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Old 07 July 2016, 16:18   #1
PortuguesePilot
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2nd fire button for Dynablaster. Is it possible?

The title says it all, really. My question/request here is: is it possible to "hack" Dynablaster into recognizing the second fire button? As we all know, the Amiga's version of Dynablaster is amazing yet it loses the titles of "best conversion" to the X68000 because it doesn't use the second fire button. When we pick up the explosion control upgrade, you have to press space to blow up the bombs. This hinders playability quite a lot. A simple programming trick would have made the game a whole lot more enjoyable if we were given the chance to use the second fire button to blow up the bombs.

Is this possible to implement? I've seen similar things done (WHDLoad's Toki uses two fire buttons now, for instance), so can Dynablaster benefit from the same treatment? Is it possible to hack/update both the ADF and the WHDLoad versions of Dynablaster?

Thanks for your answers.
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Old 07 July 2016, 16:23   #2
Retro1234
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WHDload version has CD32 pad support - dont know if it supports two button pad
http://www.whdload.de/games/DynaBlaster.html


CD³² joypad controls:
--------------------
Red - lay bomb
Blue - remote bomb (Spacebar)
Play - pause game (P)
Forward+Yellow - skip stage (F3-trainers)
Reverse+Red+Green - Esc
Reverse+Forward+Play - quit game (pressed at least 1 sec.)
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Old 07 July 2016, 16:29   #3
PortuguesePilot
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Quote:
Originally Posted by Retro1234 View Post
WHDload version has CD32 pad support - dont know if it supports two button pad
http://www.whdload.de/games/DynaBlaster.html


CD³² joypad controls:
--------------------
Red - lay bomb
Blue - remote bomb (Spacebar)
Play - pause game (P)
Forward+Yellow - skip stage (F3-trainers)
Reverse+Red+Green - Esc
Reverse+Forward+Play - quit game (pressed at least 1 sec.)
I am aware of this. Unfortunately, I do not own a CD32 pad, nor will I own one in the foreseeable future. I have tested the latest WHDLoad version of Dyna Blaster and it does not support the 2nd fire button in the fashion that I described above.
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Old 07 July 2016, 16:37   #4
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ask the author of the slave to add it or do a version without play,forward,reverse and it should work with two button pad - as pressing second button probably triggers all extra button ?
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Old 07 July 2016, 16:45   #5
PortuguesePilot
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Originally Posted by Retro1234 View Post
ask the author of the slave to add it or do a version without play,forward,reverse and it should work with two button pad - as pressing second button probably triggers all extra button ?
I don't know how to contact him.
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Old 07 July 2016, 16:52   #6
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It's Psygore. Send him a pm here on EAB.
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Old 07 July 2016, 17:16   #7
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Quote:
Originally Posted by PortuguesePilot View Post
The title says it all, really. My question/request here is: is it possible to "hack" Dynablaster into recognizing the second fire button? As we all know, the Amiga's version of Dynablaster is amazing yet it loses the titles of "best conversion" to the X68000 because it doesn't use the second fire button. When we pick up the explosion control upgrade, you have to press space to blow up the bombs. This hinders playability quite a lot. A simple programming trick would have made the game a whole lot more enjoyable if we were given the chance to use the second fire button to blow up the bombs.

Is this possible to implement? I've seen similar things done (WHDLoad's Toki uses two fire buttons now, for instance), so can Dynablaster benefit from the same treatment? Is it possible to hack/update both the ADF and the WHDLoad versions of Dynablaster?

Thanks for your answers.
This would be great!

Every time I decided to play Dynablaster in single player mode I gave up for that annoying choice to use "space bar" instead of "button 2" in order to activate the detonator...
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Old 07 July 2016, 17:25   #8
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Ive not tested but Run with CD32load IDE NTSC etc set all other buttons except Red/Button 1 as SpaceBar and Second button will probably work as SpaceBar.
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Old 07 July 2016, 18:01   #9
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Originally Posted by Retro1234 View Post
WHDload version has CD32 pad support - dont know if it supports two button pad
http://www.whdload.de/games/DynaBlaster.html
WHDLoad has CD32 pad support? Is this recent or per slave?
Why is it then that we had this discussion a few months ago where Akira and others were asking for CD32 pad support for WHDLoad? Has it been added since?
This kitten is confused.
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Old 07 July 2016, 18:16   #10
PortuguesePilot
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It's Psygore. Send him a pm here on EAB.
Will do.

Quote:
Originally Posted by Retro1234 View Post
Ive not tested but Run with CD32load IDE NTSC etc set all other buttons except Red/Button 1 as SpaceBar and Second button will probably work as SpaceBar.
Sorry, but I don't quite get what you're trying to say. If you're referring to WinUAE, I already have a joypad button assigned to "space", so that works like a charm. I was talking about actual Amiga hardware, though. The real deal. One can't (at least I don't know how it's done) assign a keystroke to a joystick/joypad button. That would also solve the issue.

The other alternative is, as I asked above, to "hack" the original Dyna Blaster and have it accept the 2nd fire button as space to detonate the remote bombs.
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Old 07 July 2016, 18:35   #11
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CD32load can map keys but I just tried it and couldnt get it to work with 2 button pad.

Readonlycat I dont know how your going to write this cd pad support for WHDload when its clossed source.

Last edited by Retro1234; 07 July 2016 at 18:40.
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Old 31 July 2016, 10:44   #12
Psygore
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Originally Posted by PortuguesePilot View Post
I am aware of this. Unfortunately, I do not own a CD32 pad, nor will I own one in the foreseeable future. I have tested the latest WHDLoad version of Dyna Blaster and it does not support the 2nd fire button in the fashion that I described above.
It's not only for the cd32 pad, the blue button works on an 2-button joystick too.
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Old 03 August 2016, 15:12   #13
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Psygore ahead of everyone else?

Controller is main reason I played PC Engine (TurboGrafx 16) version over Amiga.
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