09 October 2021, 20:26 | #21 |
Evil Mastermind
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Hm, I found it quite manageable by switching the grey (air) and green (ground) missiles quickly and frequently. The biggest grioe I had was that the numbered keys for that were too far from the fire button. Just reachable, although I have fairly large hands.
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09 October 2021, 22:04 | #22 |
Italian Amiga Zealot
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Dang, I love Raptor! Great game, with a great soundtrack. One of the first games I had after I had switched from my A600 to my first PC back in 1997. When I played it back then I could never go further than Wave 2 or 3 of the Bravo Sector.
I should try it again, I really liked the shop/upgrade mechanic! The only other game I can think of right now that has a similarly satisfying upgrade mechanism is Disposable Hero for Amiga. Xenon 2 had something similar, but I remember not liking it because of how stingy the game was with the money enemies dropped. |
09 October 2021, 23:51 | #23 |
cheeky scoundrel
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Captive on the Amiga comes to mind with a good shop, but that's not a shooty mctooty
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16 October 2021, 10:53 | #24 |
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Another week has passed, we have Captain Dynamo (unknown jump'n'run from Codemasters which came way too late to still be appropriate) and Hugo's House of Horrors (widely beloved shareware adventure in Sierra style).
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24 October 2021, 20:38 | #25 |
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14 November 2021, 16:45 | #26 |
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16 November 2021, 15:08 | #27 |
cheeky scoundrel
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To this day one of my favorite game soundtracks together with Lost Eden. Classic music, slightly less classic gameplay.
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20 November 2021, 08:41 | #28 |
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Latest coverage:
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24 November 2021, 15:15 | #29 | |
Retro Gamer
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Quote:
I remember playing demo back in the day, but somehow never got this game. I did get Dark Colony that was out around that time, or bit later. Thank you for review and reminder. |
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24 November 2021, 19:23 | #30 |
Italian Amiga Zealot
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I loved War Wind 2 back in the day, even if I didn't know what I was doing I could play Warcraft 2 et similia with no issues, but War Wind 2 always had a certain layer of obscureness to its UI.
@Anubis Dark Colony fascinated me almost equally as much. I could never find it for sale around here (nor I could find War Wind 2, which I only got much much later), so I only ended replaying the demo over and over |
24 November 2021, 19:40 | #31 |
Retro Gamer
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Just checked, both are archived. I still have original CD for Dark Colony, Warcraft 1 & 2, Age of Empires 1 & 2, C&C and Z. Warcraft and AoE I had multiple sets due to sales and add-ons.
But still to this day - my favorite RTS is Total Annihilation. I played both campaigns multiple times... |
25 November 2021, 18:12 | #32 |
cheeky scoundrel
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I had to miss TA, by then I was already RTS'ed out. The only true RTS that I truly enjoyed was Warcraft 2 anyway, and Age of Empires 2. Warcraft 3 and Command & Conquer just didn't do it for me, except for the legendary music of the latter.
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27 November 2021, 11:14 | #33 |
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I burned out on this genre very quickly myself, too. It promised so much, yet finally delivered so little on the long run.
Today's new coverage is Blasteroids. It was one of the first games I ever had on the Amiga. Would hardly call it one of my favourites today, but occasionally, it's still fun. |
20 December 2021, 09:52 | #34 |
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It's been some weeks since I last pushed an update here, but we've remained busy as ever:
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20 December 2021, 12:23 | #35 | ||
Italian Amiga Zealot
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Quote:
Quote:
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20 December 2021, 21:19 | #36 |
Coder/webmaster/gamer
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Nice to see some Interton VC 4000 games being covered. But there are two odd things I noticed about the Circus review:
1. The publisher is apparently "Unimex", but this is the first time I have ever heard of them. Where did this piece of information come from? 2. After a mostly complimentary review, it only gets 1 star out of 6. |
21 December 2021, 09:24 | #37 |
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Personally, I'm growing more and more tired of slapping a number rating on each game at the end. How do you account for vastly different player expections with this? Can you seriously claim to judge some casual mobile game on the same scale as a large-scale million Euros production? Considering that the former may have vastly more fans than the latter.
Then, there is the time scale. The question, at some point may be: would you still consider playing very, very old games other than for the sake of nostalgia or historical curiosity? If not, how do you rate it? Do you rate it trying to put yourself in the shoes of "back then" again (hard to do), or do you hold it by the standards of today (where it is fated to fare badly)? |
21 December 2021, 09:44 | #38 | |
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Quote:
Would I play it again? Definitely not. Did I play it for historical curiosity? Yes. How would I rate it? It would fare VERY badly if we were to rate it in 2021. So I try to put myself in the shoes of a 8-12 year old receiving it for their Apple II back in 1983, and I think of the sense of wonder and amazement it would have caused. Dungeons and Dragons, on your computer! An extremely vast world to explore! Infinite possibilities! (not really) Was there anything like it back then? Nothing at all, or in the best case, just a few games would compare. Considering that much, I would rate it a 8-9 on a scale of 10. It was just a great game for its time. Ultima III is obviously just an example |
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21 December 2021, 10:27 | #39 |
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This is a smart way of approaching it. But then, what you express is historical perspective only. If your imaginary reader wants this answered, good. If, on the other hand, someone is actually looking to have the question answered whether the game is worth playing today, she'll be out of luck or - in the worst case - mislead.
Then, if you go the other way around, and try to answer the second question ("worth playing today?"), you'll have angry fans with pitchforks knocking at your door how you can dare disregard the immense historical importance etc. Finally, it comes down to the question whether we see "old" games as a curiosity of the past, something to be put into a museum with explanatory text putting them into historical perspective (again, museum-like) or whether they are to be kept alive for actual practical use today. Implicitly, I think there is a tipping point somewhere in history, and it's very subjective/individual where it is. For myself, for example, I find most old RPGs quite tedious, too. Those Gold Box games which I loved so much, I found so exciting in the 80s now kill all the fun with their endless battles offering hardly any tactical depth. Though on the other hand, many strategy or logic games from the same time, I can still enjoy immensely. Games from the VC 4000 era, honestly, almost exclusively fall under "historical interest only" for me. Even when game mechanics are good, there are almost always better variants these days, and as simplistic as they are, there is little long-term value. Though this doesn't put any doubt on the assumption that if I had had a game like Circus back in the 70s, I would have played it day in, day out. |
21 December 2021, 12:04 | #40 |
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Good points. I guess we should split it in two ratings, then: "Historical Rating" and "Subjective Rating" (to save us from the raging pitchfork-equipped crowd) or "Modern Rating"
I have tested the Gold Box games a year or so ago on my 286. I was actually VERY curious to see what all the fuss about. And I just quit them after 10 minutes or so, and removed them from my HD as I was 100% certain I would never play them ever again. The truth is, some games *do* actually age very well, while others do not. Going back to my Ultima III example, Hack came just a year later than Ultima III and I still do find it immensely enjoyable (after you get past the very cryptic controls). It is a very purpose-driven and focused game that still holds up today. Can't say the same about Ultima III, and I am one of the biggest Ultima fanboys you can find around |
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