English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 22 April 2020, 19:49   #21
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,518
I see on scorpion Engine thread you are working on the game, let me know when the music will need to be finished, i can also help with the GameBoy version if the deflemask routine is of the right size (alternative is gameboy tracker but that program is - erg - less user friendly i would say)
saimon69 is online now  
Old 25 April 2020, 22:21   #22
UltraNarwhal
Registered User
 
UltraNarwhal's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 300
Quick update. Not doing simpler Duck puzzle/adventure game on PC, going back to BlimpgeddonX PC version.

Duck game is now a short (30 screen) platformer for ZX/MSX first then NES/Amiga after.
Click image for larger version

Name:	Duck_MSX_Amiga.png
Views:	312
Size:	26.6 KB
ID:	67032
After I finish Duck game for Amiga I'll start on BlimpgeddonX Amiga (as it'll share a lot of code).
UltraNarwhal is offline  
Old 26 April 2020, 09:47   #23
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 853
cool a new game, good luck
Aladin is offline  
Old 28 April 2020, 12:34   #24
Clydos
aka (Cpt)JohnArcher
 
Join Date: May 2018
Location: Dresden / Germany
Posts: 193
Duck games looks cute! Very nice!
Clydos is offline  
Old 28 April 2020, 12:44   #25
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,539


Wasn't sure if you'd consider using Scorpion Engine for the Duck game, but if you were - the engine technically already supports flip screen, both the snapping style and the style that NES Zelda uses with scrolling when you hit the edges, though neither are extensively tested.


I've seen the issues you've posted on the github, I'll take a look at them sometime this week.
earok is offline  
Old 28 April 2020, 18:58   #26
kriz
Junior Member
 
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,185
Ahh the Duck game looks cool
kriz is offline  
Old 28 April 2020, 19:35   #27
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
Looking forward to that game Looks fun!
nikosidis is offline  
Old 28 April 2020, 22:20   #28
UltraNarwhal
Registered User
 
UltraNarwhal's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 300
Thumbs up

Quote:
Originally Posted by earok View Post
- the engine technically already supports flip screen, both the snapping style and the style that NES Zelda uses with scrolling when you hit the edges, though neither are extensively tested.
.
I noticed that and just figured out how to activate it, but I'll probably stick to scrolling for now. I only use flip screen in my other games due to limitations of AGD.
UltraNarwhal is offline  
Old 16 May 2020, 14:00   #29
UltraNarwhal
Registered User
 
UltraNarwhal's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 300
Been working on PC version since start of May and thought I show how the duck works now, compared to the original game.
Click image for larger version

Name:	blimpXduck.gif
Views:	221
Size:	745.6 KB
ID:	67360
UltraNarwhal is offline  
Old 22 January 2021, 13:14   #30
UltraNarwhal
Registered User
 
UltraNarwhal's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 300
Quick update. After taking a break from this for most of last year, development resumes (while also making Duckstroma).


Attempting to finish PC version around Q3/4 2021, Amiga version may release same time or follow shortly after.
UltraNarwhal is offline  
Old 23 June 2022, 00:56   #31
UltraNarwhal
Registered User
 
UltraNarwhal's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 300
I could possibly get this released in Q3 2023, 6 years after original release.
We'll see.
UltraNarwhal is offline  
Old 24 August 2022, 22:44   #32
UltraNarwhal
Registered User
 
UltraNarwhal's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 300
Nothing exciting to report on this project, as I'm working on Abbey(s) of the Dead currently.

Overhaul of gameplay from original plan, as I don't want it to be similar to Duckstroma. I had planned to do an enhanced version of the ZX level and a final level like Cybernoid.

New plan is for the game to be at least 3 levels, which don't require backtracking.

Development should restart on this start of 2023.
UltraNarwhal is offline  
Old 24 August 2022, 23:28   #33
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,519
Rubber ducky secret in this one. Got it.
TCD is online now  
Old 27 November 2023, 23:19   #34
UltraNarwhal
Registered User
 
UltraNarwhal's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 300
Development starts on rebooted BlimpgeddonX this December, a test to see if I can make a game in 12 months.

Plan is now to have OCS/AGA/Mega Drive versions.
UltraNarwhal is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
AlarCity: Development Thread Tsak Amiga scene 431 16 April 2024 13:27
Scourge of the Underkind: Development thread CaptainNow Amiga scene 824 15 January 2024 02:21
Iridium - shmup development thread Bastich Retrogaming General Discussion 99 25 August 2020 14:40
Climby Skies - development thread alpine9000 project.Amiga Game Factory 63 09 October 2018 07:46
Tales of Gorluth II - Development thread viddi project.Amiga Game Factory 51 07 September 2016 02:33

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 19:08.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09017 seconds with 16 queries