20 November 2009, 20:10 | #61 |
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Will record direct output from my 030 and 060 this w/e. Both streaming from CF and CD.
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21 November 2009, 15:41 | #62 |
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Would it be feasible to write a test for this in Blitz Basic?
It's been a while since any kind of serious time critical/performance stuff related to I/O on Blitz Basic but if all that is happening is setting screen display area and loading 48k blocks maybe using a fast drive I could do a quick mock up on an A600? |
21 November 2009, 17:18 | #63 |
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Good idea, go for the test!
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22 November 2009, 18:15 | #64 |
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I recorded the direct output from my A1200 with 030. The quality is almost exactly as I see it on the Amiga. There is no Youtube conversion degradation.
The files can be found here; http://www.filefactory.com/file/a1dh...CHOS_zopen.zip http://www.filefactory.com/file/a1dh...CHOS_shiki.zip EDIT New links, as I didn't realise Raidshare only gave 10 download slots. Last edited by DDNI; 22 November 2009 at 22:00. |
23 November 2009, 01:08 | #65 |
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Wow! I watched the videos, quality is much better than i expected!
Hope you can share the program It is really great! |
23 November 2009, 20:01 | #66 |
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They look very good, especially the anime clip which hides the 4bit RGB palette of the OCS/ECS chipset better. Both are still very good.
Now all I need to do is find a program for converting images to HAM6 specific images. I know Digi-View 4 will load in 24bit pictures but that would take forever. And is it RGB? Tortuous speed DPaint4 AGA also loads in 24bit IFFs too I think from memory to display in the selected screen mode but doubt they would look great. Other than that I don't know of any PC Windows software to do it and Google doesn't help unless you are looking for some nice ham on the bone recipes or pictures of ham and eggs |
23 November 2009, 20:28 | #67 |
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HAM6 Video encoding software. (Win 32 and DOS)
Hi all, I have been speaking to the author of the HAM6 encoding software and playback app (T.J Edminster).
He has agreed for it to be released into the public domain. The archive should be kept intact and any new software derived from this should credit him as the original author. The files can be found in the zone. I will upload the existing .hv movies files to the web later. |
23 November 2009, 22:42 | #68 |
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Thanks @DDNI. I have a new toy to play with
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23 November 2009, 23:00 | #69 |
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Thanks ill check it out.
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23 November 2009, 23:30 | #70 |
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Hey, Mr. Edminster hero \o/
Thanks for upload DDNI, will try it on A500 OCS with 68000 and 68040. Sometime in the future when I have time btw Animes are a "bad" example, they usually have low framerates in the original and can't really be compared to normal movies' color gradients and more chaotic frame content. (But good too I guess, since that kinda masks any low framerates and low palette depth on Amigas :P) |
23 November 2009, 23:45 | #71 |
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@photon yes you are right, that is why I added a live video example too.
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26 November 2009, 21:03 | #72 |
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I can't believe there isn't a single package for super fast wintel machines to convert or batch convert should I say, BMP/PNG/PCX/JPG images to HAM6 or HAM8. This is a major stumbling block!
Without the frames there's no point in writing even a test player. |
28 November 2009, 11:50 | #73 |
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I have recorded my Minimig playing a HAM6 video clip at 24 fps with stereo sound. You can watch the recording on
[ Show youtube player ].
The clip resolution is 320x160 pixels and with 2 channels of audio sampled at 22 kHz it requires a throughput of 950 KB/s. The player doesn't use double buffering for its copper list and since video playback is synced to audio stream and not vbl sometimes some glitches are visible. The encoding software did a pretty good job but could handle better horizontal smearing. |
29 November 2009, 13:38 | #74 |
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Hi all,
Some comments from TJ the author of the HAM6 software. Glad to see that he got it working. A few comments on the EAB thread... Anyone who wants to experiment with seeing how images look in the different Amiga OCS screenmodes should check out the program HAMlab. A link was posted on a.org a while back saying that it is now freeware. When I tried playback on the A2000 in standard 68000 mode it could only hit 7-8fps. Since there isn't much code to execute in between DMA transfers from disk to chipmem, I guess the overhead of calling the OS for each disk read is holding it back. IIRC it uses two screen buffers and syncs up by polling the interrupt status register to check for the audio DMA restart. Maybe this can be improved by using a larger circular buffer, doing fewer system calls and using the audio interrupt to swap screen pointers? I have at least the partial source code for the player around here somewhere if folks are interested (converter also). The static palette could be used better to combat the HAM fringing also. Currently it is only used for the first color of each line and for full-white/black pixels. |
29 November 2009, 13:44 | #75 | |
PSPUAE DEV
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Quote:
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29 November 2009, 15:43 | #76 | |
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Quote:
What software did you use to create the HAM6 images/anim from the original movie file?, which player is this? |
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29 November 2009, 18:34 | #77 | |
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Quote:
The quality of the recording seems to be better than the original Amiga/Minimig output due to video compression (reduction of the colour fringing at the edges). |
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30 November 2009, 04:21 | #78 |
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OK I have to ask if it is those routines are you using a Minimig with ARM controller upgrade and running the 68k @ 28mhz?
Because the original is 15fps and required an 030 etc. Also I read std Minimig is 500kb/s max transfer. |
30 November 2009, 19:30 | #79 |
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It would be cool if someone could make a kind of tutorial about how to make an animation/clip/movie HAM6 conversion (ie. tools used and platform (Linux, Windows etc.)) to use with DamageX software.
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30 November 2009, 20:10 | #80 |
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@ Jack, Look at the readme in the archive that I put in the zone. avi4hv.zip
AVI to HV converter 2009 NOV 16 damage_x@hyakushiki.net http://www.hyakushiki.net/ contents: HAMP.RUN - Amiga 68K executable for video playback, requires filename as argument eg. HAMP.RUN WHATEVER.HV AVI3HV.EXE - original converter program written in QuickBASIC for DOS (slow, and may not work on recent versions of Windows) AVI4VH.EXE - updated converter compiled using freeBASIC for win32 Instructions for using this program First, create an AVI file with 15-bit RGB uncompressed video, and with the desired framerate. (Must be 320 pixels wide and max. 216 lines.) Save the audio as a separate uncompressed 8-bit WAV file. (mono and stereo are both supported, sample rate must be less than 29KHz.) Virtualdub is a good program for this purpose. Run AVI4HV with the AVI file specified on the command line. Example: AVI4HV RAWVIDEO.AVI The program will attempt to parse the AVI header and will display some information like resolution, framerate, etc. If this info is wrong then there is some kind of problem and it probably isn't going to work. Otherwise, it will then ask you for the path/filename of the audio file, and then the output file. When the conversion is running some rubbish will be displayed on the screen (DOS version) or input video (Windows version). Playback may be limitted by the speed of the CPU and disk on the Amiga. I have tested on an '030 accelerated A2000 and an A1200 with a 1.3GB IDE drive and full screen videos at 15fps were possible. Last edited by DDNI; 30 November 2009 at 20:19. |
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