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Old 15 June 2021, 02:36   #1281
arcanist
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I'm running into a problem using ReAction with gcc's libstubs.a.

It contains stubs generated from the 3.9 NDK SFDs like this:
void* LayoutBase[2] = { 0, "layout.library" };

These are used by newlib __initlibraries to auto-open the library if the program references the corresponding symbol.

However the names do not match ReAction class names. LayoutBase's name is "gadgets/layout.gadget" in the Autodoc. The program consequently fails the OpenLibrary call during newlib init and terminates.

(Interestingly the 3.2 NDK dropped these SFDs. Perhaps 3.9 had libraries named like this?)

Is it possible to skip auto-open, or to not link libstubs.a, without writing custom startup code?
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Old 15 June 2021, 03:01   #1282
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AFAIK, if you define and initialize your own base pointer, the linker will not generate auto-open code for this library.
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Old 15 June 2021, 04:01   #1283
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Quote:
Originally Posted by pipper View Post
AFAIK, if you define and initialize your own base pointer, the linker will not generate auto-open code for this library.
That's how I thought it should work, too, but it doesn't appear to.

Code:
#include <proto/exec.h>
#include <proto/layout.h>

struct Library* LayoutBase;

int main() {
        LayoutBase = OpenLibrary("gadgets/layout.gadget", 0);
}
Code:
m68k-amigaos-gcc test.c
SnoopDOS shows a failed OpenLibrary for "layout.library" and the program terminates before reaching main.
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Old 15 June 2021, 05:47   #1284
Samurai_Crow
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Have you tried giving a full assign path to the gadgets directory? Like "libs:gadgets/layout.gadget"? It may be confused by your relative path.
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Old 15 June 2021, 06:05   #1285
bebbo
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Quote:
Originally Posted by arcanist View Post
That's how I thought it should work, too, but it doesn't appear to.

Code:
#include <proto/exec.h>
#include <proto/layout.h>

struct Library* LayoutBase;

int main() {
        LayoutBase = OpenLibrary("gadgets/layout.gadget", 0);
}
Code:
m68k-amigaos-gcc test.c
SnoopDOS shows a failed OpenLibrary for "layout.library" and the program terminates before reaching main.

Initialization means:
Code:
 struct Library* LayoutBase = NULL;

otherwise it's only a declaration.

PS: I removed auto opening for layout.library - there is non in AmigaOS 1/2/3

Last edited by bebbo; 15 June 2021 at 07:21.
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Old 15 June 2021, 15:27   #1286
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Quote:
Originally Posted by bebbo View Post
Initialization means:
Code:
 struct Library* LayoutBase = NULL;
otherwise it's only a declaration.

PS: I removed auto opening for layout.library - there is non in AmigaOS 1/2/3
D'oh! That fixed it.

I was relying on BSS to initialize this to zero but there's clearly a difference explicitly initializing in the data segment.
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Old 20 September 2021, 09:47   #1287
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just to inform you: I changed the ABI: with fpu fp values are now returned in fp0.
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Old 27 September 2021, 07:06   #1288
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This is a dumb question, but does this mean I have to rebuild code (e.g. static libraries) that have functions returning floating point values?
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Old 27 September 2021, 09:30   #1289
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Quote:
Originally Posted by BSzili View Post
This is a dumb question, but does this mean I have to rebuild code (e.g. static libraries) that have functions returning floating point values?

yes sir, you have to. that's why I posted that info.

EDIT: the gain in combination with -Ofast or using -ffast-math is worth it.
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Old 27 September 2021, 12:42   #1290
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that makes any difference if you have -m68881 as a compiler flag, right?
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Old 27 September 2021, 14:11   #1291
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Quote:
Originally Posted by alkis View Post
that makes any difference if you have -m68881 as a compiler flag, right?

to use floating point registers you need to specify -m68881 or -m68040 or -m68060 or -m68080


the fast math flag lets the compiler make some assumptions which speed it up. A good explanation is here: https://stackoverflow.com/questions/...th-actually-do
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Old 27 September 2021, 18:51   #1292
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Quote:
Originally Posted by bebbo View Post
yes sir, you have to. that's why I posted that info.

EDIT: the gain in combination with -Ofast or using -ffast-math is worth it.
Thanks, I just wanted to make sure I got it right I bet it helps not having to pass things through D0.
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Old 29 September 2021, 21:41   #1293
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Hi, I'm having trouble using ld from Bebbo's gcc 6 with the -r option. Whatever I try, I end up with the error:

Code:
m68k-amigaos-ld: final link failed: bad value
even with very simple examples eg the following:

This is m68kobj.c compiled with gcc -c to m68kobj.o (nonsense program, I know)

Code:
int main()
{
	int a, b, c;
	a = 6;
	b = 5;
	c = a + b;
	a = c / 2;
	return 4;
}
Even doing:

Code:
m68k-amigaos-ld -r -o outobj.o m68kobj.o
gives the "bad value" error.

What is the fix for this because this is doing my head in!

(I'm using cygwin fwiw)
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Old 30 September 2021, 09:22   #1294
bebbo
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Code:
m68k-amigaos-ld -r -o outobj.o m68kobj.o
gives the "bad value" error.

What is the fix for this because this is doing my head in!

(I'm using cygwin fwiw)[/QUOTE]


-r is not supported


Code:
m68k-amigaos-ld -o outobj.o m68kobj.o

is working
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Old 06 October 2021, 09:17   #1295
BSzili
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I updated to the latest version and made a clean build, but ran into an issue where the C++ destructors for global objects now cause illegal instruction crashes. It only seems to happen if there's a function call in the destructor. I created a minimal example that reproduces the issue. This is what I have in dest.cpp:
Code:
#include <unistd.h>

class Resource
{
public:
    Resource(void);
    ~Resource(void);
    int handle;
};

Resource::Resource(void)
{
    handle = -1;
}

Resource::~Resource(void)
{
    if (handle != -1)
    {
        close(handle);
    }
}

Resource gRes;

int main(void)
{
	return 0;
}
I build it with
m68k-amigaos-g++ -Wall -noixemul -m68060 -m68881 -fbbb=- -fno-peephole2 -fomit-frame-pointer -O2 -fno-strict-aliasing -fno-exceptions -fno-rtti -o dest dest.cpp
but building with
m68k-amigaos-g++ -noixemul -o dest dest.cpp
also reproduces the crash.
I replaced __initcpp and __exitcpp with my own Printf-loaded wrappers to verify that the crash happens in __exitcpp when it calls the first offending destructor. What could be the cause of this?
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Old 06 October 2021, 10:10   #1296
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Best report it on GitHub. Bebbo is usually super responsive there.
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Old 07 October 2021, 12:14   #1297
bebbo
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Quote:
Originally Posted by BSzili View Post
I updated to the latest version and made a clean build, but ran into an issue where the C++ destructors for global objects now cause illegal instruction crashes. It only seems to happen if there's a function call in the destructor. I created a minimal example that reproduces the issue. This is what I have in dest.cpp:
Code:
#include <unistd.h>

class Resource
{
public:
    Resource(void);
    ~Resource(void);
    int handle;
};

Resource::Resource(void)
{
    handle = -1;
}

Resource::~Resource(void)
{
    if (handle != -1)
    {
        close(handle);
    }
}

Resource gRes;

int main(void)
{
    return 0;
}
I build it with
m68k-amigaos-g++ -Wall -noixemul -m68060 -m68881 -fbbb=- -fno-peephole2 -fomit-frame-pointer -O2 -fno-strict-aliasing -fno-exceptions -fno-rtti -o dest dest.cpp
but building with
m68k-amigaos-g++ -noixemul -o dest dest.cpp
also reproduces the crash.
I replaced __initcpp and __exitcpp with my own Printf-loaded wrappers to verify that the crash happens in __exitcpp when it calls the first offending destructor. What could be the cause of this?

ah - oow - DTORs are handled via mystic .stab entries which are assumed to be in specific sections. Since I started to support sections per functions, these ended up in a separate section and were not relocated



--> DTORs are now put into .text again.
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Old 07 October 2021, 18:08   #1298
BSzili
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Thanks! If I build the executable with the longer command it works now, but
m68k-amigaos-g++ -noixemul -o dest dest.cpp
still produces crashing code. Could you check if you have the same issue?
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Old 08 October 2021, 16:02   #1299
bebbo
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Quote:
Originally Posted by BSzili View Post
Thanks! If I build the executable with the longer command it works now, but
m68k-amigaos-g++ -noixemul -o dest dest.cpp
still produces crashing code. Could you check if you have the same issue?

it's now also fixed - as any other ctor/dtor should be working again
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Old 08 October 2021, 17:49   #1300
BSzili
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Thumbs up

Super, now all the destructors in Blood work again! The small example still crashes if I build it with the
m68k-amigaos-g++ -noixemul -o dest dest.cpp
command, but that's probably a different issue altogether.
I think I also ran into this inline assembly issue, but I'll try to make a minimal example to reproduce it.
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