narc, Exterminator and NBA Jam
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Old 25 May 2021, 23:06   #687
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Originally Posted by d4rk3lf View Post
I have the feeling that you seems to think that we expect 100% perfect port for A500?
Nobody expect 100% perfect port, but with a lots of compromises.

As I said before, Richard did FF for 512kb... and he even left the space for music to be added.
So, what can we do with additional 512kb, I ask?
Is adding a few moves, and making gameplay feel closer to arcade to much to hope for?

Not sure why you keep mentioning arcade hardware, because it's clearly that port needs to be written for Amiga hardware, and not just copy-paste code from arcade.

Can you find what arcade machine drive the Mortal Kombat 2 game, because we got amazing port for A500 for that game?
Are you aware that Final Fight Support 1mb of ram, allowing to flip the sprites ?

Final Fight Arcade hardware (CPS1) is basically an electronic puppet theater.
It has a camera system, sprite positioning system, an entity parser/handler.

If you want to have something matching on Amiga, you have to respect or reuse those.

FF amiga main code is 80kb. Richard tried to replicate the system, but could not really, because he had no access to the source.

PS : Mortal Kombat II Amiga has been built with the megadrive source code adapted for Amiga. it uses an hardware sprite emulator.
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Old 25 May 2021, 23:12   #688
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Plus Mortal Kombat is a different beast from FF, there are only two fighters while in the FF arcade version we have up to 10 at the same time - Super Nes has only four including players though
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Old 25 May 2021, 23:20   #689
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Does somebody really want to spend 2 years doing a Final Fight port only for the masses to turn around and say "not as good as the arcade"?

CAPCOM, even back then probably had a team of people 10 times more experienced then the best Amiga studio.

Kudos to the guys at Metro Siege and especially Alex the programmer because he's cross developing the Amiga version while doing it for other modern platforms. Metro Siege is coming, I honestly don't understand the hard on everyone has for Final Fight.
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Old 25 May 2021, 23:34   #690
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I honestly don't understand the hard on everyone has for Final Fight.
Errr, it has like really big sprites?
That's as far as I'm getting.

On a side note, I'm going to try and change my ways. From now on, I too will do my utmost best to learn through denial and error.
#denialanderror
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Old 25 May 2021, 23:41   #691
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Does somebody really want to spend 2 years doing a Final Fight port only for the masses to turn around and say "not as good as the arcade"?

CAPCOM, even back then probably had a team of people 10 times more experienced then the best Amiga studio.

Kudos to the guys at Metro Siege and especially Alex the programmer because he's cross developing the Amiga version while doing it for other modern platforms. Metro Siege is coming, I honestly don't understand the hard on everyone has for Final Fight.
Metro Siege is tailored and handmade for A500 1mb.

Final Fight was made by 35 capcom employees and it is an awesome beatem'up, legendary
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Old 25 May 2021, 23:56   #692
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Metro Siege is tailored and handmade for A500 1mb.

Final Fight was made by 35 capcom employees and it is an awesome beatem'up, legendary
I know, i already said that in a round about way.
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Old 26 May 2021, 01:05   #693
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From my point of view better is porting Final Fight II or Final Fight III to Amiga (AGA?). Because these games dont exist on Amiga. After succesfully porting, eventually port of Final Fight can be done much easiest and fastest, because main engine can be reused, and perhaps only small changes will be necessary.
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Old 26 May 2021, 02:26   #694
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Final Fight makes Super Agnes chips hard.
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Old 26 May 2021, 02:59   #695
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AGA hasn't been fully exploited yet though.

For example, I know for a fact that someone has proved you can run full overscan 384x288, with fetch mode 4 and all 64 wide sprites available.

ohh... and full scrolling... 8-way.
And they’re keeping it a secret?
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Old 26 May 2021, 05:43   #696
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Final Fight II or Final Fight III or whatever it require a lot of time and resource to make them done. Can we afford that? Talk is cheap...
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Old 26 May 2021, 07:51   #697
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And they’re keeping it a secret?
No, they’re waiting for it to be emulated.
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Old 26 May 2021, 08:08   #698
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No, they’re waiting for it to be emulated.
Nice. Looking forward to the details.
Less interested in the overscan, but 4x mode with all hardware sprites and scrolling would be awesome.
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Old 26 May 2021, 08:11   #699
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I honestly don't understand the hard on everyone has for Final Fight.
Well,
Later games (Captain Commando, Punisher, Cadillac's and Dinosaurs, etc) have more moves and all, but Final Fight was the first game that utilize this sort of gameplay mechanics
(Golden Axe mechanics is pretty different (much worse, imho), and so is Double Dragon series).

It was inspired by the Streets of Fire movie, and as in the movie, you need to save hot chick.
One of the characters study nindjucu (Guy) - and everybody likes ninjas!
It has lot's of resemblance from 80's, enemy characters inspired by Guns and Roses band, and Andore character, clearly inspired by the famous wrestler Andre the Giant, and Hoggar player character have moves copied from wrestling shows back in the day...
etc...

What's there not to like?
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Old 26 May 2021, 08:18   #700
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What i meant is in light of metro siege coming i dont understand why people want final fight.
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