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View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.58% | |
Gauntlet (Arcade) | 29 | 9.09% | |
Shinobi (Arcade) | 49 | 15.36% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.97% | |
Rastan (Arcade) | 30 | 9.40% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.08% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.45% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.42% | |
Axelay (SNES) | 9 | 2.82% | |
Double Dragon (Arcade) | 13 | 4.08% | |
None - Do my own game! | 37 | 11.60% | |
Voters: 319. You may not vote on this poll |
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26 May 2021, 08:34 | #701 |
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Because these types of games are almost non existent on the Amiga.
Unlike platformers, racing games, shooters, adventures, strategies, 1vs1 fighting games... etc. |
26 May 2021, 11:52 | #702 |
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I thought there were a bunch of brawler games on the Amiga?
Not an expert on them though, I never did get much further than Golden Axe (which I really liked) and one of the Double Dragons (which I didn't). |
26 May 2021, 12:34 | #703 |
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There is no single Amiga brawler (except from upcoming Metro Siege), that have that awesome capcom gameplay mechanic, like Final Fight, Captain Commando, Punisher.. etc.
There is a huge difference between mentioned games, and Double Dragon, Golden Axe.. etc.. Almost like totally different type of games. |
26 May 2021, 13:41 | #704 |
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mcgeezer doesn't program games for a living, but because of motivation and/or challenge. You have to consider this.
Rygar was a challenge, because there was no port on Amiga, and we could all read how much work it was. Turbo sprint was also challenge, because of the high resultion, which is rare in Amiga games. The challenge of a Brawler (what's possible on classic Amigas) is currently being fulfilled by the "Metro Siege" team. Also judging from his posts he doesn't seem to be too interested in porting Final Fight. So where is the incentive for him ? I love Final Fight. But it's getting too much. The thread started interesting and alot of games were named. But now gets flooded with posts about FF. I'd rather hear from mcgeezer if he has a tendency what to port by now. |
26 May 2021, 13:48 | #705 |
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Ahh.. sorry about that.
I have no intention to tell mcgeezer, or anyone to port this or that... it's totally coder's will. I respect every single port, or new game, whatever that might be... Also, I am all ear to hear other suggestions. Anyway, I also think we said pretty much everything that needs to be said for FF. |
26 May 2021, 15:00 | #706 |
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1988 P.O.W.: Prisoners of War (Arcade)
it would be easier to convert on amiga than Final fight (lest memory needed for enemies, less colors, smaller fighters...) it's cool game too... |
26 May 2021, 15:41 | #707 |
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what about porting MAME properly with gcc 10 and optimizations so at least Pacman and other not too demanding games work on a classic amiga?
because official Mame68k is darn slow. |
26 May 2021, 16:15 | #708 | ||||
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26 May 2021, 17:23 | #709 | |||
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So why all this stuff about 68030's? After all, I'm not arguing that people shouldn't code for them. Rather the opposite, I'm arguing that people should target whatever Amiga they like (by repeatedly pointing out everyone is free to have their own opinion). All I'm really adding is that I personally wouldn't go that route and don't really see the point myself. But if someone wants to do it, sure, why not? I never said any different. Last edited by roondar; 26 May 2021 at 17:32. |
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26 May 2021, 18:16 | #710 | |
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Quote:
For clarity though. The base configuration is what the stock Amiga is, be an A500, an A600 or A1200, I don't know any other way to say it but I refer to this as a stock machine and i'm not "propagating" anything. I'm pretty sure everyone in the thread knows that... but perhaps it is news to you so I've clarified it. |
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26 May 2021, 18:18 | #711 |
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If anything I create runs properly on a classic amiga, even 68040 with 3Tb of fastmem, I'm already happy
Checking source code of some old games I got my hands on, it's clear that game devs shoehorned their games to fit 512k chip or even 512k total. It often involved hacks and changing a constant in the code often results in corruption because of something else implicitly depending on that constant (different memory layouts) |
26 May 2021, 18:29 | #712 |
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I vote
None - Do my own game. Take some ideas from classic games and do something with a modern twist. Could be some Galaxian game that generates a code to get to the online hiscore-list. If you have Amiga online it would be automatic. The Hiscore system could be quite advanced. Best score per level. Best total score. Highest reached level etc. I miss something like this for Amiga. I like that Reshoot-R and Tiny little slug got the online Hiscore system but they are more advanced games. Some simple game would be cool! Something that people could just sit down and play for 5 mins. and possibly get on the online Hiscore. |
27 May 2021, 08:02 | #713 | |
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The music in P.O.W., specially stages 2 and 3, are memorable and would need some special care, since it's very FM synthesis sounding. But there are good examples on the Amiga: Saint Dragon for example, its music sounds very FM synthesis (in a good sense) and so it's faithful to the arcade original. |
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27 May 2021, 11:45 | #714 |
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Honestly, I'd be extremely impressed if you managed to create an Amiga setup with 3TB of Fast Memory. Let alone create a program that actually requires that much memory (well in 2021 that is - who knows what we'll end up with later) .
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27 May 2021, 16:23 | #715 | ||||
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Today we have nearly everything and much more different "base" system configurations. I think, if today someone make/port a game there is no reason to stick to a special system configuration. We all agree that everybody is free to choose whatever he likes. At the end a time wasting needless discussion. Sorry. Quote:
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27 May 2021, 16:32 | #716 | |
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I'm talking about the minimum base configuration you could buy for that particular model of Amiga. |
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27 May 2021, 16:42 | #717 | |
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27 May 2021, 16:49 | #718 | |
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pre-computed c2p tables for all values of bitplanes would use several terabytes |
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27 May 2021, 17:25 | #719 |
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That would be crazy and so much fun if it were possible . I was more thinking of the difficulty of finding that many SIMMS though. Actually, I thought I read somewhere the Amiga doesn't accept more than a measly 1.9GB. Though that may be wrong
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27 May 2021, 17:43 | #720 |
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Amiga with 68020+ CPU can use up to 4GB of memory, only current version of Amiga OS can handle 2GB, but maybe it will be fixed in next versions of Amiga OS. WinUAE can be used for tests. On Amiga you can use memory over 2GB address only in "dirty" way, without allocation. But this is not problem for c2p tables.
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