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#1 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Ruff `n` Tumble rips
After hours of messing about with the pallette functions on gfx rip,I eventually found the correct pallette for the sprites.The sprites are in st mode and with 6 bitplanes(which is a load of bollocks because they are 32 colour same as the tiles)Here`s the first forest sprites.
![]() Edit :Lvl 2 sprites. Edit :Lvl 3 sprites. Last edited by gifgit; 15 March 2006 at 11:24. |
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#2 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Here are the first 3 lvl maps,I`ll do lvl 4 later.
![]() Last edited by gifgit; 15 March 2006 at 11:23. |
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#3 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Here`s lvl 4.
![]() Last edited by gifgit; 15 March 2006 at 11:23. |
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#4 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Having real problems getting the main sprite,anyone got any ideas?
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#5 |
BlizzardPPC'less
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Drink more cider?
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#6 |
Moderator
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spend some time for the sprites and you can get them like this...
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#7 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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WOW! X_TO !!!!!
YOU ROCK ![]() |
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#8 |
Moderator
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they were not easy to rip...
each "half" sprite havea different height and the palette canĀ“t be found with GfxRip... ![]() many things todo manually... |
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#9 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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excellent rips!
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#10 |
Zone Friend
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
Posts: 86
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Hi guys.
I have started one small GBA kind of remake using gfx from Ruff'n'Tumble. If you are courious, look at this thread: http://forums.ngine.de/viewtopic.php?t=1329 Just to let you know, I really appriciate your work with ripping and how it can be used. |
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#11 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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@ Blindfold
I just played it and it looks and feels quite good,can`t wait till it`s finished ![]() |
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#12 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Hmm.... sounds VERY interesting... start a new thread and keep us informed on here!
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#13 |
Posts: n/a
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Hi, Just wondering how one figures out the size of each sprite? I cut a sprite and measured it and came out with 32x52 but it appears slightly off. Is there an easy way to figure this out in general?
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#14 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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for the main sprites its 640x144 pixel divided by 20 sprites in one row with 3 rows total. so it's 32x48 pixel for each sprite.
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#15 |
Registered User
Join Date: Jan 2008
Location: somewhere
Posts: 45
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Hi there,
I'm looking after sprite and level ripping for ruff'n'tumble. So, if some one have some of them, it will make me happy if he can send them to me ![]() iliak |
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#16 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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that's all I have on my drive. All credits go to the original ripper gifgit!
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#17 |
Registered User
Join Date: Jan 2008
Location: somewhere
Posts: 45
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Thanks for the rips
![]() Btw, if someone have the parameters for ripping under GfxRip... |
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#18 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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upload a savestate somewhere and pm me the link I will give you the settings for the sprites and tiles
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#19 |
Registered User
Join Date: Jan 2008
Location: somewhere
Posts: 45
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Here's the level 1_1.
Here's what I would like to rip : -Level's tiles gfx -Level data I dont really need gfx, but parameters to use with gfxrip and LvlRip. Thanks... |
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#20 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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see attached for GFXRip settings, I don't know how to get the level data ..
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